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Xbox高层Blog揭示成就点数系统将有变化。

这份新政策的要点:
1:每个零售游戏必有1000成就点,可以包含网上扩充内容但这部分内容必须免费。
2:每个零售游戏可以在MC上通过下载Extra Content增加最多250个成就点,这部分可能要付费。
3:类似情况,Arcade游戏可以在原有200点的基础上,通过下载扩充包增加额外50点。


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引用:
原帖由 slowsonic 于 2007-2-3 07:15 发表
这份新政策的要点:
1:每个零售游戏必有1000成就点,可以包含网上扩充内容但这部分内容必须免费。
2:每个零售游戏可以在MC上通过下载Extra Content增加最多250个成就点,这部分可能要付费。
3:类似情况, ...
就是说之前很多游戏都没有1000成就点!!



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不知道, 没关心啊


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GRAW貌似只有950点,不知道剩下50点是否跟资料片有关

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原文:



Addicted to Achievements?
posted Thursday, February 01, 2007 4:49 PM by BIGVIP

I don’t think anyone could have predicted the popularity of Gamerscore and Achievements on Xbox 360.  For me, it has changed the way I play games. No longer is it about just trying to beat the game from beginning to end; I now find myself wanting to go back and unlock as many of these little achievements as possible.  I love how it chronicles my gaming history, by game, by achievement and by date.  I can always go on Xbox Live or on Xbox.com to look at my friends and see their history as well, or what they most recently unlocked.  We have heard some wild stories among groups of friends who constantly try to one-up their buddies and the back and forth Gamerscore battles.

We also have let developers run wild with how they want to implement Gamerscore and Achievements into their games. This has produced some great things like the “Pacifism” Achievement from Geometry Wars, the “Zen and the Art of Reloading” from Gears of War, the “Six Degrees of Small Arms” and innovative Achievements in Crackdown like the “Body Juggler."

With the ever increasing craze and excitement around Gamerscore and Achievements, we have recently worked with our publishing partners to implement some new policies for new games coming out.  Here are the basic rules:

1.  All regular disc-based games MUST have 1,000 Gamerscore in the base game.  This means that any consumer who buys a retail game will have the opportunity to unlock the full 1,000 Gamerscore without having to pay for any add-on content.  Note that a publisher may decide to deliver a portion of this Gamerscore via add-on content, but the add-on content will always be free to the consumer.

2.  Game publishers will have the option to deliver another 250 incremental Gamerscore on top of the 1,000 via add-on content from Marketplace.  This add-on content could be either free or paid.  So if you complete a game and earn the full 1,000 GS, you could by getting new add-on content earn up to a total of 1,250 points from a game.

3.  Xbox Live Arcade games will operate in similar fashion, but given the size of these titles they will allow you to earn up to 200 Gamerscore from every game and up to another 50 points from add-on content.

I know that with this being a new system and with over 160 Xbox 360 titles in the market today, there have been a few inconsistencies about this in the past.  Good news is that moving forward we have a clear policy that we all can count on when we purchase new retail games or Xbox Live Arcade titles.  A perfect example of this is the recent release of Crackdown, which has delivered 900 Gamerscore today on the retail game disc.  The remaining Gamerscore in Crackdown will be made available, for free, via a future content update.  A number of the title's future Achievements will likely be based on some of the amazing feats executed through the streets of Pacific City, as well as the exciting additional content that Realtime Worlds currently has up its sleeve.

Anyway, hope this clarifies any confusion there may have been.  We appreciate feedback from everyone in the community and look forward to seeing you online!

所以三大新政策是针对以后的新游戏的。过去不满1000分的游戏不在讨论范围。

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当时的死刑犯是970分,另外30分到现在都没有公布,可能就是以后的扩充包

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有些游戏都不到1000分

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难道真的要向传闻的那样会有成就换点数计划?

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