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[索尼高层神论]北美CEO:社会害了我

引用:
原帖由 dogsoldier 于 2007-2-9 15:32 发表
http://www.1up.com/do/newsStory?cId=3156907
这个只是节选啊


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引用:
原帖由 藕是张力 于 2007-2-9 15:59 发表


这个只是节选啊
我弄错了,完整的只能看杂志:D



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引用:
原帖由 fido7 于 2007-2-9 14:27 发表
haha, this topic proves that System Wars is full of Xbox fans. This guy provided no real proof of this interview ever taking place and you all buy it like it's true.

The TC claimed he posted w ...
稍安勿躁

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我一直以为是软饭KUSO的,没想到高层真是。。。。。

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引用:
原帖由 DEXTER 于 2007-2-9 17:04 发表
我一直以为是软饭KUSO的,没想到高层真是。。。。。
一月初采访的时候说滴

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翻译的比较赞

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做为高层更是没有说话得自由。老佛爷如果喜欢吹高调,小李子门就得挺着上,哪怕自己心里很郁闷很恶心。
我觉得这个经理可怜又辛苦。不过说1200BUCK 买那段实在太过分了。。。。为什么S社得公关水平这么得差。。。。。

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唉,仔细想想sony也挺可怜的,其实现在落到这步田地不怨ms,主要是N太nb了

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引用:
原帖由 westlost 于 2007-2-9 19:07 发表
唉,仔细想想sony也挺可怜的,其实现在落到这步田地不怨ms,主要是N太nb了
当年连抄带骗差点整死nin,天理循环,sony也该还一点出来吧。

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其实他也是混口饭吃~~~~~

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出來混,始終是要還的...

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本来要和人家合作,心诚点应该也不是什么过分要求,非要瞒着对方在契约书上动手动脚,耍那点小聪明要算计对方,被对方识破后恼羞成怒赤膊上阵明火执仗的抢劫。利用人心思变侥幸得了手。

而今终于也有还上的时候,应该感谢上帝的倒该是sony自己,到头来总算还能有个勉强体面地下台方式。没闹到和sega那样被人吞了的结局就应该感谢祖上积德了。

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引用:
原帖由 马甲雷 于 2007-2-10 00:36 发表
本来要和人家合作,心诚点应该也不是什幺过分要求,非要瞒着对方在契约书上动手动脚,耍那点小聪明要算计对方,被对方识破后恼羞成怒赤膊上阵明火执仗的抢劫。利用人心思变侥幸得了手。

而今终于也有还上的时 ...
顶顶顶!说得好!

翻译 (初心者向):
在任天堂SFC当红的时候,任天堂有意与SONY一同为SFC开发一款名为"Play Station"的CD-ROM载体,
於是与SONY签约合作。没想到SONY在合作契约上动了手脚,欲陷任天堂於不义。

当初所的签合约里有个SONY设下的圈套,意即,除了开发与SFC搭配使用的CD-ROM载体之外,
SONY还可以自行跳脱任天堂的合约,独自生产新的CD-ROM载体,此载体可以完全运行SFC光盘游戏,与SONY的独家游戏,
但SFC上的CD-ROM 却无法运行这些SONY游戏。也就是:出老千。

可惜此毒招被任天堂识破,当下立即中止合约,CD-ROM计画转投飞利浦怀抱,虽然也是无疾而终。

觊觎任天堂游戏机市场的肥肉,却被识破的SONY,恼羞成怒到处对媒体求爷爷告奶奶,说任天堂毁约,造成SONY极大损失...。

後来诚如楼上所言,人心思变下,侥幸得了君王宠爱,变成了游戏界的败国妖姬,把游戏界的大小公司一一搞死,合併求存。

了解来龙去脉後,从那时开始,偶就对"缩尼马X格~哔"这家公司,讨厌异常。大嫌矣。

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引用:
原帖由 maidofhonor 于 2007-2-10 02:01 发表
顶顶顶!说得好!

翻译 (初心者向):
在任天堂SFC当红的时候,任天堂有意与SONY一同为SFC开发一款名为"Play Station"的CD-ROM载体,
於是与SONY签约合作。没想到SONY在合作契约上动了手脚,欲陷任天堂於不义。

当初所的签合约里有个SONY设下的圈套,意即,除了开发与SFC搭配使用的CD-ROM载体之外,
SONY还可以自行跳脱任天堂的合约,独自生产新的CD-ROM载体,此载体可以完全运行SFC光盘游戏,与SONY的独家游戏,
但SFC上的CD-ROM 却无法运行这些SONY游戏。也就是:出老千。

可惜此毒招被任天堂识破,当下立即中止合约,CD-ROM计画转投飞利浦怀抱,虽然也是无疾而终。

觊觎任天堂游戏机市场的肥肉,却被识破的SONY,恼羞成怒到处对媒体求爷爷告奶奶,说任天堂毁约,造成SONY极大损失...。

後来诚如楼上所言,人心思变下,侥幸得了君王宠爱,变成了游戏界的败国妖姬,把游戏界的大小公司一一搞死,合併求存。

了解来龙去脉後,从那时开始,偶就对"缩尼马X格~哔"这家公司,讨厌异常。大嫌矣。
兼听则明,偏信则暗
以下来自WIKI,算是比较中立的表述了当时的事件
谁是谁非,后人评说吧
引用:
http://en.wikipedia.org/wiki/PlayStation

The first conceptions of the PlayStation date back to 1986. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Consequently, when details of CDROM/XA (an extension of the CD-ROM format that combines compressed audio, visual and computer data, allowing all to be accessed simultaneously) came out, Nintendo was interested. CDROM/XA was being simultaneously developed by Sony and Philips. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "SNES-CD". A contract was struck, and work began. Nintendo's choice of Sony was due to a prior dealing: Ken Kutaragi, the person who would later be dubbed "The Father of PlayStation," was the individual who had sold Nintendo on using the Sony SPC-700 processor for use as the 8 channel ADPCM sound synthesis set in the Super Famicom/SNES console through an impressive demonstration of the processor's capabilities.

Sony also planned to develop another, Nintendo compatible, Sony-branded console, but one which would be more of a home entertainment system playing both Super Nintendo cartridges and a new CD format which Sony would design. This was also to be the format used in SNES-CD discs, giving a large degree of control to Sony despite Nintendo's leading position in the video gaming market.

In 1989, the SNES-CD was to be announced at the June CES . However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNESCD-ROM format. Yamauchi was furious; deeming the contract totally unacceptable, he secretly cancelled all plans for the joint Nintendo-Sony SNES CD attachment. Indeed, instead of announcing their partnership, at 9 am the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that they were now allied with Philips, and were planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknownst to Sony, flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature — one that would give Nintendo total control over its licenses on Philips machines.

The 9am CES announcement was a complete shock. Not only was it a complete surprise to the show goers (Sony had only just the previous night been optimistically showing off the joint project under the "Play Station" brand), but it was seen by many in the Japanese business community as a massive betrayal: a Japanese company snubbing another Japan-based company in favor of a European one was considered absolutely unthinkable in Japanese business.

After the collapse of the joint project, Sony considered halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. This led to Nintendo filing a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the Play Station, on the grounds that Nintendo owned the name[citation needed]. The federal judge presiding over the case denied the injunction. Thus, in October 1991, the first incarnation of the new Sony PlayStation was revealed; it is theorized that only 200 or so of these machines were ever produced.

By the end of 1992, Sony and Nintendo reached a deal whereby the "Sony Play Station" would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, and the SNES would continue to use the Sony-designed audio chip. However, at this point, Sony realized that the SNES technology was getting long in the tooth, and the next generation of console gaming was around the corner: work began in early 1993 on reworking the "Play Station" concept to target a new generation of hardware and software; as part of this process the SNES cartridge port was dropped, the space between the names was removed, and the PlayStation was born.
[ 本帖最后由 藕是张力 于 2007-2-10 03:24 编辑 ]

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