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From our little one-on-one with Tomonobu Itagaki last week, it looks like the man mainly responsible for the DOA and Ninja Gadien series is at a crossroads in his career. He told us there'll be no more Ninja Gaiden games. Or Dead Or Alive beat-'em-ups. So what's next for the outspoken Japanese dev? From what he's said, even he doesn't know yet... Please tell us that the stories of Ninja Gaiden II being the last game in the series EVER aren't true! Tomonobu Itagaki: Ha, I've done everything I wanted to accomplish with this franchise and all of my closest colleagues are satisfied and agree that we've done as much as we can with it. www.xbox-sky.com Advertisement: What did you think of the PS3 game Ninja Gaiden: Sigma? I'm told you won't even sign copies of the game...? Itagaki: It was no good. Why's that? I thought it was pretty good. Itagaki: All you need to do is play Ninja Gaiden II and then try and play Sigma afterwards and you'll see why. Despite the fact that it's on a 'next-generation' console there's no evolution whatsoever. That was made not by me, but one of my sub-ordinates who basically tried to copy the success of Ninja Gaiden. Does that mean we'll never see NGII on PS3? Itagaki: No because it's a 360 exclusive. But Ninja Gaiden and Ninja Gaiden: Black were Xbox exclusives at the time... Itagaki: We've announced it as an Xbox 360 exclusive, but I don't own Tecmo the company. But if that were to ever happen it would be a loss of face for everyone involved. As the NG series is at an end then, what's your favourite memory of the series? Itagaki: I think it's probably the Attract mode which you might have seen when you leave the screen on without doing anything. It shows a ninja graveyard. That's my most memorable moment. What would you like the series to be remembered for? Itagaki: I'd like to be remembered as the black sheep of game design. So what's next for Dead or Alive? Itagaki: This is another area that me and my closest colleagues all agree that we were able to achieve the definitive fighting game with DOA4. So we're not looking to extend the series at this point. What's next then? Where do you go from here? Itagaki: I'd like to make a brand new action game. Something that no one's ever seen before. And ideas on what that might be? You're going to take some time off first though, right? Itagaki: Yes, I'm going to take a few months off before I really get into it. But regardless of what it is I think you'll definitely see violence as a component of that franchise as well. So the whole 'violence in games' issue doesn't worry you then? Itagaki: No, it does not bother me because we are following all of the rules in terms of ratings. And I believe we're following morality as well in only showing violence between combatants. I think the 'violence issue' is something that is within each individual who plays the game. I'm not shallow enough to tell people that they shouldn't be concerned with violence and I don't want to put words in other people's mouths. I just know that I have to follow the ratings and make sure it's not going to offend anybody. I feel there is no issue with that. If I had any complaints about government regulations it would be the fact that Tokyo recently outlawed smoking in taxi cabs. That's a bigger problem for me right now. What are your thoughts on Grand Theft Auto IV? Itagaki: I think it's made extremely well and is a fun game. People always use that as an example of violence in games. I don't think there's anyone who takes their job as seriously as the guys who make that game. You only have to look at all the detail in there. Worthy of being the biggest game of all time? Itagaki: I think it's an important argument to make that; how many billions of people in the world are there? And it sold a few million copies. In the overall scheme of things it's not a huge deal. But it is the biggest entertainment launch ever. And that's a fact. Do you think it's worthy of that headline? Itagaki: I don't want you to think I'm being cynical, or that I'm trying to dodge the question or anything, but I don't think of those things like that. As far as me thinking it's worthy, I don't have a particular opinion. I mean it sold, people bought it. That's the reality of it. PR: Time's up. Itagaki: How did you like the content of the answers? CVG: Yeah, very good. Better than I thought they'd be through an interpreter. Itagaki: Laughs
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原帖由 west2046 于 2008-5-22 05:00 发表 记者:请告诉我们忍龙2没有续作不是真的! 硫酸脸:哈,我已经为忍龙2尽了全力,我的全体同事也是如此,我们都对忍龙2非常满意,没有什么再可以改进的了。 记者:你认为GTA4怎么样? 硫酸脸:我觉得GTA4制作的非常好,玩起来也很好玩。人们总是拿GTA4来作为游戏暴力的典型,但我觉得没有任何其它游戏制作这象Rockstar这样来认真的做游戏,你只要看过GTA4的细节设计就会这样想。 记者:那么GTA4是有史以来最牛的的游戏了? 硫酸脸:我想你应该了解一个因素,世界上有几十亿人,大概几百万人购买了这个游戏,所以整体来说,根本算不上回事。 记者:但是GTA4的发售日确实是创了娱乐界记录,你觉得这个可以上头条了么? 硫酸脸:我不想让你觉得我“愤世嫉俗”,也不想回避你的问题或者怎么着,我只是不从这个方面考虑问题。只要我认为某事是值得的,那就行了,我没有特殊的观点。游戏发售,玩家买帐,那就足够了。 /
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魔王撒旦
原帖由 村上春樹 于 2008-5-22 12:23 发表 5/28 硫酸臉好像會來台北開玩家招待會 若我有第一手情報,我再來分享
原帖由 west2046 于 2008-5-22 12:35 发表 帮忙搞张亲笔签名的海报或者游戏!!
原帖由 江西恐龙 于 2008-5-22 12:37 发表 这篇采访,不管是记者和硫酸脸都很不错。很流畅。 说道记者,偶要愤青一回。昨天看广州新闻,四川有大批灾民被送到广州救治。一个广州记者的采访让我无语—— 记者:小妹妹,你知道这是哪里吗? 小妹妹受了 ...