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bungie在halo3 flop之前的垂死挣扎||bungie感人至深的肺腑之言

http://www.bungie.net/News/conte ... pnews&cid=12740

本期的weekly update,讲了马上要进行的bungie邀请世界各大媒体的review活动

但是在之前,有一段话
引用:
Last week’s update was miserably slim, because everyone was out of the office. To be honest, little has changed, nor is it likely to in the next few weeks. Lots and lots of travel and antics are distracting us from feeding you morsels of tasty info, so we’re forced to toss you scraps from the table.

This week, at least, I’ll endeavor to tell you what there is to know. First and foremost, the game went gold. The literal definition of this term is that the game is finished and ready to be manufactured. The broader, more lyrical definition is that an incredible team of talented geniuses just put the finishing touches to three years of herculean effort and shipped a concluding chapter to our trilogy, that everyone here is proud of.

Halo 2 was a fantastic game, evidenced by its review scores and the fact that about 300k people still play it every day. But it contained compromises we could never have been happy with. There were compromises that many would never have noticed nor complained about – and there were compromises you did notice and were entitled to complain about. After all, games aren’t free. Hard as we work to make them perfect, we never forget that they cost you money. We understand that we’re not doing you a favor. For your hard-earned lucre, we’re providing goods and services and we owe you the highest quality for both.

With Halo 3 however, there are no glaring compromises, and almost no invisible ones. We’ve not only executed on all the stuff we wanted to for Halo 2, we’ve executed on a bunch of stuff that seemed like pipe dreams three years ago. The shopping list of features is crazy. Campaign, 4 player co-op, Team Scoring, Saved Films, Forge, Multiplayer, File Sharing, the new Bnet. We already encountered a problem with this as we planned out review events.

The fact is that even if you end up not liking Halo 3, you probably won’t argue that it doesn’t contain a lot of stuff. I hope the reviewers like it, because otherwise they’re going to be pretty mad by the time they get done plowing through it.


And speaking of review events, they’re going on over the next week or two. Press in various regions will be invited to various locales to play the finished game – we can’t send ‘em out for logistical, XBL-related and security reasons, but we can provide a safe, well-lighted place where reviewers can play through the Campaign, play through co-op, make saved films, tinker in Forge and try out Multiplayer. Luke is getting back from one of those on Tuesday and here’s his report, redacted for top secrecy.
翻译黑字部分:

halo2是个神奇的游戏,因为她的review分数超高,而且三年过去了还有30w人日日夜夜的奋战在live上;但是halo2却有着我们怎么也无法释怀的对于时间的妥协:既有大家没有注意到的或者没有抱怨的,也有大家注意到的,而且绝对有权利去抱怨的妥协;毕竟,游戏是花了钱买来玩的,我们努力工作来让游戏尽量完美,但我们永远不会忘记游戏是你们买的;我们也明白我们并不是在去帮助你做个什么事情之类的;为了对得起你们辛苦挣来的钱财,提供最高质量的产品和服务是我们应尽的道义

但在halo3上,却没有明显对于时间的妥协,有也是不明显几乎注意不到的;我们不仅在其中倾注了所有我们想在halo2上做的,而且我们还在其中加入了好多3年之前还仍然是白日做梦的想法;halo3的feature list让人疯狂:Campaign, 4 player co-op, Team Scoring, Saved Films, Forge, Multiplayer, File Sharing, the new Bnet; 准备review活动的时候,我们已经遇到了由feature list太长而引起的问题

现在的情况就是,即使玩了halo3之后你并不喜欢她的风韵,你也不得不承认她实在是很丰满;我希望评论家们喜欢她,因为如果不喜欢的话,他们在挣扎着结束游戏之后就会相当的囧


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听到bungie说出这番话的时候,其他因为赶工而让游戏品质变得平庸,没法去兑现玩家们殷切期待的厂商们,你们颤抖吗?


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他们在挣扎着结束游戏之后就会相当的囧:D



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忘记帖本周的mister chief了



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即使玩了halo3之后你并不喜欢她的风韵,你也不得不承认她实在是很丰满

这句话翻译的很赞:D

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引用:
原帖由 Jonsoncao 于 2007-9-1 09:17 发表
忘记帖本周的mister chief了

............
头上还打了个光晕...传说中的PS高手?

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楼上的头像真华丽

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我对fps不太感冒啊~~~
不过我相信halo取胜在于内涵,当然也有画面的因素

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丫只要剧情给偶做长些,做更牛B些.音乐再厚重些.通一次关3天打不完.
其他就没什么要求了

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bungie确实让人尊敬    9月25    哈哈

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HALO是个神作系列

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翻译:reviewer们,分数看着办,做得太绝了小心小jj不保

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操版的头像越来越WS了

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他表白了,他表白了……

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光环的画面一直不是最强的鸟
拼内涵
拼有游戏性

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4 player co-op高无止境

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