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IBM 帮助 第三方 发挥PS3的性能

http://www.next-gen.biz/index.ph ... d=4779&Itemid=2


IBM Helps Devs Squeeze PS3 Power
  
By Kris Graft  Print   |   Send to a friend   |   Email the editor  
  
High Moon Studios (Darkwatch) tells Next-Gen that engineers from Cell processor collaborator IBM are helping the game developer harness the power of the PS3’s advanced brains.


A workshop being held this week at High Moon’s Carlsbad, Calif. offices brings together IBM engineers and game developers across multiple Vivendi Games studios, including High Moon, Radical Entertainment and Swordfish, to learn the ins and outs of the multi-core Cell.

Figuring out the PS3’s Cell processor and its multiple processing elements would be easier with the help of the people that actually created the chip, High Moon chief technical officer Clinton Keith told Next-Gen in a phone interview.

Keith said that IBM's expertise goes beyond what Sony's support can offer in regard to the Cell.

“We’ve been talking to Sony for almost two years now, but they didn’t create the Cell," Keith said. "They created the architecture for the PS3 and they’ve created a lot of the developer libraries. We’ve had access to those [Sony] engineers… but they’re not the hardware engineers. We want to hit [the Cell] on all fronts. We’re talking to the guys [IBM] who designed this chip and have been working on it for five years now.”

Sony, Toshiba and IBM collaborated on the creation of the PS3's Cell processor.

As part of the workshop, which wraps up this week, IBM’s chief engineers and Vivendi developers—spearheaded by Keith and High Moon—will be working together during hands-on programming and knowledge-sharing sessions as they tear into the PS3’s Cell. Participating programming teams will use software development kits from IBM’s Global Engineering Solutions labs, as the groups vie to create the best Cell-based game development algorithm.

Canadian multi-core processor experts at RapidMind are also participating in the Cell workshop.

High Moon, which employs 140 workers, is currently working on an unannounced PS3 project, as well as an Xbox 360 game, according to Keith.

Getting down to the nuts and bolts of Sony's new system seemed like the best way for High Moon to support the console, according to Keith. “We just felt that the PlayStation 3 was a pretty radical departure in terms of the architecture and I don’t think we were willing to write off this market share.”

Next-Gen will have more from Keith regarding the complexities of PS3 development in the coming days.


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不错



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IBM世界第一的跨行业巨头!


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引用:
Keith said that IBM's expertise goes beyond what Sony's support can offer in regard to the Cell.

“We’ve been talking to Sony for almost two years now, but they didn’t create the Cell," Keith said. "They created the architecture for the PS3 and they’ve created a lot of the developer libraries. We’ve had access to those [Sony] engineers… but they’re not the hardware engineers. We want to hit [the Cell] on all fronts. We’re talking to the guys [IBM] who designed this chip and have been working on it for five years now.”
看来在CELL上,还是IBM更有发言权。

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IBM是玩技术的,和SONY不是一个类型,现在IBM不做销售了,专门玩技术,从硬件角度,特别是处理器角度来说,这种高科技还真没有人是IBM的对手,民用当然不在这里讨论了……

不过我觉得PS3的问题不是处理器上面,玩家现在更多诟病的多是PS3画质,有一些东西我觉得不是处理器或者SPE能搞定的(除非CELL直接处理3D特效)。如果按照多多君说的那样,个人认为RSX的性能瓶颈以及PS3的开发环境才是最重要……论API的简易上手和游戏的开发环境,微软说自己第二,没有人敢说自己第一,卡马克大神也只是为了更自由和随心所欲才使用OPENGL(总觉得这丫有炫耀的心态!)

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只要一有有利于ps3的消息就有人跳出来喷。。。
真搞不动了。。

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