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为什么PSN的游戏很多原生分辨率就是FHD,而PS3光盘版的很少是FHD?

PS3&PSN已发售游戏原生分辨率列表(转)
Playstation 3
Army of Two 战地双雄= 1280x720 (no AA)
Assassin's Creed 刺客信条 = 1280x720 (QAA)
Battlefield: Bad Company B连= 1280x720 (no AA)
Beijing 2008 = 960x720 or 768x1080 (no AA)
Beowulf 贝尔武夫 = 1280x720 (no AA)
Burnout: Paradise 火爆狂飙:天堂 = 1280x720 (2xAA)
Call of Duty 3 (screenshot) ~1088x624 (2x AA)
Call of Duty 4 = 1024x600 (2x AA)
Cars Mater-National 汽车总动员全国大赛 = 1280x720 (QAA), 1920x1080 (QAA)
Conan (demo) 野蛮人科南 = 1024x576 (no AA)
Condemned 2 死刑犯2 = 1280x720 (no AA)
Conflict: Denied Ops 冲突:否定行动 = 1280x720 (no AA) or 960x1080
Dark Sector 黑暗地带 = 1152x640 (no AA)
Def Jam Icon (screenshot) 街头教父 = 1152x648 (no AA)
Devil May Cry 4 = 1280x720 (2xAA, temporal)
Fifa Street 3 = 1920x1080 (no AA)
Full Auto 2 (demo) 极速斗车2 = 1920x1080 (4x AA)
Ghost Recon: Advanced Warfighter 2 幽灵行动:尖峰战士2 = 1280x720
Golden Compass 黄金落盘 = 1280x720 (no AA)
Grand Theft Auto IV  = 1152x640 (no AA)
GT5 Prologue (demo) = 1280x1080 (2x AA) - garage/pit/showroom is 1920x1080 with no AA or 1280x720 with 4xAA
Guitar Hero 3 = 1040x585 (no AA)
Haze (demo) 迷雾 = 1024x576 (2xAA)
Heavenly Sword = 1280x720 (4xAA)
Jericho (demo) 耶利哥 = 996x560 (2x AA)
Juiced 2: Hot Import Nights 极品醉车:JQ之夜2 = 1280x720 (QAA)
Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
LEGO: Indiana Jones 乐高印地安娜琼斯 = 1280x720 (no AA), 960x1080 (no AA)
Lost Planet = 1280x720 (temporal 2xAA)
Marvel: Ultimate Alliance (screenshot) 漫画英雄:终极联盟 = 1920x1080 (no AA)
Metal Gear Online (beta) = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
MLB08: The Show 美国职棒大联盟08:The show = 1280x720 (2xAA, The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders)
Motorstorm = 1280x720 (2xAA)
MX vs ATV (demo) 极限越野 = 1024x576 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
NFL Tour = 1280x720 (no AA, poor framerate)
Ninja Gaiden: Sigma = 1280x720 (has weird scaling to support 1080p)
Overlord 霸主 = 1280x720 (no AA)
Pirates des Caraibes (screenshot) 加勒比海盗 = 768x1080 (no AA)
960x720 en mode 720p
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Quake Wars: Enemy Territory 雷神战争 = 1280x720 (no AA)
Race Driver: GRID = 1280x720 (2xAA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Ratchet & Clank: Tools of Destruction 瑞奇与叮当 未来:毁灭工具 = 1280x704 (2xAA, centered on 720p output)
Resistance: Fall of Man 抵抗:灭绝人类 = 1280x720 (QAA)
Ridge Racer 7 (demo) = 1920x1080 (no AA)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Skate 滑板 = 1280x720 (no AA)
Soldier of Fortune: Payback 命运战士:血债 = 1280x720 (no AA)
The Darkness (demo) = 1024x576 (no AA)
The Bourne Conspiracy (demo) 谍影重重 = 1280x720 (no AA)
Tony Hawk's Project 8 = 1280x720
Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
Transformers (screenshot) = 960x1080 (no AA)
Turning Point: Fall of Liberty 转折点:自由陨落  = 1280x720 (no AA)
Turok 恐龙猎人 = 1280x720 (no AA)
Viking: Battle for Asgard 维京战神:神宫之战 = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5 (screenshot) = 1024x1024 (no AA)
1024x768 en mode 1080p
Virtua Tennis 3 (demo) = 1920x1080 (2x AA)
WWE 08 (screenshot) = ? 640x720 ? (2x AA)
les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artefact it seems as if it's the result of the fusion of 2 MSAA buffers of resolution 640x720"
UEFA Euro 2008 = 1280x720 (no AA)
Uncharted: Drake's Fortune 神秘海域-德雷克船长的宝藏 = 1280x720 (2xAA)
Unreal Tournament III 虚幻锦标赛III = 1280x720 (no AA)

PSN GAMES
Blast Factor = 1920x1080 (no AA)
Calling All Cars (screenshot) = 1920x1080 (4x AA)
Echochrome 无限回廊 = 1920x1080 (2xAA)
Go Puzzle = 1920x1080
GTHD = 1440x1080 (no AA)
Selection des vehicules en 1920x1080
Locoroco Cocoreccho 乐克乐克 = 1920x1080 (2x AA)
Mainichi Issyo = 1440x1080 (4xAA)
Pixel Junk Monsters 像素垃圾:怪兽 = 1920x1080
Pixel Junk Racers 像素垃圾:赛车 = 1920x1080
Rocketmen = 1920x1080 (2xAA)
Rub'a'dub = 1600x1080 (no AA)
Snakeball = 1280x1080 (no AA)
Stardust HD = 1280x1080 (no AA)
Sudoku 数读 = 1920x1080
Super Rub-a-Dub = 1600x1080
Tekken 5 Dark Ressurection (screenshot) 铁拳5= 1920x1080 (no AA)
Warhawk 战鹰 = 1280x720 (4xAA)
Wolf of the Battlefield: Commando 3 战场之狼:突击队3 = 1920x1080 (2xAA)


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PSN的下载游戏比较小吧??



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不耗费太多机能咯~


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因为PSN都是小游戏,没有什么特效果也不需要大量的运算

这样的情况下PS3的机能可以做到1080P输出而不影响游戏质量

而大作需要大量的运算和大量的特效,比如爆炸,光影,水,雾,AI...

在需要兼顾这么多方面的情况下,以PS3的机能如果再以1080P输出就会大大影响游戏效果,所以只有720P输出

说白了,这一代游戏机只有720P的机能,1080P那是吹牛,不管是PS3还是XO都达不到

话再说回来,720P和1080P就画质来说没有什么大的区别,因为你还要考虑到用多大的电视来玩
如果是42寸或者以下的电视,720P和1080P是看不出什么区别的,42寸以上的电视才看得出720P和1080P的区别

所以不要太执着于分辩率,720P加上漂亮的光影效果完全就够好了

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