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IGN最新上古卷轴4PS3版试玩报告,中文翻译

IGN的编辑试玩了最新版本的Elder Scroll IV:Oblivion for PS3,得出以下结论:
一,只包括一个Knights of the Nine的DLC内容,但是一开始出了下水道,立刻就可以开始这个任务。而PC和X360版本还有一些名望之类的条件限制。
    不会发售包括所有资料包的collector disk,但是有可能把DLC放到PS STORE去卖。

二,虽然整体内容和操作与PC和X360版本一致,却并不是简单的移植。利用了CELL和PS3硬件系统的某些特性,进行了优化,使得游戏整体速度比X360更快,进入地牢或者建筑区的loading为大约3-5秒,而X360是7-10秒或许更长。同样的,进入新的开放区域,帧数下降或者画面停顿问题,也大为减少。开发小组计划在临近发售时把上述问题彻底解决,并把之前PC和X360的一些BUG去掉。所以PS3版本的玩家休想再复制物品了。

三,画面效果有了明显改善。X360版本虽然已经很美,但是远处的环境材质不算很好。PS3运用了新的shaders来渲染前景,非常干净,细节更锐利,比起X360平滑,不鲜明的地表,看起来更逼真一点。
    仍然有远景一下子跳入视线的问题,毕竟描绘的世界太大,这个问题很难解决,但是PS3版本的描绘距离更远了。
    总的说来,PS3版本的画质应该能接近高端电脑的运行效果,这是很明显的成绩。

原文如下:
The Elder Scrolls IV: Oblivion Hands-on
We escape the gates of Oblivion for these hands-on impressions.
by Jeff Haynes
  February 6, 2007 - Fans of the Elder Scrolls series have always loved the flexibility the franchise afforded them during their adventures, but when the eagerly awaited Elder Scrolls IV: Oblivion was released last March, even they were astounded by its depth. Players could literally choose their own adventure within the massive game, which offered over 200 hours of play. Characters could be customized in various ways, and it was easy for gamers to make powerful magic users, fighters, thieves or other classes as they attempted to close the gates of Oblivion. For PC and Xbox 360 gamers, it was a match made in RPG heaven. Fortunately for PS3 owners, Oblivion will soon be descending upon the system. We got the chance to play the latest build of the game today, and we came away with new impressions from the land of Cyrodiil.

Apart from the initial scale of Oblivion, which was simply huge, Bethesda Game Studios augmented the adventure with eight downloadable plug-in features. Items like the Horse Armor download seemed much more of a minor adjustment than a significant addition to the gameplay. Others like the Orrery or Mehrunes' Razor provided separate locations for players to battle through, collecting experience and valuable items. Unlike the PC and 360 versions, the PS3 edition will not feature all eight of the currently available plug-ins for the game. They may find their way to the PlayStation Store at some point in time in the future, but they will not be added into the version as a "PS3 Collector's Edition" or a special copy of Oblivion. Instead, the title will only include the recently released Knights of the Nine side quest, as you attempt to recover lost artifacts of the Divine Crusader and restore glory to the order of warriors.


PS3 owners will get their own taste of Oblivion this March.  

Players of the PC or 360 version of the quest know that only those characters who don't have any infamy associated to their name can begin the pilgrimage to start the Knights of the Nine quest. However, there have been a few changes made for the PS3 version. Characters can now immediately set out on their pilgrimage to the Wayshrines of the Divines as soon as they exit the sewers at the start of the game (which served as a tutorial). This immediately lets you bypass having to track down the rumor about the attack on Anvil Chapel and start on your quest for righteousness.

The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.


Visual textures are much sharper in the PS3 version of the game.  

The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat. We'll have more on Oblivion soon, but for now, check out these new screens.

图片见以下地址:http://ps3.ign.com/articles/762/762108p1.html


本帖最近评分记录

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支持楼主



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恩,支持厂商强化PS3版


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支持中文翻译

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恩,友情支持以下

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NICE~不过到买了PS3的时候怕是没时间也没精力玩第二遍了~

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等软饭帖图喷。

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怎么和前一段的gamespot的编辑喷的正好相反:D

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……读盘速度就不要比了吧,像PS3上的游戏基本都要安装一下的跟360的光驱比速度就没啥意义了不是,呵呵。

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转贴自巴哈

IGN 玩的是新的版本的
全名是 Elder Scrolls IV: Oblivion: Shivering Isles
大约是一年前Elder Scrolls IV: Oblivion版本的强化版
自然会比较好
因这是强化过的版本

Elder Scrolls IV: Oblivion: Shivering Isles
也会发售在其他平台(发售都在三月,是不是同一天就未知了)
并在IGN 提到PS3版本较好的地方 X360 也会得到相同的强化
其他平台得不到强化的部份只有用 BD 的那招

另如果对 ps3 版缺点有兴趣的
可以去
http://www.1up.com/do/minisite?cId=3145462
这里点影片练听力(约是 9~18 分钟左右)
里头有提到 PS3 版Elder Scrolls IV: Oblivion: Shivering Isles
不如 X360 版Elder Scrolls IV: Oblivion: Shivering Isles
的地方

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那就在PS3上玩第二遍吧.
到时候会上比较图的.

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