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352(真三国无双2)的改良愿望

posted by wap, platform: iPad
补充
骑马时放无双结束后马匹会强制停下来。应该改成不会停住(这代和马相关的问题太多,可见制作人把精力全部放在地面战了)
敌总大将不能被友军击杀。改成在玩家视线范围内可以被友军击杀
增大陶罐和木箱的体积,使其容易被打中(这个3代有改进)

本帖最后由 道克斯 于 2022-2-17 21:53 通过手机版编辑


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引用:
原帖由 cnmbanzhu 于 2022-2-19 14:37 发表


敌军总大将不能被友军击杀这个很不错,我经常打猛将传最强难度赤壁之战董卓军,把吕布军所有据点封锁,然后灭掉除吕布之外的所有敌军,最后必须保证董卓军的据点健在。把吕布打到一丝血,在旁边观战看敌军吕布达 ...
有你这种爱好的玩家还是极少数吧,更多的是初期能力低硬着头皮去砍总大将结果被干死功亏一篑的人
另外你这种玩法必须自己是总大将,否则你的总大将会被吕布杀死

我也很喜欢看AI友军和敌军战斗,高难度下友军的士气本来就低,能力值貌似也低(这个有待验证),看着友军奋勇上前就是杀不死敌将反而被打死觉得对他们很不公平

当然如果游戏设置里能有一个“敌总大将可以被友军击杀”的开关就最好不过了



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补充
右摇杆没有用上,可以设成改变摄像机(视角)的功能,这样在战斗中会更加灵活
道具刚柔法书追加角力时制胜需要的连打数减半的效果

btw,在YouTube看到一个长评不错转一下,看来老美也有不少352厨
Dynasty Warriors 3 is so undescribably legendary. The combination of insanely good gameplay, awesome music, and intense dialogue/cutscenes made this my favorite game back in the day. If you're thinking about buying this game, don't hesitate.

I still have my PS2, two controllers, memory card, and DW3 disc, but I don't have a TV to hook it up to :^(. I played this game so much like a decade back. I have all the fourth weapons and only five or six of my characters aren't maxed out in stats. I never played any of the other games in the Dynasty Warriors franchise often. They're nowhere near as good as DW3 was, from what I can see.

I remember so much about this game it's crazy.

He Fei Wu Side hard difficulty is so good for stat grinding. The numerous Wei officers give such high ATT and DEF stat boosts it's ridiculous. Just an insignificant minor officer under Xu Huang gives a 4+ Def boost. A minor officer. Minor. After I kill him, I save Lu Meng first every single time. But even then, the poor guy ends up at Cao Cao's base with like 1 morale and doesn't accomplish much. Sometimes he even dies to Xu Zhu, RIP.

Gan Ning on the Wei side of He Fei is so hard to kill unless you take out the crossbowmen one by one and then run away like a coward, which is what I did every time. But the Gan Ning ambush music at 42:03 makes Wei side of this map so worth it.

And Yi Ling Shu Side is probably my second favorite behind He Fei. Letting the fire attack happen then proceeding to watch your Shu officers die within 30 seconds of it makes this map such a great, challenging one man army map. You spend like 25 minutes running around fighting everything by yourself. It's one of the more challenging maps as well. These Wu officers pose a serious threat to you, especially if you leave them alone for more than a second. They just heal up to max health and come back for more. It's terrifying to see those long white lines and a Wu Officer in his charging stance. Guard Captains were so sacred to me with their health item drops.

I also played Chang Ban Wei Side solely because of the music part at 39:19. Insane. To be completely honest, I was not a fan of chasing Liu Bei without even being able to catch a breath.

Also, you're seriously not getting the full experience out of this game if you don't go on Hard Difficulty. The challenge it gives is such a thrill. Might take a little bit to get used to, though.

Just off the top of my head, I remember such great moments like Lu Bu at Hu Lao Gate and how much he was hyped up over the first few minutes as a beastly warrior, and Chi Bi's fire attack, and Wu Zhang Plains being great on both sides, although I slightly prefer Shu side. Man, I could probably write 50 pages about every single stage and character in this game but I think I wrote enough.

If you're looking for a good, old game with a lot of gameplay, you could probably buy this for a couple bucks online. Seriously worth it. But watch out. You might develop an intense hatred toward crossbows after a while.

And by gameplay, I mean a TON of gameplay depending on how much you're willing to play it. Hard mode. Maxing out stats. Fourth weapons. Musou mode, although I never bothered to finish this mode after I got all the officers. There's even a 1v1 fighting mode with your buddy on another controller.

I just seriously cannot express how addictive and insanely good this game is. The gameplay is limitless and addicting. The music is intense, befitting of the situation, and overall awesome. I don't even listen to this genre of music and I still think these pieces of music are some of the best game tracks I've ever listened to. I take my hat off to KOEI for developing this godsend game. Still my favorite game ever.

** Also did anyone else have that annoying glitch where your stupid officers would just get 30 seconds of defense when they charged instead of recovering health? And they would do this constantly, just standing there charging over and over again and they would eventually die LOL... Never experienced this when I first started playing but as I played the game for like two years, it started to happen more often.
https://www.youtube.com/watch?v=8iLjBQE7jSo


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posted by wap, platform: iPad
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原帖由 @tzenix  于 2022-2-21 22:56 发表
但是,说英语的不一定就是欧美人啊……
他都说dw3了

再贴点日本玩家的评论
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posted by wap, platform: iPad
wap只能一次传一张图吗
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posted by wap, platform: iPad
今天遇到一个大bug,玩了这么久头一次

司马懿被我打到据点里,之后他没像往常一样跑出据点战斗,而是头也不回地往据点深处跑去,消失在视野之外,只能在菜单地图内看到,直到30分限制时间结束也没出来

把玩家到不了的地方做成那么大就离谱,据点应该改成敌兵只能出不能进

本帖最后由 道克斯 于 2022-2-22 22:01 通过手机版编辑
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posted by wap, platform: iPad
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原帖由 @bushsq001  于 2022-2-23 03:16 发表
352的AI有跟丢的问题

打着打着就开始乱跑

353M把这个给修复掉了

前几天玩351发现也有这个问题看来是历史遗留

352M最高难度对敌方士气的强制提升是最恶心的导致关卡严重失衡

这个问题反映了猛将传制作人对原版的关卡并未熟悉
352M的制作人不单是不熟悉关卡,是根本不理解352,说严重点就是骗钱的

352是个很精致的游戏,就拿四级武器来说,所有能力附加值都是大于道具最大值的,但是不超过1.5倍,也就是说即使没有属性的四武你也无法找到能在数据上超过它的,是真正的unique,至于附加能力在战斗中是否有用是另外一个问题了。unique武器附加值几乎没有重样的,几乎每个数值都有用到,而且大多符合了角色特点(武力强的角色攻击力高等),体现了一种数据上的美感,这点估计和铃木的数学专业有关
而352M的五级武器很多能力不如四级,附加的能力值也是乱写的,不少都低于道具的最大值,这很明显破坏了之前武器系统的平衡感,有种乱来的感觉,特别是武器的原画普遍较丑,更是增添了一种违和感。这里重点说下曹操的武器,名字都写错,青釭剑给写成了青红剑,这要是也出中文版你说改还是不改。即小见大,这个猛将传就是个计划之外的产物,结合公布时间就是趁353出来之前再搜刮一下情怀的,效果倒是不错,买了70万,也侧面反映了352有多么受欢迎

352M还有狂击术书这种敌我互秒的官方外挂,道具虽然可以破表但是累计无法突破最大值,等等等等不一而足,就是个畸形的魔改版
新战役全是胡编乱造也没有新地图,都是老地图换个名字凑数,这个主题里提到的所有352的问题一个也没解决,地图显示马匹位置还得靠道具才能实现,另外还有一堆凑数的鸡肋新道具,最最关键的是联动后虽然可以玩本传,但是武器附加能力会出现这些没用的能力,把352刷三武这个小乐趣都破坏了

记得当年我刚开始玩352中文版的时候,去论坛讨教攻略打法,张弦大哥回了我一个帖子说无双系列只玩这个就行了,不用玩353和352M,当时我是不太理解这句话的,直到我玩了352M和353之后才明白

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自由模式的难度各舞台应该和五丈原保持一致,这样武将升级后打前期关卡也会有一定挑战性

YouTube上有段视频总结了352的各种隐藏要素和bug,19分钟之后提到了我上面遇到的情况
https://www.youtube.com/watch?v=Gm2_zplBRRU

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引用:
原帖由 雨鸟 于 2022-2-23 10:06 发表

先跑远点中断再开能不能复原?
因为是第一次遇到这种情况,我当时考虑的是死等看看,结果时间结束还是没出来

接下来我会尝试再次制造这种特殊情况然后中断再开看下能否复原

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引用:
原帖由 快乐猪头 于 2022-2-23 10:05 发表
posted by wap, platform: Samsung
352m武器问题没那么严重,刘备马超徐晃孟获依然可以追求极品lv3,姜维张辽妙才香香本初就是lv5,其他还是lv4,遗憾就是没给孔明加个c6或者无双带斩属性,连张角这种垃圾角色都能靠 ...
352练满级后确实会容易打些,但是想挑战也不是没有办法,比如用诸葛亮打夷陵之战,或者许褚打五丈原,别的角色也可以试着用低级武器上战场。我觉得设置游戏难度方面,上战场前的限制是正道,而上战场后的限制是不科学也不公平的
如果有两块记忆卡,就可以备份记录然后重新挑战白板角色通困难无双模式,赵云的长坂之战和夷陵之战都值得反复游玩

352的魅力很大程度上在于一种克制和约束,比如很多动作花哨却用处不大的C4和C6,如果说351到352是如虎添翼、画龙点睛,352M之于352明显是画蛇添足了
352M如果真的是诚意之作就应该加新战场和新武将,也应该修正352的各种bug,可惜这些都没有
借用一个352M的日文评价
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引用:
原帖由 不紧张的不 于 2022-2-23 12:12 发表
posted by wap, platform: 小米 红米
的确,好游戏重在平衡和克制,一招鲜的玩玩就没意思了


352要重置的话,有些C技的确要改动一下,无双也别都伤害系,辅助性的多加些

能做到换个武将,就换种玩法的话,这游 ...
这游戏的核心就是击倒敌兵敌将,辅助的话应该怎么做呢
说到无双的话,有几个角色的无双判定需要修改一下,比如吕布的,浮空后越打越高很不容易控制,类似动作的赵云就好很多,还有袁绍的真无双最后转那两圈打不到人收招后反而漏出破绽
C技的修改,3代有尝试,但是那个C3很明显改得过犹不及了。其实想强化的话很简单,根本不需要改动作,只要加强一些伤害就行了,比如吕布的C3,攒足了劲一拳打上去,虽然动作霸气但是伤害却很低,群战的时候是废招,单挑也用处不大,如果能把伤害翻倍,至少可以在单挑的时候用一用,同理赵云的C6也是

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今天又遇到一个罕见bug,敌将掉落的宝袋被打进帐篷里捡不到了

话说太史慈和孙策这种猛将在游戏里被做成这么弱也不太象话,战斗力还比不上萝莉大小乔

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posted by wap, platform: iPad
补充一个恶性bug
放无双的时候镜头会旋转,但是不受玩家控制,经常把敌人转到画面外,不但失去目标而且使得玩家看不到周围的情况。如果人物消失算是机能限制属于不可抗力的话,那么这个影响游戏体验的演出效果则是完全的人祸了,算是这个游戏里最大的人为bug

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系统设置里可以关闭事件动画,但是有些动画还是会强制播放,比如七擒孟获之后的孟获拜服动画
关闭动画后总大将败北时也没有动画了,这个设计不太好,因为游戏已经结束了即使放出总大将死亡的动画也不会对玩家造成影响,如果不播放反而少了过度会比较生硬
当然这只是一个小瑕疵,比起上面的bug来讲不算什么问题

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