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[新闻] 任青说,LBP本应该是任天堂的大作



Limitless innovation, endless possibilities, lovable characters and incredible, new, refreshing gameplay…Sounds like a Nintendo game to me don’t you think?
无尽的创新理念,无限的可能性,可爱的角色,新鲜强大的游戏性,听起来就像是任氏游戏你说是不?(233...)

文中还提到借助该游戏的网络分享理念,可以提升WiiConnect24使其跟psn和xbl等网络服务分庭抗礼,这也是现在wii的一大短处。LBP现在做的,任氏有一大堆老品牌作品也可以在wii上做甚至做得更好,但是他们却去搞了wiimusic。。。(听起来丫对wiimusic很失望)

更详细的看任青网站 http://gameonnintendo.com/2008/1 ... de-littlebigplanet/

有传言说开发商本来是先找任天堂的,不过被谢绝了
这个是初始的游戏原型视频,灰常的原始: http://www.gametrailers.com/player/usermovies/250631.html



[ 本帖最后由 carnon 于 2008-10-20 18:53 编辑 ]


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说实话,我还真希望他出在wii上,并且独占



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幸亏谢绝了,不然就不是今天的样了


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幸亏谢绝了.

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任天堂同类的游戏一大把,任天堂现在想要的是能弥补自己不足的...

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不知道有多少人玩过这个


同样是可以自制关卡,并可以通过wifi共享关卡

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这种要自己做关卡的游戏对TV玩家有点难度,要是PC玩家就不同!因为玩一个破解的PC游戏,同时都要懂得怎样使用虚拟光驱,修改注册表,算序列号,安装各种各样的显卡补丁,兼容补丁,金手指等一大堆乱七八糟的东西.而TV玩家要做的只是把光盘放进游戏机里面而已!

[ 本帖最后由 司徒正美 于 2008-10-20 19:00 编辑 ]

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有传言说开发商本来是先找任天堂的,不过被谢绝了

光这一点就是不可信的

任天堂现在的主机上那么多游戏都没有谢绝(我巴不得把这些垃圾游戏谢绝了),还有一些外包给第三方的任氏作品(瓦里奥啊瓦里奥)惨不忍睹

连触摸魔女和TOLOVE这样擦边球的作品,任都放过去,还有最近那个低分作品,我们还能说啥?

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“我们就20个人,想做这个烂泥人游戏,投资个100给我吧,我包你卖100万份”
“才卖100万份?我随便找个垃圾游戏套个小胡子红帽子也不止卖这个数”

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任天躺不配拥有小大星
本帖最近评分记录
  • 黑龙 激骚 -1 恶意灌水 2008-10-20 19:11

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国外任青真酸啊~

比说MH3上不上Wii无所谓的国内任青更酸~~

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投资这个还不如拿去给松野烧

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http://www.edge-online.com/news/nintendo-wanted-media-molecule


Nintendo Wanted Media Molecule


In a Newsweek interview, Nintendo's Reggie Fils-Aime said that he wanted LittleBigPlanet developer Media Molecule on board with Nintendo, but PlayStation worldwide studios head Phil Harrison beat him to the punch.

"I think the best thing shown by Phil Harrison [at March's Game Developers Conference] was LittleBigPlanet," Nintendo of America president Fils-Aime told N'Gai Croal. "The group doing that game is fantastic, and I say that having seen the rag doll little product that they had created."

He continued, "Frankly, Nintendo wanted to do some business with those folks, but to give Phil some credit, he got there first. That product, I think, is quite intriguing. I'm not sure how well it will do on the Sony platform, quite frankly, but I think that the product they showed was outstanding."

PlayStation Home and LittleBigPlanet stole the show at GDC, although predictably Fils-Aime wasn't quite as psyched about PlayStation Home. "Home, I am less excited about, but that's Sony's challenge to go figure out," Fils-Aime said.

During Media Molecule's GDC session, the developer said that it chose to develop for PlayStation 3 because of the console's complex and challenging Cell processor. "Sticking those constraints on ourselves allowed us to focus," said Media Molecule's Alex Evans, who also detailed a fairly close-knit relationship with Sony Computer Entertainment.

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引用:
原帖由 平胸绫 于 2008-10-20 18:59 发表
有传言说开发商本来是先找任天堂的,不过被谢绝了

光这一点就是不可信的

任天堂现在的主机上那么多游戏都没有谢绝(我巴不得把这些垃圾游戏谢绝了),还有一些外包给第三方的任氏作品(瓦里奥啊瓦里奥)惨不忍 ...
开发商media molecule在那时是刚新开的,人小言微,你说的那几个游戏都是老牌公司做的吧,业界不乏这类拥有创意的小公司,不过找到好主人的太少了,要看到顶楼那个原型就扔钱投资开发的需要点眼光和钱,老任有这个实力吧,还是被自己的体感理念束缚住了变得保守?

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还有战神

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