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[其他] 最后的剩饭其实就是套了马甲的浪漫沙加新作

阵型
随机悟出技能
技能派生升级
迷宫要找地图
地图有藏宝
需要采集
收集素材打造武器
武器防具生产和强化和升级
无等级概念以及独特的属性
很多很多仲间
稀有怪

外加群控式战略ATB群P,任务制,捉怪,战斗收集

神作,除了画面卡

[ 本帖最后由 sasuyo 于 2008-11-23 03:34 编辑 ]


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问题就是画面低劣掉帧和战斗略显拖沓,改善下就绝对是神作了



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不过画面的卡不是卡到无法接受

可能360玩家都很完美吧...出在360是个错误的决定


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引用:
原帖由 sasuyo 于 2008-11-23 03:14 发表
不过画面的卡不是卡到无法接受

可能360玩家都很完美吧...出在360是个错误的决定
ME的讀盤也是令人髮指,評價居然還那麼高

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引用:
原帖由 sasuyo 于 2008-11-23 03:14 发表
不过画面的卡不是卡到无法接受

可能360玩家都很完美吧...出在360是个错误的决定
不如说使用UE3是个错误的决定

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原帖由 Jonsoncao 于 2008-11-23 05:16 发表

不如说使用UE3是个错误的决定
我還真覺得你講的沒錯
用UE3怎麼看都是為了省錢和拼開發時間,畫面表現跟美術風格真不搭調
現在回頭看失落的小鬍子,有MS加持過技術力果然不一樣

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本来就是神作,可惜在现在这个年代已经无人能欣赏了.居然还有人拿欧美评分来说事,都不看前几年的浪漫沙加在欧美的评分有多少

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玩销量,玩评分,
都是极其SB的行为.

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等港英。。。对了,装进硬盘里对读取时间有改善吗?

edit:有个老外给河津的游戏用一个词组总结了,就是"mathematical bullsh*ttery"。。。哈哈哈

[ 本帖最后由 Ophelia 于 2008-11-23 08:58 编辑 ]

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引用:
原帖由 sasuyo 于 2008-11-23 03:07 发表
神作,除了画面卡
:D :D :D

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原帖由 Jonsoncao 于 2008-11-23 05:16 发表
不如说使用UE3是个错误的决定
The Unreal 3 engine powers The Last Remnant's visuals, but it isn't clear whether the technology wasn't a good fit for the game, or whether the development team simply wasn't capable of using it to manifest its vision. Either way you look at it, the visuals are technically broken, a total embarrassment that intrudes on every single aspect of the gameplay. The frame rate is awful, often pausing for a second or two at a time, and slowing to a crawl anytime anything of significance happens on the screen. This isn't just an annoyance, but a huge detractor to the pace of battles and exploration, which are further broken up by inexplicably long loading times. Cities are divided into tiny areas, and moving from one to the next leads to loading screens that jolt you back to reality every few minutes. Furthermore, though many Unreal 3-powered games suffer from some texture pop-in, you've never seen it to this extent. It can take almost 10 seconds for some textures to load, and that includes everything from ground textures, to character faces, to walls. These drawbacks are somewhat alleviated if you install the game to your hard drive, but it isn't a big enough difference to justify using up such a huge amount of drive space. Either way, we shouldn't have to choose either of these evils.

UE3太尴尬了!!!

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恩,就好比NDS游戏,神作,除了画面马赛克

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要是出在PS3上就神作了,可惜了~

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原帖由 潜水运动员 于 2008-11-23 03:13 发表
问题就是画面低劣掉帧和战斗略显拖沓,改善下就绝对是神作了
这些问题,前几天大家还没玩到时我就说过了,不过狗战说是扯淡。:D

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原帖由 wyp 于 2008-11-23 09:25 发表

这些问题,前几天大家还没玩到时我就说过了,不过狗战说是扯淡。:D
WYP從m78星雲回來大概不知道kotaku已經有報導了

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