» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


 18 12
发新话题
打印

[新闻] 『转』CVG板桓伴信访谈:NG2终结,没有DOA新作

转:http://www.xbox-sky.com/showthread.php?t=192929

CVG板桓伴信访谈:NG2终结,没有DOA新作

http://www.computerandvideogames.com....php?id=189396

我们上个礼拜对板桓伴信的访谈告诉我们,这位DOA和忍者龙剑传的设计人正处在一个个人职业生涯的十字路口。他告诉我们忍龙不会再有续作出现,DOA也没有新作。那么TN的下一部作品是什么呢?板桓伴信自己也不知道。。。 www.xbox-sky.com

记者:请告诉我们忍龙2没有续作不是真的!
硫酸脸:哈,我已经为忍龙2尽了全力,我的全体同事也是如此,我们都对忍龙2非常满意,没有什么再可以改进的了。

记者:你觉得PS3上的忍龙西格马怎么样?有人告诉我你甚至不肯在游戏上签名?
硫酸脸:NGS不怎么样。

记者:为什么?我觉得它挺好的。
硫酸脸:你所要做的就是玩忍龙2,然后再回去玩NGS,你就知道为什么了。事实是在“次世代”的主机上开发一个游戏,而该游戏没有任何的变革,这是我不能接受的。实际上NGS也不是我负责的,是我的一个下属,基本上只想着把忍龙的成功拷贝到NGS上。

记者:这是不是说在PS3上就没有忍龙2了呢?
硫酸脸:是的,因为忍龙2是xbox 360独占。www.xbox-sky.com

记者:但是忍龙和忍龙黑曾经也是xbox独占。。。
硫酸脸:我们宣布忍龙2是xbox 360独占,但我不是Tecmo的老板。如果你说的变成事实的话,那对Tecmo的每个人都是一种丢脸行为。

记者:既然现在忍龙系列已经终结了,你能说说对这个系列你最能记住的部分么?
硫酸脸:我觉得吸引人的地方是当你进入游戏但什么都不做的时候,游戏会切换到忍者墓地,那里是最值得纪念的。www.xbox-sky.com

记者:你希望别人记住这个系列什么?
硫酸脸:能记住我是设计游戏的黑羊(black sheep)就行了。

记者:那么有什么关于DOA的信息么?
硫酸脸:DOA4是我和我的同事们相当满意的另外一个作品,目前来说,我们没有任何开发续作的念头。

记者:那你们今后要做什么?
硫酸脸:我打算开发一个全新的动作游戏,一个前人没有做过的东西。

记者:能透露一点信息么?你要休息一段时间是么?
硫酸脸:是的,我想在新的工作到来之前,我会歇几个月。我不会透露新作是什么,但是我可以保证你可以在新作中看到“暴力”这个要素。www.xbox-sky.com

记者:就是说你对“游戏中的暴力”根本不担心是么?
硫酸脸:是的,我一点也不担心,我们是根据评级规则来制作的游戏。我相信暴力因素只存在于游戏的战斗角色之间。我没浅薄到告诉人们不用为游戏的暴力担心,我也不想把某些话塞到别人口中。我想说的就是我们了解评级规则,游戏不会冒犯任何人。所以我觉得游戏中的暴力因素不是任何问题。如果说我对政府的规定有所抱怨的话,那么不让在出租车上吸烟对我来说才是大问题。

记者:你认为GTA4怎么样?www.xbox-sky.com
硫酸脸:我觉得GTA4制作的非常好,玩起来也很好玩。人们总是拿GTA4来作为游戏暴力的典型,但我觉得没有任何其它游戏制作这象Rockstar这样来认真的做游戏,你只要看过GTA4的细节设计就会这样想。
www.xbox-sky.com
记者:那么GTA4是有史以来最牛的的游戏了?
硫酸脸:我想你应该了解一个因素,世界上有几十亿人,大概几百万人购买了这个游戏,所以整体来说,根本算不上回事。www.xbox-sky.com

记者:但是GTA4的发售日确实是创了娱乐界记录,你觉得这个可以上头条了么?www.xbox-sky.com
硫酸脸:我不想让你觉得我“愤世嫉俗”,也不想回避你的问题或者怎么着,我只是不从这个方面考虑问题。只要我认为某事是值得的,那就行了,我没有特殊的观点。游戏发售,玩家买帐,那就足够了。www.xbox-sky.com

PR:时间到了


硫酸脸:你觉得我的回答如何?
记者:非常好,比我想象的要好,我还以为他们要通过翻译呢。

硫酸脸:(笑)
引用:
From our little one-on-one with Tomonobu Itagaki last week, it looks like the man mainly responsible for the DOA and Ninja Gadien series is at a crossroads in his career.

He told us there'll be no more Ninja Gaiden games. Or Dead Or Alive beat-'em-ups. So what's next for the outspoken Japanese dev? From what he's said, even he doesn't know yet...

Please tell us that the stories of Ninja Gaiden II being the last game in the series EVER aren't true!

Tomonobu Itagaki: Ha, I've done everything I wanted to accomplish with this franchise and all of my closest colleagues are satisfied and agree that we've done as much as we can with it.
www.xbox-sky.com
Advertisement:
What did you think of the PS3 game Ninja Gaiden: Sigma? I'm told you won't even sign copies of the game...?

Itagaki: It was no good.

Why's that? I thought it was pretty good.

Itagaki: All you need to do is play Ninja Gaiden II and then try and play Sigma afterwards and you'll see why.

Despite the fact that it's on a 'next-generation' console there's no evolution whatsoever. That was made not by me, but one of my sub-ordinates who basically tried to copy the success of Ninja Gaiden.

Does that mean we'll never see NGII on PS3?

Itagaki: No because it's a 360 exclusive.

But Ninja Gaiden and Ninja Gaiden: Black were Xbox exclusives at the time...

Itagaki: We've announced it as an Xbox 360 exclusive, but I don't own Tecmo the company. But if that were to ever happen it would be a loss of face for everyone involved.

As the NG series is at an end then, what's your favourite memory of the series?

Itagaki: I think it's probably the Attract mode which you might have seen when you leave the screen on without doing anything. It shows a ninja graveyard. That's my most memorable moment.

What would you like the series to be remembered for?

Itagaki: I'd like to be remembered as the black sheep of game design.

So what's next for Dead or Alive?

Itagaki: This is another area that me and my closest colleagues all agree that we were able to achieve the definitive fighting game with DOA4. So we're not looking to extend the series at this point.

What's next then? Where do you go from here?

Itagaki: I'd like to make a brand new action game. Something that no one's ever seen before.

And ideas on what that might be? You're going to take some time off first though, right?

Itagaki: Yes, I'm going to take a few months off before I really get into it. But regardless of what it is I think you'll definitely see violence as a component of that franchise as well.

So the whole 'violence in games' issue doesn't worry you then?

Itagaki: No, it does not bother me because we are following all of the rules in terms of ratings. And I believe we're following morality as well in only showing violence between combatants. I think the 'violence issue' is something that is within each individual who plays the game.

I'm not shallow enough to tell people that they shouldn't be concerned with violence and I don't want to put words in other people's mouths. I just know that I have to follow the ratings and make sure it's not going to offend anybody. I feel there is no issue with that.

If I had any complaints about government regulations it would be the fact that Tokyo recently outlawed smoking in taxi cabs. That's a bigger problem for me right now.

What are your thoughts on Grand Theft Auto IV?

Itagaki: I think it's made extremely well and is a fun game. People always use that as an example of violence in games. I don't think there's anyone who takes their job as seriously as the guys who make that game. You only have to look at all the detail in there.

Worthy of being the biggest game of all time?

Itagaki: I think it's an important argument to make that; how many billions of people in the world are there? And it sold a few million copies. In the overall scheme of things it's not a huge deal.

But it is the biggest entertainment launch ever. And that's a fact. Do you think it's worthy of that headline?

Itagaki: I don't want you to think I'm being cynical, or that I'm trying to dodge the question or anything, but I don't think of those things like that. As far as me thinking it's worthy, I don't have a particular opinion. I mean it sold, people bought it. That's the reality of it.

PR: Time's up.

Itagaki: How did you like the content of the answers?

CVG: Yeah, very good. Better than I thought they'd be through an interpreter.

Itagaki: Laughs


TOP

引用:
原帖由 west2046 于 2008-5-22 05:00 发表

记者:请告诉我们忍龙2没有续作不是真的
硫酸脸:哈,我已经为忍龙2尽了全力,我的全体同事也是如此,我们都对忍龙2非常满意,没有什么再可以改进的了。


记者:你认为GTA4怎么样?

硫酸脸:我觉得GTA4制作的非常好,玩起来也很好玩。人们总是拿GTA4来作为游戏暴力的典型,但我觉得没有任何其它游戏制作这象Rockstar这样来认真的做游戏,你只要看过GTA4的细节设计就会这样想


记者:那么GTA4是有史以来最牛的的游戏了?

硫酸脸:我想你应该了解一个因素,世界上有几十亿人,大概几百万人购买了这个游戏,所以整体来说,根本算不上回事。


记者:但是GTA4的发售日确实是创了娱乐界记录,你觉得这个可以上头条了么?

硫酸脸:我不想让你觉得我“愤世嫉俗”,也不想回避你的问题或者怎么着,我只是不从这个方面考虑问题。只要我认为某事是值得的,那就行了,我没有特殊的观点。游戏发售,玩家买帐,那就足够了

/
坂垣此人看起来很狂,但从次次说话来看,相当实在


虽然自己就是游戏制作人,但看起来,坂垣很清楚TVGAME在世界上、在人们心中是什么地位。不妄自菲薄、也不吹嘘装B。
没有糊涂到拿游戏去和电影、甚至艺术比........

更清楚自己的斤两和能力,该结束时就结束,没有无聊透顶的“续作”、“完结”炒作,更没有空口白话、不切实际的野心。

[ 本帖最后由 LM 于 2008-5-22 06:01 编辑 ]



TOP

小岛秀夫:MGS4-系列最终作
MGS5?? http://www.1up.com/do/newsStory?cId=3167783

Bungie: Halo3-系列完结篇
Halo 新作开发中(难道不是halo war?) http://xbox360.ign.com/articles/771/771175p1.html


TOP

说话很个性。    牛b。

TOP

看着比小岛顺眼太多了

TOP

虽不是NG饭.但说话真是很实在.

TOP

DOA為什麽不打算做續作啊~~~

TOP

实际上NGS也不是我负责的,是我的一个下属,

这句翻译的不好,应该是“实际上NGS也不是我负责的,我的小弟做的,”:D

TOP

5/28 硫酸臉好像會來台北開玩家招待會

若我有第一手情報,我再來分享

TOP

说话挺有意思。

TOP

引用:
原帖由 村上春樹 于 2008-5-22 12:23 发表
5/28 硫酸臉好像會來台北開玩家招待會

若我有第一手情報,我再來分享
帮忙搞张亲笔签名的海报或者游戏!!

TOP

引用:
原帖由 west2046 于 2008-5-22 12:35 发表

帮忙搞张亲笔签名的海报或者游戏!!
遊戲一定是弄不到的,5/28還不算上市吧

弄張硫酸臉無碼大圖可能有希望

TOP

这篇采访,不管是记者和硫酸脸都很不错。很流畅。


说道记者,偶要愤青一回。昨天看广州新闻,四川有大批灾民被送到广州救治。一个广州记者的采访让我无语——

记者:小妹妹,你知道这是哪里吗?
小妹妹受了伤,躺在床上很紧张的回答:知道,广州。
记者:你知道你为什么会在这里吗?
小妹妹不知道该怎么回答,然后镜头切换了…………

TOP

引用:
原帖由 江西恐龙 于 2008-5-22 12:37 发表
这篇采访,不管是记者和硫酸脸都很不错。很流畅。


说道记者,偶要愤青一回。昨天看广州新闻,四川有大批灾民被送到广州救治。一个广州记者的采访让我无语——

记者:小妹妹,你知道这是哪里吗?
小妹妹受了 ...
跟台灣記者越來越像

訪問火災現場逃跑的民眾:你為何要跑

訪問交通事故受害家屬:你為何流淚了

TOP

记者:这是不是说在PS3上就没有忍龙2了呢?
硫酸脸:是的,因为忍龙2是xbox 360独占。
记者:但是忍龙和忍龙黑曾经也是xbox独占。。。
硫酸脸:我们宣布忍龙2是xbox 360独占,但我不是Tecmo的老板。如果你说的变成事实的话,那对Tecmo的每个人都是一种丢脸行为。

TOP

 18 12
发新话题
     
官方公众号及微博