小黑屋
Aside from some slightly dull backtracking and confusing hallway sections, both of which are minor quibbles, Halo's influence was profound on games in general. It showed the world how to make great first-person shooters work well on consoles. It influenced dozens of companies that tried to copy its two-guns-and-grenade weapon system, Cortana's friendly narrative-style, a functional vehicle mechanic in an FPS, and for those who could do it, cooperative campaign gameplay. It did all these things well, with gorgeous graphics and incredible sound effects and mesmerizing music. Play the Halo today and you'll realize how remarkably well it has held up.
Halo作为xbox的首发游戏,能在一个新的主机正式诞生的第一天就用一个强势角色确定其主机定位、受众群体乃至console fps整个类型的逐步繁荣,这种地位本来就是天时地利人和,可遇不可求的。成为主机标志性品牌,士官长、马里奥身后代表了一个主机品牌及其文化,这是 sony直到PS3,三代家业积累,居然都没能完成的任务。ps3的确太需要KZ2了,或者说,需要那么一款真正有国际化影响力的独占大作了。 撇开halo本身素质,谈谈市场营销方面。因为普及度和知名度不像在北美那样辉煌(halo2、3每次发售的宣传攻势都成为娱乐事件,从便利店到电影院贴片广告到玫瑰碗,铺天盖地,挥金如土),halo在国内电玩舆论圈还没受到类似玻璃渣的“什么流行老子就看不起什么”的逆反心理。KZ2之所以在一代雷掉的情况下还有这么多国内外索靑捧场,和这种消费心理学上的逆反不无道理。
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原帖由 Jonsoncao 于 2009-1-24 01:18 发表 软狗崩溃贴
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原帖由 北野天翼 于 2009-1-24 01:35 发表 kz2全球销量肯定达不到MGS4