» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

[业评] 虽然卡神不喜欢神机,但是Rage有可能是神机机能发挥得最好的游戏之一啊。

1:卡神说了,这个游戏60fps for PS3/XO。

2:貌似这个游戏可以认为是为神机优化得比较好的游戏。抱怨神机机能发挥不出来的同学,可以用这个游戏参考神机的底力了。

为什么呢?Siggraph 2008中ID做了一个讲座,主讲ID tech5,而那位仁兄就是Jon Olick。貌似是ID的主程序之一了。
http://s08.idav.ucdavis.edu/olic ... lelism-in-games.pdf

据说ID从SCEA挖了一些牛人啊,这个Jon Olick貌似就是Edge的作者。他的简历太索饭了:
Heavenly Sword (2007), Sony Computer Entertainment Europe Ltd.
Ratchet & Clank Future: Tools of Destruction (2007), Sony Computer Entertainment America, Inc.
Warhawk (2007), Sony Computer Entertainment America, Inc.
MotorStorm (2006), Sony Computer Entertainment Incorporated
Resistance: Fall of Man (2006), Sony Computer Entertainment Incorporated
Jak X: Combat Racing (2005), SCEA
Men of Valor (2004), Vivendi Universal Games, Inc.
Medal of Honor: Allied Assault (2002), Electronic Arts, Inc.
CIA Operative: Solo Missions (2001), ValuSoft, Inc.


本帖最近评分记录

TOP

oh,还有船长?
Lead Programmer, Naughty Dog
SCE, Playstation Edge



TOP

说句大实话

在PC版面前,PS3也好,XO也好,都被轰成渣了!

所以如果PC/XO/PS3的一个游戏同时推出,都不考虑主机版,只玩PC版了!


TOP

对我来说60fps很重要,画面烂点没关系。

TOP

说句大实话
家用机的机能之争早就没意义了,未来主要看头还是PS3机能一步步地发挥完全所展现出的效果。

TOP

据说此GAME容量奇大 BD有发挥空间了

TOP

引用:
原帖由 zhangjingy 于 2008-9-17 10:48 发表
说句大实话
家用机的机能之争早就没意义了,未来主要看头还是PS3机能一步步地发挥完全所展现出的效果。

TOP

引用:
原帖由 zhangjingy 于 2008-9-17 10:48 发表
说句大实话
家用机的机能之争早就没意义了,未来主要看头还是PS3机能一步步地发挥完全所展现出的效果。
嗯,对我来说的确没意义,如果PS3需要10年发挥出效果,那我不介意把我家那台PS3放上10年!

TOP

有新料~

TOP

不管PC多神,宁愿玩家用机版

不喜欢用PC玩游戏

还是喜欢游戏机连接电视玩,比较有感觉。

TOP

LZ,桑塔纳和捷达有什么好比的

TOP

引用:
原帖由 FantasyJim 于 2008-9-17 10:57 发表
不管PC多神,宁愿玩家用机版

不喜欢用PC玩游戏

还是喜欢游戏机连接电视玩,比较有感觉。
+65535

TOP

卡: 你必需充分利用一切,虽然PS3首发的一些游戏并没有发挥出CELL的性能.但我们雇了为PS3开发EDEG的人才,当我们发现DEMO能在PS3上运行时,不禁惊呼:"他能在PS3上跑起来了!" (笑)  
不用怀疑,在所有的平台中,PS3是最难搞的,我从一开始就这么说过.
虽然比PS2,XB有了很大进步,但我还是稀望能在XB360上开发,PS3理论上(in theory )还是有机能可挖,但我认为这么做不明智.

事实上,我们最但心的还是PS3内存的短缺.微软360的系统只用了内存的32MB,但PS3的系统却用了96MB.
PS3不是理想的平台.从某种程度说他是最差的效果,和其他平台比起来的话. 我常听到手下喊:"妈的,PS3内存又不够用了.把这些东东去掉吧.....
Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"

John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.  

There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)

The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.

TOP

真正体现机能的是那些需要复杂运算的东西,增加点内存就可以搞定的东西毫无技术含量。

TOP

卡神的兴趣已经不在这边了。
卡神自己都说,他在id连lead programmer都不是,而是Tech Director。

TOP

发新话题
     
官方公众号及微博