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» EDGE《超级马里奥 奥德赛》评测原文
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[业评]
EDGE《超级马里奥 奥德赛》评测原文
Rivercat
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发表于 2017-10-12 23:38
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订阅版的封面超好看。
评测没有太多新鲜东西,不过还是可以参考一下。
"Wait a minute. Mario’s a dinosaur? The payoff to Odyssey’s debut trailer stuck a moustache on a Tyrannosaurus as seemingly the logical extreme of its new capture mechanic. Courtesy of a ghostly hat named Cappy, Mario can indeed inhabit his enemies - well, if you can’t beat them, you might as well become them - so you’d imagine this moment as the culmination of the game’s fanciful conceit, a cinematic blowout toward the game’s end. But no. The T Rex arrives within the first half-hour, curled up and slumbering sweetly on the lush grass of the Cascade Kingdom - and yes you get to control it. It seems a reckless gambit, before you realise it can only mean Nintendo knows it has better tricks under its hat. And goodness, does it ever.
Its big idea is certainly a daring one. A Mario game based on its star being sporadically hooked from the spotlight? It’s also, come to think of it, a Mario game built around a single power-up. Cappy, however, represents the series’ most versatile ability to date. The first transformation is introduced by a cutscene that makes the capture process look positively nightmarish - for our hero, at least, as he plummets, wailing, into a whirling vortex. The comes the punchline, as for a moment we see the world through his eyes and hear a tentative, cod-Italian ‘ribbit’. Cut to a frog sporting a moustache and that familiar red cap.
It’s a great gag, and yet Nintendo approaches the business of playing as a frog - and, indeed, as any of the 50-odd other capture possibilities - with total seriousness.
This isn’t simply the amusing, throwaway inhabitation of, say, David OReilly’s Everything, where all objects are functionally similar and everything either slides along or rotates in rudimentary steps. Instead it pays close attention to the physics and handling of each of these new forms, making each one enjoyable to command. There are usually clear benefits to specific transformations, of course. Lava bubbles are your only way to cross the broiling seas of the Luncheon Kingdom. Tap B as the frog, meanwhile, and it bounces to a height Mario could only dream of reaching with a triple-jump. A Goomba’s grippy soles let it waddle across icy surfaces where Mario would skid about. Cheep Cheeps swim briskly through water - but flop around awkwardly when you take them ashore.
They’re not always essential, and in many cases Mario’s repertoire is enough to get by, though it’s often easier or quicker to make the switch.
Sometimes, you’ll bench Mario for the simple novelty of playing as something else, while other forms offer distinct pleasures of their own. Tropical Wigglers are a tactile delight, as their stretchy bodies expand and contract with an accordion’s wheeze. The T Rex has a fittingly clumsy, lumbering gait that might make you think twice about capturing it again, but then Nintendo spawns a crowd of spiky enemies that are just begging to be flattened. And
one late-game opponent almost steals the show, with a unique ability that promises to make it a speedrunners favourite
.
With such a broad assortment of fresh guises, you might think Mario would be undermined. Not so.
Even leaving Cappy out of the equation, our hero has been furnished with his most expansive moveset to date
. The triple jump is back, together with old favourites like the side somersault and backflip. Jump immediately after a ground pound and you’ll gain extra height; tuck into a roll and you can drum the Joy-Cons to move faster, sending sparks flying as you bounce along. Then again, sprinting downhill might be even more fun than rolling: as you accelerate down the beautiful brick-red dunes of the Sand Kingdom, you’ll see Mario’s legs going 19 to the dozen, his arms spread wide in delight , a picture of gleeful momentum. Introduce Cappy, and you’ve got more options still: hold the throw button and he’ll spin in place, letting Mario run up and bounce off him, and that’s just for starters. At the top of a New Donk City skyscraper, we spy a rooftop we haven’t yet visited and take a chance that we might just reach it. We roll into a long jump off the edge, throwing Cappy ahead of us, before launching into a dive that bounces Mario off his hatted friend, diving again to clear the outer ledge by a matter of inches. There’s an easier route there, sure. A more exhilarating one? Unlikely.
It’s tempting to say say mario’s never felt better under the thumbs; he’s certainly never felt better in the palms. Haring up power cables as an electrical spark produces a tingly buzz of feedback, while you can sense a gentle mechanic click as you twist the camera while overlooking a stage inside a pair of floating binoculars. And diving into the carbonated ocean of the Seaside Kingdom produces such a convincing sensation of effervescence you’ll be unable to resist climbing back out just so you can take another dip and feel the fizz once more.
Such is the advantage of playing with the Joy Cons in separate hands, that portable mode is a compromise - and it’s not the only reason why the TV feels like Odyssey’s natural home.
Nintendo’s Koichi Hayashida once dismissed the notion of a 3DS port of Galaxy, saying Mario would be little more than a speck on the screen; though we’re on more capable hardware, there are times in handheld mode where subtle details are lost, or distant targets become hard to make out without pressing your nose against the display.
Odyssey’s combination of fantastical elements and realistic detail - its pipes convincingly scuffed, its brickwork authentically weathered - takes some getting used to. But these world are so generously stuffed with distractions that after a while you’ll barely notices the incongruities.
Moons, the game’s main collectable, are scattered liberally across them. Some are visible but beyond easy reach; others are quickly unearthed from glowing hiding places; the majority take rather more effort to earn.
A clutch of stage-specific quests offer a more traditional structured progression, but otherwise you’re free to choose between the many remaining activities to earn the right to move on.
Not all activities are created equal, but you’re rarely far from a brilliant new idea, or a clever twist on an old one - and Cappy sits at the heart of most of them, allowing Nintendo to reinvent a host of fvaourites. Capture a Goomba and you can leap onto others to form a tower, stacking up to reach floating Moons, or even to impress potential mates. Hammer Bros join in the culinary theme of the Luncheon Kingdom, lobbing frying pans to chip away at rock walls. Chain Chomps become wrecking balls in one stage and billiard balls in another, as you line up a cannon shot to complete one of hundreds of shortform challenges. And
the capture mechanics are the driving force behind Mario’s finest-ever selection of boss fights, with Oddjob-esque hat attacks supplemented by mid-fight transformations
.
If the opening, as a propeller on Bowser’s airship shreds Mario’s cap, suggests Nintendo is comfortable slaying a few sacred cows, this odyssey isn’t about to forget where Mario came from. It often feels like a celebration of his history, in fact. Its nostalgic leanings are most apparent in the frequent retro-styled 2D sections: enter a pipe and Mario might emerge in 8bit form against a wall or even embedded in the sea floor, with water gently lapping across the screen as Cheep Cheeps wiggle by. Some of these sequences employ dazzling spatial tricks; others simply benefit from spectacular presentation - a nighttime festival commemorating the Metro kingdom’s origins functions both as a dewy-eyed tribute to Mario’s early days and a reminder of just how far he’s come since. And the party continues in the postgame, too.
Odyssey already feels like the spiritual successor to Mario 64 we never quite got, before a thrilling final throwback - hinted at in a skin-prickling tease some way before the climax - makes the connection more explicit.
While that game’s pioneering work partly informed the development of the N64’s other era-defining classic, there the Zelda team returns the favour.
There is as we’ve already noted, a lot of Breath of the Wild in Super Mario Odyssey
, from the chance to scout out potential destinations from high above ground, to the way the soundtrack often lets you acclimitise to your surroundings in relative quiet before the stage’s main theme announces itself. But it’s most obvious in the way it’s environments appeal to your natural curiousity, sights and sounds teasing you away from your present path - and its sheer volume of diversions. Though its worlds are more compact, it really does earn that Homerian title:
Link may have more Korok seeds to find than Mario has Moons, but not by many.
And these two games, beyond their shared role in getting the Switch off to a flying start, have something else in common. Like BOTW, Odyssey is a new entry in a long-running series that belies its age with sprightly invention, taking big risks with an established formula, and having all of them pay off handsomely. Mario might be getting on a bit, then, but a dinosaur? This astonishing adventure proves he’s anything but.
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“等一下。马里奥是一个恐龙?的回报奥德赛的首张预告片粘胡子在暴龙作为看似其新捕获的逻辑极端机械师,由一个名叫Cappy的幽灵般的帽子,马里奥确实可以居住在他的敌人身上 - 如果你不能打败他们,你也可以成为他们 - 所以你可以想象这一刻是游戏奇幻的顶点,不过,雷克斯在前半个小时内到达,在Cascade Kingdom的郁郁葱葱的草地上嘎嘎嘎吱地嘎嘎嘎吱嘎吱嘎吱嘎嘎,可以控制,似乎是一个鲁莽的游戏,在你意识到这只能意味着任天堂知道它有更好的技巧在它的帽子和善良,有没有。
它的大想法肯定是一个大胆的想法。基于它的星星的马里奥游戏是从聚光灯偶然地挂钩的?也是,想到这一点,一个马里奥游戏围绕一个单一的电源建立。然而,Cappy代表了迄今为止系列中最通用的功能。第一个转变是由场景引起的,使得捕捉过程看起来非常噩梦 - 至少我们的英雄,因为他沮丧,哭泣进入旋涡。这是一个冲突,因为有一段时间,我们通过他的眼睛看到世界,听到一个暂定的鳕鱼 - 意大利语“ribbit”。切成青蛙运动的胡子和那个熟悉的红帽。
这是一个伟大的gag,但任天堂接近作为一个青蛙玩的事业 - 实际上,作为任何其他50多种其他捕获可能性 - 具有严重性。这不仅仅是一个有趣的,一次性的居住,比如说,大卫·奥利(David OReilly)的“一切”,其中所有的物体在功能上都是相似的,所有的东西都沿着或者沿着基本步骤旋转。相反,它密切关注每种这些新形式的物理和处理,使每个人都可以享受命令。当然,具体转化通常有明显的好处。熔岩泡沫是你穿越午餐王国繁荣的海洋的唯一途径。点击B作为青蛙,同时,它反弹到一个高度马里奥只能梦想达到三跳。一只Goomba的抓地鞋让它横过马里奥滑倒的冰冷的表面。Cheep Cheeps通过水流畅地游泳 - 但是当你把它们上岸的时候笨拙地翻倒。
他们并不总是至关重要的,在许多情况下,马里奥的曲目就足够了,尽管如此,通常更容易或更快地进行切换。有时候,你会以马里奥为例,以别的方式玩简单的新奇,而其他形式则提供自己独特的乐趣。热带摇摆者是一个触觉的快乐,因为他们的弹性身体扩大和手风琴的喘息收缩。T雷克斯有一个适当的笨拙,笨拙的步态,可能会让你再次考虑两次,但任天堂产生了一群尖锐的敌人,只是乞求被压扁。和一个晚场比赛的对手几乎抢尽了风头,与承诺,使之成为speedrunners喜爱的独特能力。
有了这样一个广泛的新鲜的幌子,你可能会认为马里奥会被破坏。不是这样 即使让Cappy离开了这个方程式,我们的英雄已经配备了他迄今为止最广泛的动作。三重跳回来,连同旧的喜欢,像侧面的翻筋斗和倒车。在地磅之后立即跳起来,你会获得额外的高度; 卷起来,你可以鼓快乐,移动更快,发出火花飞行,当你弹跳。再次,下坡冲刺可能会比滚动更有趣:当你加速沙丘王国的美丽的砖红沙丘,你会看到马里奥的腿走到十几个,他的手臂宽广的欢乐,一张照片高兴的气势 介绍Cappy,你还有更多的选择:握住扔按钮,他会旋转到位,让马里奥跑起来,反弹出来,这只是一个初学者。在新唐市摩天大楼的顶端,我们间谍屋顶,我们还没有访问,并有机会,我们可能会达到它。我们从远处跳起来,在我们之前扔杯便,在开始潜水之前,马里奥离开了他的朋友,再次潜水一下就可以清除外壳。肯定有一条更简单的路线。一个更令人振奋的一个?不太可能。
说说马里奥从来没有感觉到更好的拇指是诱人的; 他肯定从来没有在手掌中感觉更好。将电力电缆作为电火花产生一个反馈的嗡嗡声,同时您可以在俯瞰一对浮动双筒望远镜内的舞台时扭转相机感觉到温柔的机械点击。潜入海滨王国的碳酸海洋,会产生如此令人信服的冒泡感,您将无法抵抗爬山,所以您可以再次下沉,再次感受到这一点。这样的优点是可以单独玩Joy Joy,便携式模式是一种妥协 - 而这并不是电视感觉像奥德赛自然之家的唯一原因。任天堂的Koichi Hayashida曾经否认了3DS的银河系的概念,他说马里奥不仅仅是屏幕上的斑点,虽然我们在更强大的硬件上,但有时在手持模式下,微妙的细节会丢失,或远距离的目标变得难以制造,而不用把鼻子压在显示屏上。
奥德赛组合的幻想元素和现实的细节 - 它的管道令人信服地磨损,其真实风化的砖砌 - 需要一些习惯。但是,这些世界如此慷慨地被分散注意力,过了一会儿,你几乎没有注意到不一致。游戏主要收藏的月亮,都散布在他们的身上。一些是可见的,但不容易达到; 其他人很快就从发光的藏身之地出土; 大多数人要付出更多的努力赚钱。一系列特定于阶段的任务提供了更传统的结构化进程,但是否则您可以自由选择许多剩余的活动,以获得继续前进的权利。
并不是所有的活动都是平等的,但是你很少有一个辉煌的新想法,或者是一个聪明的扭曲,而旧的--Cappy坐在他们大多数的核心,让任天堂重新创造了一大群。捕捉Goomba,你可以跳跃到别人身上,形成一个塔,堆叠起来,到达浮游月亮,甚至打动潜在的伴侣。锤子兄弟加入了午餐王国的美食主题,摆放着煎锅,摆放在岩壁上。连锁筷子在一个阶段成为破坏球,在另一个阶段成为台球,因为你排队了一炮,完成了数百个短小的挑战之一。而捕获力量是马里奥最优秀的老板战斗背后的驱动力,Oddjob-esque帽子攻击补充了中期战斗转型。
如果开放作为Bowser飞艇上的螺旋桨破碎了马里奥的帽子,建议任天堂会安抚一下几只神圣的牛,这个奥德赛不会忘记马里奥来自哪里。事实上,它经常感觉像是庆祝他的历史。它的怀旧倾向在频繁的复古风格的2D部分中是最明显的:进入管道,马里奥可能以8bit的形式出现在墙上甚至嵌入海底,水随着Cheep Cheeps摆动而轻轻地横过屏幕。这些序列中的一些采用令人眼花缭乱的空间技巧; 其他人只是从壮观的演讲中受益 - 一个纪念地铁王国起源的夜间节日既是对马里奥早期的露面敬意,也是一个提醒他自己到现在多远的地方。晚会也在后期继续进行。奥德赛已经感觉到马里奥64的精神继承人,我们从来没有得到过,在惊险的最后一次抛出之前,在高潮之前暗示着一些皮肤上的挑逗,使得连接更加明确。
虽然该游戏的开创性工作部分地通知了N64的其他时代的定义经典的发展,但塞尔达团队回报了青睐。正如我们已经注意到的,在超级马里奥奥德赛,很多狂野的呼吸,从机会到高处的潜在目的地,到舞台的主题宣布之前,配乐经常让你适应环境的相对安静。但最为显而易见的是,它的环境吸引着你自然的好奇心,视线和声音,使你远离现在的道路,而且其巨大的转移量。虽然它的世界更加紧凑,它真的确实获得了荷马的头衔:链接可能有更多的Korok种子找到比马里奥有月亮,但不是很多。而这两个游戏,超越了他们共同的作用,让开关脱颖而出,有一些共同之处。像BOTW一样,奥德赛是一个长期运行的系列的新进入,它的年龄与灵巧的发明相一致,以一个既定的配方冒着巨大的风险,让所有的人都很慷慨。那么马里奥可能会有一点点恐惧呢?这惊人的冒险证明了他只有一件事。
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posted by wap, platform: iPhone
等一下等一下yi
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nbnb!
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额……想了想还是去订一张吧……
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日亚实体版打折,数字版不打折,这不科学!!
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发表于 2017-10-13 12:44
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posted by wap, platform: iPhone
谷歌翻译喷了
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傲笑乾坤
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发表于 2017-10-13 16:00
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等月底收货了,虽然预定了,但估计也不能当天玩上
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ro4074
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发表于 2017-10-13 16:20
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这回不能买数字版当冤大头了,虽然实体版肯定不能第一时间玩到,但我马兔还没打完。
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第六季
禁止访问
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发表于 2017-10-13 16:50
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不知道能不能有荒吹那样好玩
能不能把爬山的梗顺利换成爬楼
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