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[新闻] 1080P的代价惨痛!巫师3 帧数对比 PS4 完败!

软软从来不看英文。PS3世代就是如此!:D


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posted by wap, platform: Nokia
引用:
原帖由 @llboy  于 2015-5-20 22:26 发表
喷了,原文说的那么清楚了。软软们还是能胡搅蛮缠。真是醉了。
你倒是指出原文哪里指出ps4的帧数性能更好?杠神自己把“结合ps4是运行在1080p的情况下”这句话吃了你是不是就以为自己找到救世主了?233。



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posted by wap, platform: Android
盒软都来了


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太棒了,低帧数感受更好!
本帖最近评分记录
  • wifi王道 激骚 +1 最骚 Rated by wap 2015-5-20 23:42

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引用:
原帖由 polobak 于 2015-5-20 22:53 发表
posted by wap, platform: Nokia
你倒是指出原文哪里指出ps4的帧数性能更好?杠神自己把“结合ps4是运行在1080p的情况下”这句话吃了你是不是就以为自己找到救世主了?233。
When it comes to performance, and factoring in the game's superior 1920x1080 output, Sony's hardware is a preference - but it's not the clear choice we had expected.

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引用:
原帖由 yfl2 于 2015-5-20 22:56 发表

When it comes to performance, and factoring in the game's superior 1920x1080 output, Sony's hardware is a preference - but it's not the clear choice we had expected.
你倒是翻译翻译

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引用:
原帖由 polobak 于 2015-5-20 22:53 发表
posted by wap, platform: Nokia
你倒是指出原文哪里指出ps4的帧数性能更好?杠神自己把“结合ps4是运行在1080p的情况下”这句话吃了你是不是就以为自己找到救世主了?233。
Llboy的英文水平吊打你这种不是问题

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引用:
原帖由 polobak 于 2015-5-20 22:59 发表

你倒是翻译翻译
Overall, the fact Xbox One tends to holds a higher frame-rate is misleading in terms of the quality of the end experience; a capped 30fps is by far the preferred option in this case and we still hope to see it implemented in a future update. The PS4 release has the right tactic, but it lets itself down by being unable to stream in world geometry or render effects at a perfect 30fps to take advantage of this. The perceived effect is a judder to motion on both consoles, for cut-scenes and gameplay, though PS4 is capable of smoother passages of play at times.

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引用:
原帖由 yfl2 于 2015-5-20 23:06 发表

Overall, the fact Xbox One tends to holds a higher frame-rate is misleading in terms of the quality of the end experience; a capped 30fps is by far the preferred option in this case and we still hop ...
你又开始了,,,是不是又到了我说给出确切原文就一句话ps4帧数性能更好却连个屁都放不出就知道放几个烟雾弹,然后又恶人先告状说我胡搅蛮缠给出原文我装不知道的节奏呢?有意思没意思?你那点伎俩谁没领教过。

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引用:
原帖由 polobak 于 2015-5-20 23:11 发表

你又开始了,,,是不是又到了我说给出确切原文就一句话ps4帧数性能更好却连个屁都放不出就知道放几个烟雾弹,然后又恶人先告状说我胡搅蛮缠给出原文我装不知道的节奏呢?有意思没意思?你那点伎俩谁没领教过。
我原话是帧数performance,也就是原文的意思,ps4版锁30帧,所以从数字来看比x1低,但实际更平滑些,所以“表现"更好,也就是The perceived effect is a judder to motion on both consoles, for cut-scenes and gameplay, though PS4 is capable of smoother passages of play at times

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引用:
原帖由 yfl2 于 2015-5-20 23:13 发表

我原话是帧数performance,也就是原文的意思,ps4版锁30帧,所以从数字来看比x1低,但实际更平滑些,所以“表现"更好,也就是The perceived effect is a judder to motion on both consoles, for cut-scenes and g ...
这话明明是在说两个平台都不怎么样。连原文也只是虚心得说结合ps4是1080p,稍微得倾向ps4平台,到你这里就变成ps4帧数表现更好了。

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引用:
原帖由 polobak 于 2015-5-20 23:23 发表

这话明明是在说两个平台都不怎么样。连原文也只是虚心得说结合ps4是1080p,稍微得倾向ps4平台,到你这里就变成ps4帧数表现更好了。
是啊,这是我的理解,两个平台都卡顿,但ps4在一些情况下更流畅,你说我该怎么理解?
当然你可以不这么想

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posted by wap, platform: Android
发售第一天的晚上,我只能想象有工夫在这贴里面比比的都是没买游戏的,辛苦你们了

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要我选我选1080p
因为我电视机物理分辨率就这个,必须要点对点

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posted by wap, platform: iPhone
引用:
原帖由 @yfl2  于 2015-5-20 23:13 发表
我原话是帧数performance,也就是原文的意思,ps4版锁30帧,所以从数字来看比x1低,但实际更平滑些,所以“表现"更好,也就是The perceived effect is a judder to motion on both consoles, for cutscenes and gameplay, though PS4 is capable of smoother passages of play at times
原文说preferable的是结合分辨率的overall performance
而不是帧数performance
帧数上确实没直接比较

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