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GPU和PS3为什么跑Folding@Home这儿快?

We balance the points based on both speed and the flexibility of the client. The GPU client is still the fastest, but it is the least flexible and can only run a very, very limited set of WU's. Thus, its points are not linearly proportional to the speed increase. The PS3 takes the middle ground between GPU's (extreme speed, but at limited types of WU's) and CPU's (less speed, but more flexibility in types of WU's). We have picked the PS3 as the natural benchmark machine for PS3 calculations and set its points per day to 900 to reflect this middle ground between speed (faster than CPU, but slower than GPU) and flexibility (more flexible than GPU, less than CPU).

GPU是最快的,但是非常不灵活,仅仅能运行有限的WU's(什么东西?)CPU是灵活的,但是最慢,PS3则速度和灵活度都是居中的。

就是说,WINDOWS运算的内容和GPU,PS3是有区别的。


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WU就是任务,GPU能运行的WU类型比较少,cpu各种WU都能解决,ps3折衷



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GPU是什么东西...哪个出来说下...


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引用:
原帖由 jason6666 于 2007-3-26 17:52 发表
GPU是什么东西...哪个出来说下...
ATI显卡之类的

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显卡的核心

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难道和浮点运算相关?

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原来如此!

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GPU = Global Processing Unit

GPU is a Gnutella client that allows users to share CPU-resources. GPU allows the creation of computer alliances. The CPU-time sharing system does not recognize privileges between users. Each person agrees to provide network resources as needed and in return is able to get CPU-cycles from other clients on the network system. Plugins extend the capabilities of client nodes and are compiled so as to take advantage of the power of the latest processors. Right now, this client allows rendering of Terragen movies. An experimental search engine is included, too. GPU cluster size typically ranges from 5 to 15 computers. It is possible to organize ourself in teams and view statistics. Help us with your pioneer attitude in tweaking and improving this 15GHz monster (which is under GPL and targets only peaceful goals btw).

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看来还是不能乱猜啊

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