» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


 62 12345
发新话题
打印

[其他] 索尼和ab在cod上的合作效果立竿见影

引用:
原帖由 yfl2 于 2015-11-13 21:14 发表

没错,所以我是和两版本aw相比的,x1相对去年,失去了帧数优势,反而落后,分辨率差距也拉大了
所以这和是否合作毫无关系
因为差距最大的CODG是X1版DLC限时独占

另外AW的X1版是1360*1080动态,差距更大


TOP

引用:
原帖由 KoeiSangokushi 于 2015-11-13 21:16 发表

所以这和是否合作毫无关系
因为差距最大的CODG是X1版DLC限时独占

另外AW的X1版是1360*1080动态,差距更大
ghost是ab在x1上没有开发经验的结果,和微软合作的第二作就缩小了差距,这次换了合作对象后出现了反转
另外,都以sp来说,x1的aw是1920*1080~1360*1080对1920*1080,这次是1600*900~1200*900对1920*1080~1360x1080,而且
PS4 ranges between 1360x1080 to 1920x1080, although much of the time the engine manages to hit the desired native 1080p resolution for extended periods. During the opening firefight in the Provocation mission we see PS4 kick off at 1360x1080p before ramping back up to full 1080p a few moments later - the switch is often barely visible due to softening effect of the AA solution, although some blur across distant details is apparent.

Xbox One is a different story, targeting a baseline 1600x900 for gameplay, but after trawling through our captures it appears that the engine rarely - if ever - achieves this. Instead we're looking at a sustained 1280x900 resolution, even in less stressful gameplay scenes, with horizontal metrics dropping down to 1200x900 in more challenging scenarios - and the results are not impressive. Due to the heavy upscale, the Xbox One release possesses a consistent blurry appearance when the action really kicks in: fine details are frequently smudged over, while geometry edges appear rough and fuzzy. It's a substantial downgrade over last year's Advanced Warfare, where Sledgehammer stayed locked at a 1360x1080 resolution during the more demanding scenes.


顺便,原文对两者帧数差别评价是
Black Ops 3's campaign analysed on PS4 and Xbox One - there's the largest variance in frame-rate we've seen in a COD campaign since Black Ops 2 on Wii U.



TOP

 62 12345
发新话题
     
官方公众号及微博