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『Fable 2』狗培育要素初公开

http://www.famitsu.com/game/news/2007/03/07/103,1173241501,68130,0,0.html

Peter Molyneux:给予"无条件的爱"的存在--狗的培育

GDC/FABLE2试玩从小狗登场开始,与游戏一起增长。通过模拟,可以象生活中养育真狗那样培育,狗并不是直接由游戏控制,于游戏的发展共同成长。如果游戏过程处于危机性的状态,狗做检索和捕猎并发出警告。。
如果你是邪恶派。。狗狗就是野兽,如果你是英雄。。狗狗就是温顺的宠物。狗将开放寓言2 的一个关键因素: 情感,更加具体地,是爱。即使被战斗打瘸或被你抛弃狗狗也会回到它的家中..狗的设计让虚构的游戏人物更加真实。

FABLE2始终贯穿几点:家族的爱、社会的爱等展开。

你可以自由决定你的性伙伴取向(是异性恋/同XING恋)

能选择参与被保护的或无保护的性伙伴,后者选择可能导致其怀孕, 为主要发展环节来创造你的家族历史。

Peter Molyneux说2008年见







http://bbs.a9vg.com/read.php?tid=654220&fpage=1


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是叫微软狗嘛???:D :D
画面十分正点!!!



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这fable便要逆天~


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要是能像Black and White里那样想抽便抽就赞了:D

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引用:
原帖由 slowsonic 于 2007-3-7 21:13 发表
要是能像Black and White里那样想抽便抽就赞了:D
...你有心理问题...

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引用:
原帖由 slowsonic 于 2007-3-7 21:13 发表
要是能像Black and White里那样想抽便抽就赞了:D
没错。肯定会把黑与白中宠物的AI系统引入

其实这个和“任天狗”绝对是两个概念

更像接近DnD的“魔宠”概念

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2008?再有爱的游戏,折腾这么长时间也是受罪亚

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As CVG reported back in 2005, each player will have their own dog in Fable 2, which is really just Molyneux's way of trying to get players to feel "genuine love" in the action RPG.

"If I could get you to feel genuine love," he said, "That would be an innovation, that would be drama.You would walk away from that game feeling different, it would stay with you like a great movie or a great book."

The dog is but one of three innovations in Fable 2, Molyneux says, but the other pair are under tight leach for now.

The dog itself looks very impressive on screen, with super-smooth animation and no clumsy AI to speak of. "The dog is all based on simulation", Molyneux points out. As reported earlier, your dog in Fable 2 also mimics your appearance, adopting a fluffy sheepdog guise if you're good or morphing into a rock-hard attack dog if you're bad.

But your mutt also provides less-obvious benefits; he runs ahead just like a real dog, helping guide you through the forest without the use or clutter of a mini map. Molyneux is visually thrilled to get rid of the mini map, which he says has taken away from real exploration of his worlds.

Your four-legged companion also has a place in combat but with no instruction buttons to speak of a new system of attack orders has been created. In Fable 2, your dog picks out the your biggest threat automatically; if you unsheathe your sword he'll go for the enemey with the gun, if you unsheathe your gun, he'll go for the guy with the sword.

It all seemed to work very well, and you can see it in action for yourself when we upload the first videos later on.

当年Fable放了太多卫星。Fable 2给我慢慢做,好好做吧!

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当年吹牛皮的时候还在叫Project Ego

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引用:
原帖由 折翼大天屎 于 2007-3-8 01:32 发表
当年吹牛皮的时候还在叫Project Ego
没错……

貌似微软收购Lionhead后,BigBlueBox也和谐了

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2008?

那今年RPG就只能期待MASS EFFECT了

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引用:
原帖由 west2046 于 2007-3-7 18:59 发表
是叫微软狗嘛???:D :D
画面十分正点!!!
也叫 视窗狗:D

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建议以后能出现下载京巴等可爱的狗种~~~~~~

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对fable没有爱………………极其平庸的成长系统,渣打击感,最重要的是:没有跳……………………希望fable 2能给我玩下去的动力。

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