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Not to get in to any specifics, but there was a hell of a lot more effort put in to the PS3 version. I am personally convinced (ie my opinion and not that of ubisoft) that "enough resources" approaches impossibility. Our game drove our engine programmers batty, as the AI is most of the workload, and linear it is not. These new systems love programs that are just straight forward number crunching with as little branching as possible. That is the complete opposite of what is needed to make a game like ours.
Since the cat is out of the ol' bag, I'll just go ahead and say that Gamespot mixed their platforms up. Dunno about contrast (PS3 games always seem more washed out to me), but from everything I know, the 360 runs better. Also, I'm really not surprised about the wide range of reviews. I've always been convinced it would be a love it or hate it game. So far, the loves are winning, so I'm happy!
Well, considering the ps3 guys have been working on it since the moment ps3 dev kits were available, you can't really chalk it up to 'lack of experience', as they had as much as anyone else at the time. Sony was also impressed at one point by how well we got it running early in development. I don't know if it's a capable system or not. What I'm saying is that, in my opinion, to get the most out of it probably takes an unrealistic amount of resources and time.
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原帖由 lionheart007 于 2007-11-16 21:54 发表 说xo版光影好的可以去配眼镜了,光影效果ps3版明显比xo版强 注意看00:32的时候,ps3版城堡墙壁上有实时的云影效果,按理说xo版对比度高的话云影应该更明显,可xo版啥也没有 02:00的时候,随着主角的后退,ps3版 ...