不知你看的是哪个招聘信息
We currently have openings for general gameplay, AI, and physics simulation (vehicles).
Our gameplay programmers have an intrinsic understanding of what makes a game fun and the analytical mind to break that down into its constituent parts. They experiment with game design using rapid prototyping, yet have the engineering background to make strong architectural and algorithmic decisions. If you are a game designer trapped inside of a programmer, we'd like to hear from you.
Qualifications:
Game industry experience
A keen analytical mind
A game designer's creativity
Strong C++ and/or Java skills
Strong math skills
Preference to applicants with:
Shipped-title experience
Experience using UnrealScript
Experience working on a mod/title on the Unreal Engine
BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
Xbox LIVE experience
We are looking for experienced engine programmers to help finish the core systems of Unreal Engine 3, and optimize them for multiple platforms. Specific skill areas we're seeking include console optimization and audio systems engineering, but we also have general engine positions available. You'll work directly with the brightest technical minds in the business as we build the premier games platform for PCs, the next generation of consoles, and beyond.
Qualifications:
Strong C++ knowledge
Excellent math and/or physics skills
Demonstrated interest in games
Experience with multiple core system tasks, such as D3D and OpenGL graphics, audio/video, networking, memory handling, script compilers, I/O, etc.
3 years professional experience
Preference to applicants with:
Experience working with multithreaded systems
Performance optimization skills
Console experience, especially next-generation systems
BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
Xbox LIVE experience