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» 《鬼屋魔影:冒死调查 Alone in the Dark》 新杂志图~~![附寂静岭5~FF13OPM杂志]
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[新闻]
《鬼屋魔影:冒死调查 Alone in the Dark》 新杂志图~~![附寂静岭5~FF13OPM杂志]
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发表于 2008-1-2 22:17
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summary
:
- you play the same Edward Carnby as in the first AiTD...which was set 80 years earlier...time traveler with question mark
- combine items in the inventory like the shown spray can and lighter
- these fugly crawfish like creatures on page 82 are hatching out of nests that can only be destroyed by fire...guess wut
- Nour Polloni on why they chose the central park in nyc as the main location: "we wanted a pretty place that everyone knows...and distort it"
- self-made car bomb 101: grab a screwdriver from the glove box and damage the tank. while the gas is leaking out you drive a bit down the road. you bail out of the driving vehicle (the gameplay will be that dynamic) with its steering wheel blocked, grab the lighter and light the leaked out fuel...bomba!
- you can set your environment on fire...but if you overdo things you just have to...bail out again (like on page 83, upper right pic)
- some monsters wear a leaking oil bottle (page 83)...just light the smear of oil and watch that little bugger burn.
- molotov cocktail: combine a bottle of alc with a rug and the obligatory lighter
- most of the areas are pitch black, light them up by using a burning wooden chair for example
- if flames block your way you have to find a way to extinguish them...
- the suspense in the game/of the story is compared with tv series such as lost or heroes
- sarah is the female protagonist and you will meet ed carnbys antagonist as well: a grim guy with a scared face and a black raincoat...Matrix lol!
- the version shown is the xbox 360 version but the pc (and obviously ps3) version wont be any different regarding gfx.
- but: eden games could have some trouble in porting the control scheme of carnby to the keyboard and mouse - you can play the whole game completely in first or in third person, with the left stick you control ed and with the right one you control eds arm.
- there are no attack buttons cuz you control the power of eds attacks/arm by moving the right analog stick strong or weak in certain directions with applied weapons like shovel, chair etc.
- more than 1500 photos of the real central park were used to create the virtual counterpart.
- especially the faces of the characters are very detailed (scars, pores, wrinkles etc.)
- you grill the the bat like creatures that block the fence on page by using an electrical cord (page 84)
- in the demo of the game is a flooded hallway with an electrical cord electrizing the water: you grab a bar and push the cord carefully aside to hang it over a nearby rail...your way is clear.
- the havok physics engine allows realistic deformation of the environment: wooden doors will splinter if you break em with heavy objects, metal doors will deform and need more blows - there will be no senseless locked doors, nor will you have to find key a to open door b.
- the extremely realistic looking fire is the main gameplay element: it ignites objects one by one, chairs and tables will collapse after burning awhile, you can use it as a torch and weapon at once.
- to whom it may concern: the sequel to the crappy uwe boll movie is already finished
- combine elastic lamps with duct tape to place them in dark hallways respectively to frighten away some evil dark fluid that occasionally lurks there.
- your weapons are your combined items but you also will be able to use EVERY object in your environment as a weapon.
- there are enemys - like the zombies - that you kill best with close combat weapons like an axe or a bar. afterwards you have to burn them....you can also create a circle of oil, alcohol etc. to lure them into a fiery trap...endless tactical gameplay possibilitys ftw!
- u can save item combinations and assign them to quick buttons
- you find and can drive certain vehicles in the cetrals park. in a car you´ll find a glove box with items in it, a radio that plays music and if you can´t find the keys you grab two wires and short-circuit it - richard dean anderson style!
- they use the car physics from Eden Games Test Drive Unlimited
- you can reach every spot in the game u can see
- the layout of the story is like 24 or prison break: you play several 1 hour long episodes that are part of a whole season (with a beginning, character development and a big cliffhanger at the end) e.g. the game itself. yup they´re already planning the sequel cuz they want to redefine the alone in the dark franchise. they used the episode layout to avoid "suspense holes" like other games have which use the movie structure.
- at the end of their studio tour the pc games editors were stunned and suprised by an entirely new level of the game: carnby is rushing down 59th street in a taxi. behind him an invisible shockwave that whirls up the asphalt a couple of foot in the air, crashing the entire road. carnby passes the oncoming traffic while skyscrapers are collapsing above him and crashing onto the street - completely in real time. the orchestral soundtrack is raving. there are also slo-mos highlighted with choral singing - cinema de hollywood!
- the editor compares the game with half life 2 regarding the perfect mix of physics and game design.
- release: spring 2008
毫無新內容的FFF13新OPM雜志
Official PSM UK magazine scans
http://silenthill5.net/2008/01/01/sm...ns-in-opm.html
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发表于 2008-1-2 22:45
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紋理材質看上去很不錯的樣子!
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发表于 2008-1-2 22:51
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看见装13B了
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发表于 2008-1-2 22:52
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这游戏莫名其妙的喜欢,却从来没有打破关哪怕一作
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发表于 2008-1-3 17:53
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不顶不是高清饭啊~~~~~~~
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发表于 2008-1-3 19:09
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爆过一代的路过
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发表于 2008-1-4 14:45
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《鬼屋魔影5》大期待啊!!!!!!
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这算是经典复刻??
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全看不懂
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