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[新闻] Vulkan大展神威,首款RTX 4K/90hz游戏

https://www.dsogaming.com/news/g ... ay-tracing-effects/

While Battlefield 5, Shadow of the Tomb Raider and Metro Exodus target a 1080p resolution when NVIDIA’s real-time ray tracing technology is enabled, Gaijin’s upcoming MMO squad-based shooter, Enlisted, was running in 4K with more than 90fps while using real-time ray tracing global illumination.This is by far the most impressive RTX (by RTX we mean games that use real-time ray tracing effects and not DLSS) title we’ve seen, and one of the few that can actually run at this super high resolutions with real-time ray tracing.

Gaijin was so impressed by NVIDIA’s real-time ray tracing techniques that it will add its custom global illumination solution to all of its games. The team may also use RTX to handle AI, visibility and reflections.

Enlisted is also the first game showing real-time ray tracing effects under the Vulkan API. The game will have dynamic, destructible, scenes with dynamic time and weather conditions, will not be plagued by light leaking, will have high detail maps and will have many light bounces.

Do note that the game was showcased running with no precomputed lighting (which is part of why the non-ray-traced version looks a bit flat and underwhelming). Below you can find the presentation showing Enlisted with Vulkan and RTX in action, courtesy of PCGamer!

大意就是傻逼战地5、古墓和地铁使用低效率DX12只能跑1080P60hz,俺们用Vulkan接口的RTX游戏能跑4K/90帧,而且非DLSS,并且还会用RTX处理AI


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原帖由 夏青 于 2018-8-26 15:09 发表
连游戏名字都没有嘛?

这开发商这么虚的嘛……

某大型在线射击游戏……
就是开发战争雷霆那家啊,新IP二战背景

开发RTX光追只用了三天,喷了


“在4K分辨率,90+fps下展示我们使用Geforce RTX的实时环境光照解决方案的新游戏Enlisted看起来太棒了。我们被基于Vulcan API架构下的光线追踪性能所震撼,而距离我们拿到开发硬件只有三天。

非常期待我们能做到的更多东西。”

——安东·尤丁采夫,蜗牛娱乐公司首席执行官



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