小黑屋
原帖由 jump 于 2008-8-21 15:51 发表 孩子,我们如果真的要分个谁先谁后的问题的话…… 星船伞兵starship troopers小说成书于1960年不假,作为科幻军事题材的奠基之作,power armor,星际战争,异形侵略者之类的主题都可以在这本书中找到源头。 不 ...
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Here are the answers to your Q&A. Please feel free to move them / reformat etc as required Jonny Ebbert, Lead Designer at Relic sat down and answered these. Sorry we missed a few, some were too technical to give accurate answers to while on a show floor. Q. Will the Imperial Guard make an appearance like in DoW 1? A. There’s always that chance Q. Are there any defense-based missions where you are holed up in a settlement and have to fend off waves of Orks or 'Nids? A. Yes there most definitely are missions where you have to defend an area against waves of attackers. We have assassinate / search & destroy and defend missions so there will be a wide variety of things for players to do. Q. Are there multiple endings or do all roads lead to Rome? (that is, even though you're free to go in any order you like, all the missions eventually end up in the same place) A. There are two possible outcomes you either save the sector or you don’t, but the campaign was built from the ground up to have replay value. There are many degrees of success in the campaign and you most likely won’t be able to complete all the story arcs in a single play through. On top of this there will be multiple roads not traveled in a single play through so we think players will find that each play through is a new and unique experience. Q. Will the single-player campaign will be resolving the war in the Octavius Sector and having implications for the wargame's wider lore A. We are definitely tying in elements of the Dawn of War and Dark Crusade storylines to the Dawn of War II story line and each Blood Ravens campaign is always adding to the wider lore. Who knows, maybe some popular characters from the previous campaigns could make an appearance Q. What is the average polycount on a sm tactical marine model? A. I actually don’t know that off the top of my head so I’d have to ask Roland for the exact number when I get back from Leipzig. Q. Will Tyranids actively take over multiple planets (presumably Eldar/Orks would do the same) if the player deliberately left them alone? A. Yes they will. The Tyranids will aggressively try to consume planets and if you neglect them too long they will totally gain control of them. Q. Will Tyranids receive wargear-like mutations in similar numbers as the Space Marines, or is the "hundreds of wargear options" thing largely relegated to the Marines in their campaign? If so, is Relic having trouble translating some of the arbitrary stat-improvement mutations such as Adrenal Glands or Ripper Symbiotes? A. We are going to have to wait until multiplayer is revealed to answer that question Q. Are Spore Mines destroyable by normal fire? If so, what threat are they to marines who aren't under constant attack? Do they track enemy units or float randomly? A. Yes they can be destroyed using normal weapons. They do track enemies and you just might find that they pose a threat to Space Marines once you experience them in the game Q. How many planets are in the campaign? Around how many territories/missions in total (please note that I understand we won't be able to hit all of them in a single run through) are currently estimated for said campaign? A. I’d love to answer that, but there are some things I would prefer you guys discovered for yourselves in game. More fun that way! Q. Are the nids as tough as they looked in the trailer?- A. Tougher! Q. Was the "frost" and "fire" weaponry replaced by something a little more canonical following the initial outcry at how weird/unfluffy they sounded? A. The frost and fire weapons were just place holder names because at that point we hadn’t had time to build all of our hand crafted items. We have now made a final list which has been approved by Games Workshop so you will find them much more canonical. Q. Will the buildings in the campaign scenario depicted be in multiplayer for the Tyranid faction, implying that they can actually teraform every map they play on to some extent to make it creepy and excessively awesome A. We will be telling you all about that when we roll out multiplayer later in the year! Q:帝国卫队会像在DOW1里那样子登场吗? A:有这个可能吧。 Q:会有基地防御任务吗?例如被困在一个殖民区,然后要挡住潮水般的兽人和虫子。 A:当然很明显会有这种防御任务,我们设计了暗杀/搜索与歼灭以及防御这些个任务,因此玩家会有各种各样的东西玩。 Q:会是多结局还是多路线单结局呢? A:有两个可能的结果,一个是你救了这个地区,另外就是你没救成,不过我们会把战役设计成值得重新从头开始玩。 战役中会有很多的支线任务,只玩一次的话多半是没法完成所有的故事线。 另外在单人游戏中会有多路线而不是单线进行,所以我们认为每玩一次玩家都会有完全独一无二的新鲜体验。 Q:单人游戏就是解决奥克塔维厄斯大区里的战事吗?会不会涉及到一些游戏的剧情呢? A:我们确实是在把战争黎明和暗黑圣战里的故事剧情串到一起,每一个血鸦的战役都会加入剧情的,谁知道呢,可能之前战役里那些受你们欢迎的角色会出来露个脸。 Q:一个陆战队战术队员的模型身上平均有多少的多边形? A:这我确实是不知道了,所以等我回到莱比锡的时候我得问问罗兰德到底有多少。 Q:如果玩家故意放任不管的话,虫子会占领多个星球吗(估计兽人和艾尔达也是)? A:当然了,虫子们会将星球吃光,如果你忽视了他们太久的话,他们会控制所有的星球。 Q:虫子们的装备会和陆战队一样多吗,他们的装备就是变异吗,或者是在战役中“上百种可选装备”只有陆战队才拥有吗?如果是这样的话,那relic在转化那些专属改进变异,例如肾上腺和撕裂虫群的时候会有麻烦吗? A:这个问题我得等到多人游戏出来后才能回答。 Q:孢子雷能用普通射击摧毁吗?如果是的话,他们对那些没有遭到攻击的陆战队员有什么威胁呢?他们会追踪敌人或者是到处乱飘吗? A:没错用普通武器就能把他们摧毁了,他们确实会追踪敌人而且你可能会发现他们是会对星际陆战队造成威胁的,如果你在游戏里用过孢子雷了的话。 Q:战役里有多少个星球?战役中目前估计大约总共有多少地方和任务(请注意我明白不可能一次就玩完所有的东西)? A:我很想回答这个问题,不过我想让你们自己在游戏中探索,那样才会更有乐趣!(译者注:不就是想给自己不想剧透找个借口么……) Q:虫子们会和在视频里看到的一样强悍吗? A:口胡,比视频里还要强! Q:一开始“冰”和“火”武器这种名称以听起来真傻真蠢的理由遭到抗议,那么以后会给替换成更规范的名字吗? A:“冰”和“火”武器现在不过是用来占个位置的名字而已,因为我们那时候没时间去给所有我们亲手制作的物品取名字。我们现在做了张最终表,已经得到GW的认可,所以你不久就会发现那些名字会变得更加规范的。 Q:在战役中提到的虫子建筑会出现在多人游戏里吗?也就是说他们能爬满他们经过的每个地图,某种程度上来说,这很恶心,不过也很棒。 A:在今年晚点时候等我们把多人游戏内容公布了我们就会都告诉你这些细节了!
魔王撒旦
划胖高手!
原帖由 woomin 于 2008-8-25 10:24 发表 1999:战锤40000第三版,虫族的外形重新设计,终于变成了今天我们所看到的样子。 SC我记得好像是97年发售的. 如果不算上之前已经设定好的SC失败的第一版.就是用WC程序做的那个版本. 那么你拿一个到了99年才 ...
原帖由 Sanguinius 于 2008-8-23 11:35 发表 fengxveye教主怎么不来论证你的论点了?我都等一天了。 不过还是要赞叹一下教主你,你的“D&D战棋”说真的把我唬住了,我还真以为D&D在TRPG外还有个我不知道的战棋版。 当然你要论证的理论又多了个
混世魔头
原帖由 fengxveye 于 2008-8-25 18:18 发表 哦,原来你真的不知道龙与地下城有战棋版? 看来是我弄错了,我一直以为你是装傻,没想到原来你是真傻。。。抱歉,都怪我。。。 龙与地下城的战棋版本在欧美也不过刚刚更新到17版,也难怪你不知道 至于 ...