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[360]次世代戰地風雲:Battlefield BADCOMPANY CG級25fps宣傳影片




http://www.xboxyde.com/news_4049_en.html

YES!! It's REALTIME!!
Battlefile(戰地風雲)新作採用DICE最新Frostbie引擎,特點為Real-Time Procedural Shading and Texturing Techniques。DICE同時將在下個月的GDC 展示這套引擎的特點,並展示於Xbox360/PC(ATI/AMD顯卡)的開發成果。
這支影片來自Xbox360Dev kit DIRECT-FEED,為in-engine 片段(非CG),25FPS。(Source:B3D 該遊戲開發人員,並且將代表DICE於GDC展示Frostbie Engine)
遊戲特色
Destructible Environments
One of the new features exclusive to Bad Company will be the addition of 90% destructible environments. Most of the terrain will be able to be destroyed, enabling players to create strategies with this new opportunity. For example, snipers might be able to blow away a corner of a building so that they could use that section as a place from which to fire. This does not mean that they are invincible, however. Vehicles such as tanks will have the firepower to destroy many of these buildings, encouraging the player to retreat and find another strategic point. So if a sniper is in the building picking you off, you can return with a rocket launcher and bring that whole side of the building to the ground!

The player will be able to use their weapons to create damage to the environment enabling the player to make perfect ambush sites or take out a sniper's cover.
Squads
The amount of soldier classes will be lowered, as some of the character classes will now be combined, an approach also used in Battlefield 2142. This will also create "new loadouts of weapons and equipment."

Weapons
Available weapons are currently unknown, but they will likely contain modern favorites as well as some new concepts based on future weaponry, such as the XM8 carbine with an M320 grenade launcher that is shown in a few of the screenshots. Also in the magazine "PLAYSTATION", it has a screenshot of the player holding a bazooka and the M8 assault rifle.
Ironsight
Ironsight is an aiming mode to be featured in the game, as it was in Battlefield 2. Aiming in Bad Company will now cause your firing direction to move in random directions to take away repetitive fire, just as it would work in real life. Using Ironsight will help to improve a player's aim, causing the player to focus on his target and temporarily blur out surrounding objects.


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前作的画面那叫一个渣



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黑人男比较有表情,带帽子的似乎是个木头


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希望LZ编辑一下

链接夹在图中很不明显

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关键字
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GDC2007大会官方网站今天登出GDC 2007部分厂商参展计划。根据这份计划显示,AMD ATI将在本月GDC2007大会上采用EA/DICE下一代战地引擎演示R600图形芯片。

根据GDC2007官网给出的计划,ATI研发部门的demo工程师Johan Andersson, Natalya Tatarchuk将在GDC2007大会上进行标题为“Frostbite渲染架构和实时程序着色和纹理技术”的演讲。

这个演讲将围绕驱动EA/DIC下一代战地游戏-《Battlefield: Bad Company》的3D引擎-Frostbite引擎展开,讨论基于图形的视觉着色工作,统一渲染和着色系统(PC、Xbox 360和PS3)和程序着色以及纹理技术。讲演当中将展示最新的AMD/ATI图形demo。

另外,采用Xbox 360开发机实时渲染的EA/DIC下一代战地游戏-《Battlefield: Bad Company》片断截图和视频也同时公布出来,开发者表示,在Xbox 360开发机上,EA/DIC下一代战地游戏-《Battlefield: Bad Company》的720p实时渲染速度达到25fps,当然在AMD/ATI新一代DirectX 10 R600图形芯片上还可以获得更高帧数。

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AMD/ATI发力了

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自己挖个战壕, 在散兵坑里蹦来蹦去, 更有真实战争的感觉了.

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更期待Army of Two

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是不是和Army of Two用同一个引擎

画面感觉差不多

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引用:
原帖由 acejun4rui 于 2007-3-1 13:18 发表
黑人男比较有表情,带帽子的似乎是个木头
正好相反,白人嘴基本没停...

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