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主机&掌机游戏讨论区
» Teamxbox:Halo 3 战役模式试玩版印象
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Teamxbox:Halo 3 战役模式试玩版印象
west2046
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发表于 2007-7-15 14:55
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转:
http://bbs.a9vg.com/read.php?tid=726330&fpage=1
Bungie 公布了数张 Halo 3 战役模式的 720p 图片,这正是第一关丛林战的场景。Teamxbox 编辑参加了微软发布会后的闭门演示和试玩会。他们首选观摩 Halo 3 的战役模式。
战役开始前,玩家在战役大厅 Campaign Lobby 中,可以设置选项、选择关卡等。共有三个游戏模式,分别是战役、多人和影院。进入游戏后的第一个关卡是 Sierra 117,Bungie 员工 Jarrard 选择了英雄难度,并且从第一关三分之一处的 Rally Point Alpha 存盘点开始游戏。Bungie 告诉我们这是为了不破坏大家的期待感,将开场剧情留在 9 月上市后再体验。我们发现扮演的是士官长,而神风战士则在旁边,头上有一个绿色箭头,这样就可以让士官长随时知道他的位置。询问了 Bungie 员工是不是可以让好友扮演神风战士一同作战,得到的回答是肯定的!太赞了(战争机器的 Live 合作方式看来有戏了)!
如果你对战役模式的画面质素有怀疑,真的可以打消疑虑了。这个场景是在茂盛的森林里,高耸大树遮蔽了大部分的阳光,苔藓满地,光线透过枝叶间隙投射下来,植物和纹理都制作得都很出色。士官长遇到小股的猪猪,Jarrard 快速地从后面偷袭用攻击步枪的枪托干掉了他们。攻击步枪是 Demo 中配置的默认武器,第二武器则是人类手枪。对于七英尺高身穿雷神护甲的士官长,好象没有必要偷偷摸摸, 所以 Jarrard 决定爽快一点,直接攻击剩余的小猪猪。这时候突然子弹四射,原来是其他的小猪猪、豺狼和鬼面兽发现士官长侵入马上组织起的反击。交战很激烈,而周遭也有喋喋不休的声音。小猪猪和豺狼很明显是害怕,尖叫着魔鬼来了,而神风战士也不断给士官长提出指示,例如怎样才能大量杀伤敌人。更多嘈杂的是那些 UNSC 人类士兵,很多荒谬又好笑的对白。
收拾了这批星盟部队之后,穿过洞穴来到河边,一架人类鹈鹕号运输机正在与星盟地面部队交火。战况越变激烈,士官长与神风战士要击退数只鬼面兽。此时一架星盟幻影运输机从树林后出现,用能量炮攻击鹈鹕运输机,使其受创坠落在附近山脊。士官长马上冲到附近的重机枪并且从基座拆下使用,此时切换到第三人称视角。士官长依靠重机枪的火力将幻影运输机击退后,试玩版结束。
几乎每个参加闭门展示的人都认为 Halo 3 战役模式的演示很出色,看上去战役模式的画面效果比多人模式要好很多。
Well, E3 is officially here, and the first big night kicked off with a solid showing by Microsoft at their press conference, where they made some moderately big announcements before finishing the evening with a brand new Halo 3 trailer that showcased some of the game’s single-player moments. Once the event ended, the majority of the journalists on hand streamed into the warm Santa Monica night, heading back to their hotel rooms to write up what they saw. However, for a lucky handful the night was not over… it was just beginning. We strolled down the street to The Viceroy hotel, where Microsoft is showing off many of the year’s most anticipated titles behind closed doors, then proceeded to bum-rush said doors to get a glimpse of what the company has in store for the holiday season.
The first game on my plate? Halo 3, naturally! As I headed into the room where Bungie’s Frank O’Connor and Brian Jarrard were waiting, my fingers were crossed with the hope that I’d be seeing some single-player action. Not only did I get to see the campaign being played, I actually got to check out a sizable chunk of the game’s first level. Before the action began, we found ourselves in the “Campaign Lobby” where players will be able to set up the game, selecting both the levels and the individual segments that make them up. All of the game’s modes will start in a lobby of sorts, be it Campaign, Theater, or Multiplayer.
After a brief loading screen (during which particles come together to form a halo), we were thrown into the game’s first level, which will be called Sierra 117. Jarrard was playing on the Heroic difficulty, starting at what was being referred to as “Rally Point Alpha.” We were told that the part we were seeing was actually about a third of the way into the level, as they didn’t want to ruin the opening for us. What we did notice right off the bat was the fact that while we were playing as Master Chief, our old buddy the Arbiter was fighting right alongside us and had a green arrow above his head that allowed us to spot him at any time. We asked Frankie about the, ahem, possibility of playing with a friend who was controlling the Arbiter, and he mentioned that, yes, that sure would be cool. Damn you Frankie!
If you’ve got any qualms about the visual fidelity of the single-player game, let’s just put those to rest right off the bat. The segment we saw took place in a lush forest, where tall trees cut off a good deal of the sunlight and moss grew on just about every available surface. The foliage and textures looked excellent, as did the “god rays” that beamed down through gaps in the canopy. We came upon a number of napping Grunts, and Jarrard quickly and quietly beat them to death with the butt of his Battle Rifle (this was the starting weapon in this demo, with the pistol acting as the player’s secondary weapon).
Of course, sneaking around isn’t really necessary when you’re 7 foot hulk in some badass armor, so Jarrard decided to have a little fun by capping the nearest grunt from a few meters away. Suddenly, gunfire erupted from all around, as the rest of the Grunt, Jackals, and Brutes leapt into action and began attacking Master Chief and his crew. The fighting was intense, so it was no surprise that we took a few hits. We noticed that when Master Chief is hit by enemy fire, his shield briefly comes into view as a grid pattern before disappearing as it recharges.
Another thing that we noticed (it was pretty much impossible not to) was the amount of battlefield chatter going on around us. The Grunts and Jackals were obviously afraid, screaming in terror as “the demon” came for them. The Arbiter gave some instructions as we progressed through the level, offering Master Chief advice on how to best decimate the enemy’s ranks (Grenades? Oh, you think so, doctor?). The best chatter, however, came from the UNSC guys, who threw out classics like “Killing time, you punks!” and “We’re gonna send you back to Planet Jackass, Jackass!” Sure, the battlefield banter is totally ridiculous, but it’s also awesome.
After battle our way through literally dozens of Grunts and Jackals, we headed through a cave strewn with red flares to a riverbank, where a Pelican dropship fired on Covenant ground troops. The battle intensified, as Master Chief and The Arbiter had to fight off several Brutes. Suddenly, a Phantom appeared from between the trees, firing its plasma bolts at the Pelican, which crashed somewhere over a nearby ridge. Master Chief ran up to a nearby mounted chain gun, grabbing it and yanking it off of its moorings. The action then switched to third-person (just as it did during the multiplayer demo), and Master Chief blasted away until the Phantom finally hightailed it out of the battle zone.
With that, our all-too-brief Halo 3 single-player demo ended, and the lights were brought up. Nearly everyone in attendance agreed that this was the footage that Microsoft should have closed the press conference with, as it surely would have impressed just about everyone in attendance. The game is definitely shaping up nicely, and the single-player campaign looks much better than the multiplayer. We’ll be bringing you more information on Halo 3 later this afternoon, as we’ll be checking out some different elements during our E3 meeting with Microsoft.
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发表于 2007-7-15 15:06
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好帖要顶
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发表于 2007-7-15 23:43
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期待期待!!!
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发表于 2007-7-15 23:45
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支持HALO3
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发表于 2007-7-15 23:46
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看了截图,这个画面无敌了。
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发表于 2007-7-15 23:48
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真的可以一人mc一人神风耶,太激动太高兴鸟……
神风的隐身能力比mc那破电筒好多了
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发表于 2007-7-16 00:01
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继续等待...........
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发表于 2007-7-16 00:16
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湿透了。。。。。。。。。。。。。。。
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发表于 2007-7-16 00:42
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能单机合作那便更赞呀
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