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传闻《命运2》登录PC

posted by wap, platform: iPhone
敢出中文吗?


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posted by wap, platform: Firefox
引用:
原帖由 @夕雨  于 2016-9-28 10:22 发表
别酸了,全境这个后起之秀都快成糟粕了
呵呵,我很看好1.4,现在的pts我都能玩半天,很多亮点,虽然都半年多了育碧才想起解决问题,但还算有点诚意的



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引用:
原帖由 xif7456 于 2016-9-28 10:24 发表
posted by wap, platform: SONY Z Ultra
现在有挂?
lag switch啊。那种你每次瞄他他就瞬移的把你打死的,要么是你本身看谁都卡,要么就是这人手动卡网络来作弊的


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posted by wap, platform: Meizu MX4
挺好啊,反正还是各玩各的,只要求出中文就可以。傻屌棒鸡这次能做成60帧的么。

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posted by wap, platform: SONY Z Ultra
引用:
原帖由 @昔日之影  于 2016-9-28 11:41 发表
lag switch啊。那种你每次瞄他他就瞬移的把你打死的,要么是你本身看谁都卡,要么就是这人手动卡网络来作弊的
为毛我红ping的时候都打不过别人。。。

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引用:
原帖由 xif7456 于 2016-9-28 11:57 发表
posted by wap, platform: SONY Z Ultra
为毛我红ping的时候都打不过别人。。。
因为棒机设计了延迟补偿,高ping打容易同归于尽就是这个缘故
但是手动卡出lag的话就不会触发这个补偿机制了,最典型的情况就是通常都是你和对方同时看到互相,然后你举枪射击,而这人没反应,然后突然传送到几步以外迅速把你打死,而且除此之外这人动作完全正常,这个是比较明显有手动控制lag的效果

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已经适应手柄打枪了,给个中文就行

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发售日还没定?ROI这点内容根本撑不了一年啊。

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Yea, it's coming to PC. From what I'm told the decision to restructure was made thanks to a major memory ceiling being reached on last gen with regard to the Rise of Iron expansion, which was set to launch in the spring, not fall. Bungie decided to push out D2 since it was behind and needed much more iteration, and took advantage of the Rise of Iron delays to use that as the content stop gap for the fall of this year.

Destiny 2 is being overhauled so that they can build upon it in the future without having to work within the frame work limitations that D1 setup. Right now, the way things play out, they have to introduce playspaces so that players can engage in systems or activities, but it creates a huge barrier that must be overcome on both the networking & design side so, they're going to do more open playspaces that incorporate towns, outposts, etc into more common areas. This means fewer hardlines for areas and having them be gated by menus. Goal is to have players conducting things & making activity decisions while still in control of their character, instead of having to exit out into an activity hub. Think of how in WoW, you hit a button and queue into activities you want to do all while still playing your character.

Major narrative changes are on board for D2. Both in terms of plot direction, pacing & structure. Major focus is going to be on the Cabal & Saturn. Saturn is a playspace is set to be bigger than all of the playspaces currently implemented in the game combined. This is in large part of the scale of playspaces being redesigned, so it'll be both bigger & denser with activities. There's a reason Guardians take the fight to Saturn.

Major changes to the engine are occurring. Their render tech has gone through some major iteration thanks in large part to getting to approach it without having last-gen as a limit. Because of this, they are still undecided what, if any, of Destiny's old content, both in terms of playspace, areas, Strikes & raids, will be available through D2. There is talk in possibly allowing D1 remain as its own client, which flies against how Destiny currently operates, where as the new content renders the old client & content obsolete.

Live team has been going through some iteration so that they may continue to support Destiny with content after a major content drop, but they are stuck between a rock & a hard place. The live team is trying to support a game running on an old engine with its older tools, whereas the bulk of development is on the engine framework & enjoying new tools. Because of this, the Live team is largely handcuffed, so don't really expect a whole lot of post-launch content for D1 in the next year.

However, starting with the launch of D2, we will see far more substantial content dropping in the time between yearly releases, as the game & engine & live team have all been planned to support that going forward. Team is aware that they need more substantial content throughout the year, not just at the end of it.

If they do drop D1 content, it likely won't be permanent - they might reintroduce areas in a more 'D2' fleshed out way. So we might lose temporary access to these places, then regain it or have to fight back for control of it at a later point in the plot. This means we'll get to see older areas or activities through the perspective of the newer content, which also means the older areas might expand considerably by the time we get back to them, since the design goal for playspaces is to now make them both way bigger & way denser with activities.

Edit: New races & factions are planned. No idea on whats happening with regards to classes however. New enemies within factions are also going to be introduced. Take the Psions for the Cabal for example - they are going to get fleshed out in D2.

Last edited by shinobi602; Today at 12:09 AM.

http://www.neogaf.com/forum/show ... 6&postcount=131

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posted by wap, platform: SONY Z Ultra
引用:
原帖由 @昔日之影  于 2016-9-28 12:28 发表
因为棒机设计了延迟补偿,高ping打容易同归于尽就是这个缘故
但是手动卡出lag的话就不会触发这个补偿机制了,最典型的情况就是通常都是你和对方同时看到互相,然后你举枪射击,而这人没反应,然后突然传送到几步以外迅速把你打死,而且除此之外这人动作完全正常,这个是比较明显有手动控制lag的效果
还真遇到这种人,实在是恶心

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