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[新闻] ShawnLayden:发布会上标注2018发售的游戏将在上半年发售;已玩过死亡搁浅

posted by wap, platform: Android
来源:http://www.telegraph.co.uk/gamin ... randing-spider-man/
引用:
The second most common criticism of Sony’s conference was the lack of titles on show with 2017 release dates. The Uncharted spin-off Lost Legacy and Horizon Zero Dawn expansion aside, everything was set to release next year. Bizarrely, one of the few major titles Sony is releasing between now and Christmas, racing sim GT Sport, didn’t even make the cut.

“To be honest, we’re already halfway through 2017…” Layden counters - and he has a point. It’s been an unusually front-loaded year for Sony thanks to successful Spring releases like Horizon Zero Dawn and Nioh.

“And that's the nature of game development. No, I feel the lineup we have coming into the holidays this year - and GT will launch in the fall - I don't know if you got to go to the pre-show [hands on event for media]? Well GT was heavily represented there on the floor. We think there is a lot of attention around that title from our company. And the stuff coming in 2018, all of that is coming in the first half of the year, so. Is it in the next 12 to 13 months? Most likely. So.”
也就是说发布会上的战神、蜘蛛侠、旺达重制将在未来的12到13个月内发售
现在可以梳理一下SIE第一方的大致发售日程:
17下半18上半:失落遗产、大众高尔夫、GTS、Knack2、地平线DLC、战神、蜘蛛侠、旺达重制
18下半19上半:Daysgone、底特律、Dreams(FS新作可能也会安置在这附近)
19下半20:TLOUP2、死亡搁浅、SuckerPunch新IP
以上应该是PS4剩余的第一方作品数量了,以后估计就要转向下一代主机的游戏开发了
引用:
One notable absence from Sony’s stage this year was Hideo Kojima’s Death Stranding. The celebrated auteur attended the conference but didn’t bring any new footage with him, prompting concerns that we could be in for another of his protracted development cycles. Does the game actually exist beyond the pair of trailers previously released or are we still in the concept stage?

“No, no - its up and running,” Layden confirms. “It’s been aided tremendously after Kojima-San decided to co-opt the Decima [graphics] engine from Guerrilla [that powered Horizon Zero Dawn]. And, gosh, that really gave him a leg up to get up and running and test it and have some prototype levels running. I couldn’t explain to you what the game is…”

Does that mean you’ve actually played some of it?

“I have actually played some of it.”

And is it as revolutionary as Kojima-San is promising?

“[After a thoughtful pause] All that and more!”

So it actually exists?

“It actually exists.”
Shawn在文章中称已玩过死亡搁浅,说是玩过其实是一些原形测试关卡,显然游戏离进入全面生产还有一段时间,在决定要使用Decima引擎前游戏确实是只有概念内容的,但之后已经有了一些实际玩法的测试原型,这样的进度来看东京奥运前发售的目标还是有一定希望的

[ 本帖最后由 king8910213 于 2017-6-19 08:46 编辑 ]

本帖最后由 king8910213 于 2017-6-19 09:05 通过手机版编辑


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东京奥运之前PS5来得及登场不?



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posted by wap, platform: Sharp AQUOS ZETA SH-01G
已吃过饼 请放心


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底特律居然那么远?

这游戏最早的概念视频早在ps3上就出现了,那个被拆的女机器人,虽然中间隔了一个超凡双生,但这开发周期也太长了吧……

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posted by wap, platform: Android
引用:
原帖由 @乐克.乐克  于 2017-6-19 19:25 发表
底特律居然那么远?

这游戏最早的概念视频早在ps3上就出现了,那个被拆的女机器人,虽然中间隔了一个超凡双生,但这开发周期也太长了吧……
底特律QD官方的说法是刚刚进入Alpha阶段,也就是内容填充完成,开始进一步打磨了,我也没想到是这么个进度,本来以为年底能上市的
刚看到Cage向Gamespot确认了底特律18年内上市

本帖最后由 king8910213 于 2017-6-19 22:08 通过手机版编辑

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posted by wap, platform: Chrome
对于小岛这种风格的
19年还是过于乐观

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死在岸边怎么玩都不知道
19年是乐观过度了

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posted by wap, platform: Android
引用:
原帖由 @DarthVadar  于 2017-6-20 07:36 发表
对于小岛这种风格的
19年还是过于乐观
你们搞错了吧,东京奥运之前说的不是2020年7月之前吗?

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posted by wap, platform: iPhone
引用:
原帖由 @king8910213  于 2017-6-20 07:48 发表
你们搞错了吧,东京奥运之前说的不是2020年7月之前吗?
對 避開消費最旺盛的19年底假期檔 選擇在各種新餅出爐 娛樂消費最淡期的春夏檔發售 對於一個新IP來說無疑是非常明智的

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posted by wap, platform: iPhone
不急 ps5首发得了

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