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《光晕3》多人模式新消息及高清壁纸一张

http://www.bungie.net/News/conte ... pnews&cid=12392


Bungie Weekly Update

Posted by Frankie at 4/27/2007 2:28 PM PDT

Friday, April 27th, 2007

There’s an ancient Chinese curse that says, “May you live in interesting times.” What I wouldn’t give for a week of boring times. Mind you, an ancient Chinese proverb also says you can’t find ivory in a dog’s mouth. What is that all about?

There have been a number of irritating problems for folks trying to download the Halo 2 "Blastacular" maps this week, and for that reason, we have delayed the rollout of the Matchmaking update (and the accompanying rank reset) until next week. We’ve actually figured out why some folks are still having difficulty downloading the maps, and in most cases, those folks probably have some inkling of why their chosen method of getting the maps might have failed…

Some people have reported on various forums that there was initially a glitch in the billing system that allowed people to download the Blastacular maps for free. This bug was quickly fixed but anyone who still attempts to circumvent the billing system will actually end up locking themselves out of the maps entirely with no way to download them. The Xbox Live team is pursuing a fix to enable downloads again for these vagabonds, ne’er-do-wells and hooligans.

In a few other cases, the problem is caused by a kind of disconnect between this generation of Xbox Live and last, as far as age ratings are concerned. Basically the system thinks you’re too young, even if you’re not. Those problems are being fixed as we speak. Again, the reason this has been a less than perfect transition has an awful lot to do with insisting that the maps are made available to both 360 and olde Xbox owners. It has never really been done before, so we apologize for our teething troubles.

Most of our multiplayer activity recently has revolved around testing the Public Beta. As some of you may already know, an internal Microsoft Beta has been running for a while. We’re using that for a very different set of tests than the public version. Number one among those tests is scale.

We have to make sure that Halo 3 scales well to a large population, and that will help us improve and test our netcode, as well as try out one more feature that we’re including in the Beta. A feature that definitely requires a lot of stress testing in a big population. Conspiracy theorists can drop their 128-player game theories at the door. Halo 3 is still a 16-player game, and the reality is that most people prefer smaller games than that.

No, this feature we’re testing is for the moment, just a fun addition, that’s planned to grow into something pretty amazing by launch, and that feature is Saved Films. The version you’ll try in the Beta, is very, very, very limited. We just want you to play around with the general concept. You’ll be reading more about this in the gaming press in the next month or two, and of course you can try it out for yourselves in less than a month.

As for the Public Beta itself, it’s pretty close to finished and a lot of folks have worked really hard to make it happen, with late nights, early mornings and a constant diet of Cheetos and evil. So to those brave men and women who sacrificed themselves on the Anvil of Bungie, under the Hammer of Crunch, we salute thee. Your smeared remains will be remembered.

Although the Public Beta may seem like a simple sampling of the MP levels from the finished game, extracting those and packaging them into a playable bundle, with off-schedule bug testing, gameplay tweaks, code fixing and netcode support, is a herculean task. Hopefully it will pay dividends and players will get tremendous enjoyment from these maps and game types.

Since we’re testing matchmaking, you won’t have the kind of control you’re used to with custom games, but we’ll be there to guide you into a very nice selection of Matchmade game types – and don’t worry, the playlists will almost certainly have your gametype in there, in some shape or form.

You’ll also be pleased to hear that split-screen will be an option, although limited to two people in the Public Beta. We’ve also done something cool with the splitscreen display for HD monitors – instead of stretching the horizontal or vertical axes into big, scary too wide or too tall horrors, we’ve sensibly windowed the action, maintaining lots of screen real estate, but preserving a proper, playable aspect ratio.

Jub-Jub, (codename for one of the secret Multiplayer maps) is coming along beautifully. Steve Cotton has been decorating it with…well, that would probably give away the theme. But I will mention that right now it has birds in it, flying around in a convincingly flock-like fashion, but don’t get too used to that idea. If there was ever something superfluous to gameplay, it would be a flock of birds wheeling around in the far distance. If it so much as twitches, it gets cut.

Perhaps more enticing is the mention of a VERY large map that went from being just about the most empty, soulless placeholder geometry in the entire game, to one of the moodiest, most atmospheric and beautiful maps we’ve ever made. It’s also the single largest multiplayer map. You pretty much need a vehicle to get around in it, so luckily, destroyed vehicles respawn super-fast.

We’re very excited to show off the second part of our Halo 3 image branding. This one is known colloquially as “Emotion” and it’s just a lovely, stirring piece that speaks to both the fiction and the atmosphere of the new game. The more you look at it, the more you get from it. The Chief model was built and posed from the game, and rendered out in this mixed media piece, which is part CG, part painting and a healthy dose of Photoshop thrown in for good measure. The background holds some interesting atmosphere, from the skeletal wreckage of the fallen Mombasa space tether, to those hauntingly familiar eyes in the background. Anyway, that’s enough talk – here’s a pic. This one will be appearing soon enough, in various locations in both landscape and portrait orientations.


http://www.bungie.net/images/Gam ... ion-H_Landscape.jpg



RUMOR BUSTER


I read a bunch of random rumors this week and since they had bunched up, I feared that they would clog the series of pipes comprising the Internet. The last thing I want is for the Internet to back up and spill foul smelling data into your living room, so I will do some Roto-rooting of my own.

May 11th was mentioned in a San Jose Mercury News blog as an “unveiling” date for Halo 3. Of course Halo 3 was in fact “unveiled” at E3 a year ago. The May 11th date simply refers to a Public Beta preview for the press so they can get their stories done for the real Public Beta launch a few days later.


Wired Magazine’s editor in chief, Chris Anderson, revealed in his blog a couple of pages of script dialog that he’d recorded. Interweb sleuths thought they’d discovered some plot points. Sad to say that other than the dialog itself and the names of the characters on those script pages, just about everything else is a red herring. So don’t read too much into it.

Then there was the “secret email from the Argo” which folks had mistaken for some sort of Bungie or Halo 3 viral campaign, or ARG. I don’t know what it really is, beyond fan-fic, but it’s not from us. These ARG rumors are going to get really common between now and the fall, so by all means enjoy them, but don’t assume they have anything to do with Bungie or Halo 3.

The strangest rumor of all was that MS was “forcing” Bungie to make Halo 3 60 fps at 1080p. Um, it was one thing to see that on a forum, but it was strange to see it on regular news site.

1080p at 60 fps is awesome for fighting games and barely a stretch for Live Arcade games. But if you want epic battles, dozens of bad guys, huge vistas and colossal structures, with advanced AI, HDR lighting and explosive physics, then you’re not getting those at 1080p at 60fps. Actually, that’s not entirely accurate – Halo 3 will display at 1080p through the Xbox Elite with its scaler and HDMI port, but not natively. We’ve seen it do just that and it looks utterly lovely. So if you have a 1080p TV, enjoy it yourself in a few weeks. Most people, and I mean the VAST majority of people don’t have a 1080p TV, so it would be foolish to sacrifice even a single feature for a bullet point number on the back of a box.

The only number we’re committing to is that our number one priority is to make Halo 3 look awesome, smooth, detailed and innovative, no matter what resolution you run it at. Although that said, it does look significantly better in HD, so maybe you should convince the powers that be, that now is the time for a set upgrade?

Actually, HD resolutions are one of the tougher things to account for when building a console game. PC game makers are used to supporting multiple resolutions and we do have lots of experience in this regard. But when you add it to the test cycle, it becomes this enormous amount of work. Every aspect of the game has to be tested at 480i (normal, ancient TV resolution) all the way up to 1080p resolutions to check for everything from graphical glitches to controller lag. And the odd thing about HD resolutions is that they aren’t even necessarily “correct” to begin with.

For example, most folks running an image at 720p, are doing so on a screen with a native resolution of 1280 X 768. The HD resolutions were all decided on during the heyday of the CRT tube, so the introduction of fixed pixel displays brought along with it new problems and inconsistencies. We have to build graphics and gameplay to work with everything from that ancient wooden RCA in the basement to a 60 inch Pioneer Elite. I think that one of the real payoffs of all this testing is that it looks pretty damned good and “next-gen” even on a cruddy old set. I actually know someone who uses a 360 via a crazy RF adapter. Now that is hardcore!

I’m in the midst of redoing my gaming rig at home, and now that I have my 5.1 sound system just the way I want it, I actually found myself using Halo 3 to adjust the settings. This part is embarrassing, but folks who’ve moved their setups around might be able to relate – I unplugged all the speaker wires, and in the transition lost track of which rear surround was left and which was right. I loaded up the Halo 3 Beta and tossed around a couple of grenades. I had in fact switched the wires by accident. Dur. Thank you grenades.


CONTROL SCHEMER


Last week’s Humpday Challenge brought with it another challenge. Quickly getting used to Halo 2 controls after months of playing Halo 3. I thought I would take a moment or two today to run you through the Beta control scheme (it will certainly change or improve between now and launch, after all) and so below, you’ll see a diagram of the current default scheme. Don’t worry, the Beta will include all the standard setups that you’re used to. And this diagram does not include some of the functions available from the Start and Back buttons, since they require a quick dig-down into the interface.






Now, the single hardest thing to get used to, by far, is using RB to board vehicles, open doors and so on. It also reloads depleted weapons. That may sound like a lot of functions, but it isn’t really, since it’s contextual – you won’t reload instead of opening a gate, for example. Once you get used to RB – everything else is a breeze and pretty intuitive. Independent reloading of weapons is a blessing when you’re dual-wielding. It means you can fire one, while reloading the other.

The X-button is second nature. You’ll know when you’re carrying equipment – it’ll appear in your HUD, and all you do to use it is press X. On that note, I saw another meme pop up, and not an unreasonable one at that: You might be able to drop a shield on a vehicle and then drive around shielded. Well, nope. Cool as that might look, it would probably make a vehicle way too powerful. You should try playing around with what you can and can’t do with shields (and whatever else you find) in the Beta. It’s a blast.

One other advantage to the X-Button/RB switcheroo is that a thing that happened to me last week will be avoided – accidental ejection for betrayal. Everyone heads for an Oddball with X held down, tossing grenades at the bad guys, so when an accidental betrayal happens, everyone is mashing “X to eject” the entire time.

Xbox.com’s very own TriXie was the hostess with the mostest at last week’s Halo 2 All Nighter – an event to enjoy and celebrate the new Halo 2 map downloads. You can read about some of the antics and community reactions here: http://www.xbox.com/en-US/games/ ... halo2allnighter.htm

And finally, you'd think I wouldn't go there, but I totally did. I regret nothing.

最后是这周的mister chief





这周比较累心情比较差,不想翻译了,说了很多东西,喜欢的bungie的同学enjoy

[ 本帖最后由 hanzo 于 2007-4-28 16:54 编辑 ]


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没翻译ENJOY不起来



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又长又没翻译,我也ENJOY不起来。。。


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ENJOY不起来.好象看到1080P了.莫非对应?

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这张图做的太``太漂亮了!!我喜欢!!!!

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引用:
原帖由 莎木迷 于 2007-4-28 12:52 发表
ENJOY不起来.好象看到1080P了.莫非对应?
原生720p

并不像最近某些网站传说的“MS强迫bungie做成1080p+60fps”

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好图= =

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为啥我看不到图

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要慢慢看!辛苦!

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偶厚道的翻译 了一下 :
bungie每周更新帖子frankie于2007年4月27日下午02时28分pdtfriday,4月27日, 2007年的中国古代诅咒,说: "祝你生活在有趣的时代" 我不会让一个星期的沉闷时代. 大家不要忘记,古老的中国谚语也说你找不到象牙狗口. 那是什么呢? 有一些刺激性的问题,为乡亲试图下载光环2"blastacular"地图本周 出于这个原因, 我们已经延迟推出婚介更新(和所附排名复位)到下周举行. 我们其实想通了,为什么有些戏迷仍难以下载的地图,而在大多数情况下, 乡亲大概已见端倪,所以他们选择的办法,把地图上可能没有...有些人 有报道在各种场合都表示,最初插口的计费系统,使人们可以下载 该blastacular地图免费. 这个bug被迅速固定,但任何人仍企图规避计费系统其实也落得锁 出自己的地图,完全没有办法下载. 在Xboxlive队是搞狼狈,让下载再为这些流浪汉,ne'er--水井和流氓. 在另一些情况下, 但问题是造成了一种脱节,这一代的XboxLive了最后, 至于年龄评级. 基本上,系统认为你太年轻,即使你不是. 这些问题都被定为我们发言. 再次, 因为这是一个较完美的过渡,神速不都说 地图是提供给360和oldexbox业主. 它从来没有真正做过,所以我们很抱歉,我们遇上麻烦. 大部分的网路活动,近期一直围绕测试公开测试. 正如你们中有些人可能已经知道,微软的内部beta已经运行了一会儿. 我们用一个非常不同的一套测试比公版. 有多少人在这些测试是规模. 我们要确保光环3级,并以一个人口大国, 并表示将帮助我们改进和测试我们netcode, 以及试试多的特点,我们包括在beta. 这一特点,无疑需要很多的压力测试,在一个人口多,底子薄. 阴谋论可以放下128游戏理论站在门口. 哈洛3仍然有16人游戏,而现实情况是,大多数人都宁愿少游戏多. 没有,这个特色我们正在测试的是,在目前来说,只是一个好玩此外, 该公司计划发展成为一件相当了不起的发射,这一特点即节省影片. 版本您尝试在beta,是非常,非常,非常有限. 我们只是希望你们玩弄的一般概念. 你可以阅读更多关于这个游戏的新闻,在未来一两个月内, 而你当然可以尝试去体验不到一个月. 至于公众beta本身 它相当接近尾声,不少乡亲的工作,真的很难做到这一点, 在深夜,在清晨,不断的饮食cheetos和邪恶. 因此,对那些勇敢的男人和女人,牺牲自己对砧bungie, 根据锤crunch,wesalutethee. 你那边,仍然不会忘记. 虽然公众beta看似简单的取样分析mp水平从成品游戏 这些提取和包装成捆魔兽,承购附表bugtesting,gameplaytweaks, 典固netcode支持,是一项十分艰巨的任务. 但愿它会支付股息和球员将获得极大的享受,从这些地图和游戏类型. 由于我们正在测试牵线搭桥,你不会有这种控制你用来与习俗运动会 但是我们将会有引导你成为一个很好的选择matchmade游戏类型,别急, 的播放,几乎可以肯定有你gametype在那里,在一些形状或形式. 您也可以高兴地听到裂屏幕将是一种选择, 虽然只限于两个人在公共beta. 我们也做了一些冷静与splitscreen展示hd显示器-不要曲解横向或纵向 斧头到大,吓死人过于广泛或过于高大的恐怖行为,我们已经开窗理智的行动, 保持地段屏幕不动产,但保存适当,魔兽宽高比. jub-jub(代号为其中的秘密multiplayermaps)是未来沿线优美. 史蒂夫棉花已装饰用语言来说,这或许会放弃他们的主题. 但我要指出,现在它已鸟,飞在一个令人信服的群羊般的时尚, 但不要太用这种想法. 如果有任何一件多余gameplay, 这是一大群的鸟灵在周围遥远的距离. 如果这么多的抽动,愈切. 或许更诱人的是提到一个非常大的地图,他从刚刚被大约最大空洞 soullessplaceholder几何在整个游戏,其中的moodiest, 大部分大气和美丽的地图,我们已经做过. 它也是最大的多功能地图. 你漂亮极需一辆车走的话,那么幸运,摧毁车辆respawn超级快. 我们很兴奋地炫耀的第二部分,我们光环3品牌形象. 这是已知colloquially为"情",那只是一个可爱, 搅拌件,这说明无论是小说和气氛的新游戏. 越是你看,你越得不到的. 行政模式,并从构成的游戏,并作出了在这个混合媒体作品 这是中央的部分,一部分书画健康剂量photoshop扔进好措施. 背景举行一些有趣的气氛,从骨骼残骸塌蒙巴萨太空系绳, 那些熟悉的艾尔斯眼中的背景. 无论如何,那就够清谈这里的知情. 这其中将会出现不久,在不同的地点都在风景和人像取向. http://www.bungie.net/images/gam... 离子h_landscape.jpg据传buster我看到一束随机传言本周既然他们已经bunchedup, 我担心他们会涌上系列管道包括互联网. 最后,我要的就是互联网备份和溢出臭腥味数据转化为你活 房间,所以我会做一些roto根自己. 5月11日被提到了圣荷西信使新闻博客作为"现形",日期为3光环. 当然晕三是在"亮相"e3增长39.1%. 在5月11日至今仅仅是指一个公共beta预览记者,使他们能够获得他们的故事 做真正的公众beta推出了几天. Wired杂志的主编克里斯安德森 发现在他的博客一对夫妇页的脚本对话框祂的记录. interwebsleuths思想就会早早发现了一些积点. 可惜的是,除了对话本身和人物姓名的脚本页 只是一切都毫不相干. 所以不要看太多的投入. 当时的"秘密电子邮件的argo"乡亲误作某种bungie或晕 3病毒性运动,或是arg. 我不知道这是真的,以后凡fic,但它不是我们. 这些arg传言将会得到真正的共同从现在到秋季, 等一切手段享受,但不要以为他去bungie或晕3. 最奇怪的传闻,都认为她是"迫使"bungie使光环360fpsat1080p. 嗯,这是一件事地看到,在一个论坛上 但奇怪地看到它在例行新闻网站. 1080p60fps是可怕的格斗游戏,几乎一片活电玩游戏. 但是,如果你想要的史诗战役,几十个坏人,巨大的发展前景和巨大的结构,有先进的人工智能, hdrlighting和爆炸物理,那么你将不会获得那些在1080p60fps. 其实, 到不完全准确-光环3将展出1080p通过的Xbox精英与其scaler和hdmi 港口,但不是生来. 我们已经看到了它这样做,并且看来非常可爱. 所以如果你有一个1080p电视,欣赏你在几周的时间. 大多数人,我的意思是,广大人民群众没有一个1080p电视 那么这将是愚蠢的牺牲,哪怕一个特点,一颗子弹若干点的背面 一箱. 只有一些我们承诺的是,我们的头号问题是要晕3看壮观 光滑,详细和创意,不管什么分辨率你运行它. 虽然说,这的确会明显好于房屋,那么你也许应该说服权力, 他说现在是时候了一套升级? 其实,房屋的决议是一个最强硬的东西到时候建设一个控制台游戏. PC游戏厂商用来支持多种决议,我们也有很多这方面的经验. 但是当你把它添加到测试周期,就成了这个庞大的工作量. 方方面面的游戏都必须测试,480i(正常值 古老的电视解析度)一路upto1080p决议,检查一切从graphicalglitches到控制器和6.1%. 而奇怪的是,房屋的决议,他们甚至不等于"正确"的开始. 举例来说,大部分老百姓办好形象720p, 2?200在屏幕上,与1861年第1280x768. 房屋署的决议,都决定了在全盛时期的显像管管 因此,采用固定像素显示器带来了新的问题和矛盾. 要建立图表和gameplay同一切从这个古老的木制rca在地下室 60英寸的先锋精英. 我认为,一个真正的赢利,这一切的测试,它把漂亮的女声好 "下根",即使是在cruddy老机组. 其实我知道有些人用了360透过一个疯狂的射频适配器. 现在即死! 我在一片redoingmygaming钻机在家 而现在,我有我的5.1音响系统就是这样,我想要的话, 其实,我发现自己用晕3调整设置. 这部分是尴尬, 但乡亲的人换成自己设置周围可与我unplugged所有发言线材 而在过渡时期失去追踪的后方包围,是左是右. 我装了光环3Beta和辗转数枚手榴弹. 事实上,我的开关熔丝意外. dur. 谢谢手榴弹. 控制阴谋家上周的humpday挑战,也带来了另一个挑战. 很快逐渐习惯于光环2管制,经过几个月玩晕3. 我也想借此片刻或两个今天开办你穿过beta管制计划(它将 当然,改变或改善关系,现在和发射,毕竟)等下文 你将看到一个图表,在目前拖欠的计划. 别怕,贝塔将包括所有的标准设置,你来. 而本图不包括一些职能可从背按钮 因为它们需要快速挖倒进接口. 现在,单一最难习惯,到目前为止,用经常乘坐的车辆, 敞开大门等等. 它还reloads贫武器. 这听起来好像有很多的功能,但是这不是真的, 由于它的背景,你不会刷新而是打开大门,比如. 一旦你习惯了铷万事和风漂亮直观. 独立重装武器是一种福气,当你双去拿. 它意味着你可以火灾之一,虽然换了其他. X光按钮是第二本性. 你知道,当你背着它会出现在您的hud, 和所有你使用它的新闻界十,关于这一点,我看到另一meme弹出, 而不是一个不合理的人说: 你可能落了屏蔽的车,然后开到遮蔽. 那么,nope. 酷,也许你看,它很可能会令车程过于强大. 你应该尝试在玩弄你可以或不可以做与盾(在什么地方找到你) 贝塔. 它的一声爆炸. 另一优势转化为x-button/rbswitcheroo就是一件事,我在上周将可避免 -意外弹射的背叛. 人人头上异类与X举行了下来,投掷手榴弹,坏人, 因此,当一个偶然的背叛发生,每个人都mashing"十大弹出"整个时间. xbox.com'sveryowntrixie被女主人与mostest在上周的光环2全部nighter安事件 享受和庆祝新的光环2地图下载. 你可以看到一些的片段和社区的反应,这里:http://www.xbox.com/en-us/games/... halo2allnighter.htm最后,您想我不会去那里,但我完全没有. 我很遗憾没有.

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ls的翻译```看的好晕!!

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讽刺下面帖子里的客观游戏饭???

《HALO 2》 VS 《HALO 3》
http://www.tgfcer.com/club/thread-5862991-1-2.html

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引用:
原帖由 west2046 于 2007-4-28 13:21 发表
讽刺下面帖子里的客观游戏饭???

《HALO 2》 VS 《HALO 3》
http://www.tgfcer.com/club/thread-5862991-1-2.html
可爱的Frankie的自嘲

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微软顶级大作《光晕3》的开发工作室Bungie近日在其网站上刊载了“Bungie每周新闻”,对即将进入多人模式Beta测试的《光晕3》提供了一部分具体的细节。

网络对战规模方面,《光晕3》仍保持在最高16人,但可能会进行更大人数的压力测试。原因是经过调查,更多玩家比较喜欢小规模的战役。

之前曾经提到过,《Halo 3》支持将多人游戏储存为影片。Bungie本周透露将会在Beta测试中有限开放这一功能。按照之前的说法,《光晕3》的录像功能将会开创一个新时代,功能非常强悍,将给玩家自制CG电影带来极大方便,因此我们猜测Beat测试中可能仅仅开放主视角录制等基本功能。

另一方面,Bungie称《Halo 3》将支持单机多人分屏游戏,而在Beta测试中首先会开放双人游戏。公司对此表示,他们新的分屏模式将不会像上个时代那样简单的将屏幕上下或左右分开,造成画面的比例严重失调,而是会充分利用高清大屏幕的性能,在尽量保持纵横比的情况下进行分屏。

Bungie此次放出了一张超大宣传图片,分辨率为4008x2258,虽然可以勉强称之为桌面,但是谁的桌面会有这样的分辨率呢?



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MELEE什么意思

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