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问一下有关Epic

想问一下业界各位老大
有谁了解Epic的情况的?
怎么好像招聘信息里从来不写招聘程序员的?


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不知你看的是哪个招聘信息

We currently have openings for general gameplay, AI, and physics simulation (vehicles).

Our gameplay programmers have an intrinsic understanding of what makes a game fun and the analytical mind to break that down into its constituent parts. They experiment with game design using rapid prototyping, yet have the engineering background to make strong architectural and algorithmic decisions. If you are a game designer trapped inside of a programmer, we'd like to hear from you.

Qualifications:

Game industry experience
A keen analytical mind
A game designer's creativity
Strong C++ and/or Java skills
Strong math skills
Preference to applicants with:

Shipped-title experience
Experience using UnrealScript
Experience working on a mod/title on the Unreal Engine
BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
Xbox LIVE experience



We are looking for experienced engine programmers to help finish the core systems of Unreal Engine 3, and optimize them for multiple platforms. Specific skill areas we're seeking include console optimization and audio systems engineering, but we also have general engine positions available. You'll work directly with the brightest technical minds in the business as we build the premier games platform for PCs, the next generation of consoles, and beyond.

Qualifications:

Strong C++ knowledge
Excellent math and/or physics skills
Demonstrated interest in games
Experience with multiple core system tasks, such as D3D and OpenGL graphics, audio/video, networking, memory handling, script compilers, I/O, etc.
3 years professional experience
Preference to applicants with:

Experience working with multithreaded systems
Performance optimization skills
Console experience, especially next-generation systems
BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
Xbox LIVE experience



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引用:
原帖由 Anonymous 于 2008-12-29 22:19 发表
不知你看的是哪个招聘信息

We currently have openings for general gameplay, AI, and physics simulation (vehicles).

Our gameplay programmers have an intrinsic understanding of what makes a game fu ...
你这是epic china的open position么?好像epic china基本不怎么招程序的吧。


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引用:
原帖由 Anonymous 于 2008-12-29 22:19 发表
不知你看的是哪个招聘信息

We currently have openings for general gameplay, AI, and physics simulation (vehicles).

Our gameplay programmers have an intrinsic understanding of what makes a game fu ...
在google上搜第一句话
结果是学英语的范例....
是epic总部的招聘吧

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引用:
原帖由 Anonymous 于 2008-12-29 23:13 发表

你这是epic china的open position么?好像epic china基本不怎么招程序的吧。
原来是问国内啊。。基本上是美术外包
不过你要是对UE3比较熟悉的话,可以问问

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谁说不招程序员? 那几十号天天看代码的不是程序员?
http://www.epicgameschina.com/join_open.php

自己看.

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epic china是美术外包公司和引擎销售代理商,投资方不是美国的epic games,  所以跟epic美国的公司并非是子公司和母公司的关系,只是借了名

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引用:
原帖由 Anonymous 于 2009-1-5 00:22 发表
epic china是美术外包公司和引擎销售代理商,投资方不是美国的epic games,  所以跟epic美国的公司并非是子公司和母公司的关系,只是借了名
只是借名?那战争机器结束字幕里怎么还有epic china?

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引用:
原帖由 Anonymous 于 2009-1-5 09:39 AM 发表

只是借名?那战争机器结束字幕里怎么还有epic china?
美术外包嘛

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引用:
原帖由 Anonymous 于 2009-1-5 12:10 发表


美术外包嘛
外包还能留名?

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引用:
原帖由 Anonymous 于 2009-1-5 00:22 发表
epic china是美术外包公司和引擎销售代理商,投资方不是美国的epic games,  所以跟epic美国的公司并非是子公司和母公司的关系,只是借了名
这名就这么好借的?  维塔士给EA做外包怎么不叫EA China?

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最近EPIC CHINA在美国开了分公司,而不是EPIC在美国设了另一个分部,是不是意味着EPIC CHINA其实和EPIC并不属于一个公司,而是更像合作伙伴之类的关系。
其实是两个公司?

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关于在美国的分公司这件事其实有很多纠结在里面,其实是同一公司!中国方面的主要负责人之一就是Mark Rein!

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引用:
原帖由 Anonymous 于 2009-1-5 16:01 发表


这名就这么好借的?  维塔士给EA做外包怎么不叫EA China?
你这说法有问题吧……我不清楚,但Epic Games China给其他公司做外包不?

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引用:
原帖由 Anonymous 于 2009-1-5 22:35 发表


你这说法有问题吧……我不清楚,但Epic Games China给其他公司做外包不?
做的.

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