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NBA 2K9 官方重要更新 (xbox360,ps3)

General

Inbound Bug - We have corrected an issue where teams would not inbound the ball after a made basket, resulting in a non-authentic experience. This turned out to be a timing-specific issue with regards to quitting out of another game mode.

Player DNA – We found an issue where face sliders were getting offset when downloading the DNA of a player that another user has previously uploaded. Downloaded players should now look identical to when the original user uploaded the Player DNA.

Created Player Scrolling Crash – When a player was created with the ‘Thick’ body type and was not placed on a team, on the Bobcats, or on the Thunder, the game would crash when attempting to load the player model in the create player screen or in-game. This issue has been addressed.

Exiting Game Mode Crash – A crash was identified when the user attempted to leave a game mode (Association, Playoffs, etc.) when starting the game mode after receiving an updated Living Roster. This issue has been addressed.

Development Drill Crash – Related to the issue above, a few users were seeing a crash when attempting to perform a development drill after loading an Association file. The triggering issue has been identified and resolved.

Substitution Issue – It was discovered that when the user would change their ‘Substitution Method’ to ‘By Rotation’, the CPU would remain in the ‘By Fatigue’ method which would result in inconsistent subs or none at all. The CPU will now replicate the ‘Substitution Method’ chosen by the user’s team.

2K Cam Framerate – We have greatly improved the framerate gameplay in the 2K camera. Additional cameras have also seen performance boosts with the changes made.

Injury Frequency – In-game injuries during The Association will now occur at a lower frequency. This is particularly true with hard fouls, loose ball dives, and general falls.

Association League Leaders – Users playing through The Association with 5 minute quarters were finding that their players who should qualify for the league leaders weren’t properly being listed. This issue has been corrected.

Association Simulation – The simulator inside The Association has been tuned to produce more realistic game results. We found the final scores for most games to be too high pre-patch.


Online

Player Match Crash – It was discovered on launch day that when a certain number of users simultaneously select the ‘Player Match’ option, the game will eventually crash when looping through the available players.

Team-Up Lag – An intense round of optimization has taken place for the Team-Up experience. The changes made grant significant speed improvements for users on slower broadband connections such as lower-end DSL connections. The end result is a much smoother gameplay experience for everyone.

‘2K’ Cam – In order to increase user satisfaction with the title, we have added the ‘2K’ camera angle as a playable camera angle when playing online.

First FT Lag / Difficulty – The first free throw of an online game had a variable amount of lag depending on which camera was chosen for the shot. We have corrected this issue by asserting a fixed camera for this shot that eliminates any controller lag. In addition to this, the ‘make’ window for free throws in online play has been increased to account for the timing difference.

Waiting For Opponent – Users with poor connections were causing the game to loop too long on the “Waiting for Opponent” dialog before continuing on into the game. We’ve cleaned up this behavior to place players into the game in a much quicker fashion.

Quick Match Connection Problems – An issue was identified where users were being re-directed to the online FAQ instead of being taken into a game. This message will now only appear in appropriate situations.

Online League Injuries – In online leagues, injured players that were taken off the roster weren’t healing. The game now properly detects injured players and heals them in the appropriate time frame regardless of where they are placed on the roster.

PS3 Voice / Team-Up – An issue was uncovered where voice chat would drop or become intermittent when more than two users were talking simultaneously. This issue has been resolved.

Team-Up Cameras – The Broadcast camera for Team-Up has been optimized to show the user a better balance of their player, the ball, and they player they should be guarding. Also, 2K Cam has been added to the list of cameras the user can use during Team-Up play.


Gameplay

Subbing Fouled Out Player – A bug was found where you could substitute in a player who had previously fouled out, only when using the quick-sub method of the On-The-Fly Coaching menu.

Resetting Substitutions – When the user queued up substitutions via the On-The-Fly Coaching feature, re-accessing the feature before the substitutions actually took place would cause the subs to be reset such that the user would have to manually perform them again. We have addressed this issue.

Points Off Turnovers – It was discovered that this statistic was not calculating correctly when it is reported to the server for online league games. We have isolated the issue in the AI and have addressed the problem such that the stat is correctly reported.

Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected.

Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more balanced in the post. Specifically, it should not be effective in user vs. user games unless the ball-handler touches the defender. Also, performing the ‘Jab Step’ should no longer make the defense go back when the ball-handler loses the dribble.

Points in the Paint – In an effort to increase user satisfaction, we have tuned interior defense in combination with shooting percentages for shots taken in the paint. The result is something we feel will be more in-line with what our users are expecting.

Shooting Percentages – Continuing with the above description, we have tuned down shot success of perimeter shots when the defender is amply covering the offensive player taking the shot.

PlayVision – PlayVision in Team-Up was showing everyone’s starting point with no indication on which was yours. We have changed the behavior to only show the floor art for the player you are controlling.

General Fixes – A large number of other smaller issues have been addressed with the aim of increasing user satisfaction. These changes, while minor, have improved the quality of gameplay.

1.修正了不发边线球的Bug
2.修正了选择换人方式为轮换制时,电脑控制球队的换人方式仍然是按体力换人,导致电脑换人比玩家换人少,甚至没有。
3.降低了王朝模式的受伤频率
4.大幅提升了在2k视角下的帧数,其他视角下的帧数也有一定提高。
5.王朝模式下模拟比赛的比分更加真实。
6.修正了可以用快速换人菜单换上被罚下球员的Bug
7.修正了玩家的一个两次运球的Bug
8.削弱了Jab Step (贴身往 篮下拱) 的威力
9.内线防守得到调整,内线得分难度提高
10.降低了外线的命中率
11 那个广播条也不出现了
其它欢迎大家补充


本帖最近评分记录
  • Jonsoncao 发贴积分 +22 感谢分享 2008-12-3 19:45

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pc有补丁么



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pc 还没有,但游侠每天都有更新球鞋,脸部补丁,更加吸引


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这360的补丁有人愿意弄一个给BAN机更新的么..那个大幅提升桢数很诱人

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引用:
原帖由 DKNYZK 于 2008-12-3 20:44 发表
pc 还没有,但游侠每天都有更新球鞋,脸部补丁,更加吸引
虽然离完美差很远,但这个补丁使NBA2K9可玩性高了不止一点。原版的2K9是一个没有防守和电脑无耻作弊的游戏。不要说可以用SLIDERS来调节。在NBA2K9原版的N多缺点下,SLIDERS已经崩溃了(基本我已试过了网上比较出名的SLIDERS)。当然如果只是喜欢看篮球游戏那又令当别论。

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10.降低了外线的命中率!!!我就日电脑的3分球!

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同ls,阿伦你再也不能侮辱我了

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早上更新了

晚上看看

12-3的官方ROSTER更新不错啊

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从来不和电脑对打的飘过……

降低一些内线和三分命中率是合理的,无论你怎么防对手都可以在你的防守下得分是很让人沮丧的

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10.降低了外线的命中率

泪流满面,感觉这是游戏的BUG啊!!!!

科比,你再也不能虐我了

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很期待这更新,有人说靠打现在完全不能用了,但又有人说可以根据体型来挤(大块头可以欺负小块头),如果是前者,那么2k纱布了,如果是后者,2k大赞,我还没更新,但很想知道是咋样

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靠打能用

刚用YAO靠打过,无敌

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引用:
原帖由 clond 于 2008-12-3 19:42 发表
pc有补丁么
快了。AMD的用户要爽了,官方说补丁里还要解决AMD cpu的效率问题


there is a patch planned for the PC SKU that will be available on Steam coming pretty soon. I do not have an exact date but I have heard that it is almost done and then just needs to go through testing. It will address the issues on the AMD Processor and some sound card issues you guys are having.

[ 本帖最后由 billh7 于 2008-12-4 19:30 编辑 ]

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试过了

名人堂火箭14分完败给马刺

SLIDE就把两边的BLOCK设置成42,别的没动

电脑三分球命中率是下降了,但玩家的也降了,只要面前稍微有遮挡,就基本投不进

第四节通过中锋吸引,投了几个,最后命中率28%,电脑36%,D.MASON和GINOBILLY还是投出了变态三分,那种手盖到面前照进

的,不过是在偶反扑的时候,电脑人为的来提高命中,压制偶.

总体来说,没有根本的改善

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背打是无法压入了,但似乎体重差距大,还是可以压入半步...

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