» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

[新闻] 世界公立大学翘楚伯克利的游戏教学

首先是星际争霸

http://www.shacknews.com/onearticle.x/56976
Course Description:
UC Berkeley students with an interest in real-time strategy games and the competitive gaming landscape are encouraged to participate in this class.

This course will go in-depth in the theory of how war is conducted within the confines of the game Starcraft. There will be lecture on various aspects of the game, from the viewpoint of pure theory to the more computational aspects of how exactly battles are conducted. Calculus and Differential Equations are highly recommended for full understanding of the course. Furthermore, the class will take the theoretical into the practical world by analyzing games and replays to reinforce decision-making skills and advanced Starcraft theory.

课程会藉由星际争霸来深入讨论如何打仗,从游戏不同的方面入手,会用理论的眼光量化的分析战场的情况,推荐前序课程是微积分和微分方程;最后课程会理论和实际相结合来讨论决策制定和高级星际争霸理论

Class will start with lecture and usually include a special discussion topic having to do with the day's lecture to inspire new and original thought. At the end of lecture, there may be time to analyze student-submitted replays to illustrate a point or to improve analysis. Homework will be assigned at the end of each class and is due at the beginning of each lecture.

Course Learning Objectives and Goals:
What may look like complex topics are just ways we want you to think more deeply about the game to derive a greater satisfaction from playing. Furthermore, this understanding should have applications in real life, to further synthesize new information from limited inferences. The primary goal is for students to learn, enjoy the art of competitive StarCraft, and have fun. Overall, students will be applying critical thinking, quick decision-making, and game theory skills throughout the sessions. Students will also learn what to look for in a replay or game to learn most effectively.

课程的目的是让学生学习并且享受充满了竞技性的星际争霸游戏本身,并且玩的愉快

Final Project:
There will be a final project where students will present and explain their contribution to the Starcraft Community. This may take the form of an essay detailing new theory or calculations, or an in-depth analysis of a significant game. Whichever final project is chosen will be displayed or published on a public forum for peer criticism. [/quote]

期末课题:做一个讲演来解释这个学期来自己对星级大社区的贡献

该课程网站:
http://michaelo.phswebs.com/BerkeleyStarcraft/index.html

作业
http://michaelo.phswebs.com/BerkeleyStarcraft/Hw_1.pdf
http://michaelo.phswebs.com/BerkeleyStarcraft/Hw_2.pdf
http://michaelo.phswebs.com/BerkeleyStarcraft/Hw_3.pdf


然后是一门英语阅读课

Course: English R1A
Section #: 3
Topic: Games in Narrative/Games as Narrative
Instructor: Matthew Sergi
Time: MW 4-5:30
Location: 222 Wheeler

课程编号:英文R1A
Book List (be sure to get the correct edition): Selected Canterbury Tales (Geoffrey Chaucer); Through the Looking-Glass, and What Alice Found There (Lewis Carroll); Fight Club (Chuck Palahniuk); Dragons of Autumn Twilight (Margaret Weis and Tracy Hickman); A course reader, including secondary material, and short stories/poems by William Gibson, Jorge Luis Borges, and Geoffrey Chaucer.

To screen: Clue (dir. Jonathan Lynn); Fight Club (with clips from the console game)

To play: Advanced Dungeons & Dragons: Dragonlance 1, Dragons of Despair (Hickman); Adventure (Crowther/Woods); Alice (McGee); Cluedo (aka Clue) (Waddington’s/Parker Brothers); Fable (Molyneux); Grand Theft Auto: San Andreas (Rockstar); Myst (Robyn and Rand Miller)
完成该门课程需要玩如上游戏

Course Description: The R1 series is built to hone your critical thinking, and to train you in the basic reading and composition techniques necessary to organize, sharpen, and communicate that thinking. Each section is formed around a discussion topic; since anything in this world can (and should) be subject to critical thought, anything is fair game.
该门课的目的是培养学生的辩证思维,并且训练基本阅读和写作的能力

Even games are fair game. As contemporary America saturates itself with new gaming media, a scholarly approach to the tales which games tell—at their present moment and in their historical context—is increasingly relevant. English R1A/3 discussions will center on the interplay between gaming and narrative (stories created from games, based on games, told through games, etc). The more playable a narrative is, the less linear it becomes—approaching, though never reaching, a simulated (manipulated) reality, “an infinite series of times, in a growing, dizzying net of divergent, convergent and parallel times” (to use Borges’s words). This is as true of Grand Theft Auto as it is of chess (What story does chess contain? What stories contain chess?).

By spring’s end, you will be trained in how to look deeper into things that, because they are playful, may seem simple—but never are. At the same time, you will be trained in how to use clear prose to create and participate in a written discourse about those subjects (whether in essay-writing or weblogging). The syllabus will incorporate literary, cinematic, and playable narratives (role-playing, board, and video games), as well as secondary texts drawn from gamer culture. Our approach to playable texts will be limited by, and adjusted to, student access to media (console games, especially newer ones, will be demoed in class); however, you’ll be expected to play certain easily accessible (and usually free) games as homework, just like any reading or screening assignment (though sometimes the instructor will provide cheats or strategy guides).


TOP

不错,如果教的是小小大星球就更好了



TOP



TOP

TOP

还有通关游戏的作业啊!
真爽,可以加大工作量啊!

TOP

引用:
原帖由 wouwou 于 2009-1-30 08:09 发表
I am sorry, but..

http://pc.gamespy.com/pc/starcraft/948828p1.html
操总你...

TOP

我的印象中,老美的星际玩得很烂

错觉吗?

TOP

发新话题
     
官方公众号及微博