» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

[新闻] Guerrilla Games 承认 KZSF 多人模式非原生1080P?

http://www.eurogamer.net/articles/2014-03-06-killzone-shadow-fall-dev-to-be-more-precise-about-resolution-in-future

Guerrilla Games has promised to be more precise when discussing the resolution of its games in the future after it was accused of misleading customers over the technical performance of PlayStation 4 exclusive Killzone Shadow Fall.
In an article titled "In Theory: 1080p30 vs 720p60 - could next-gen let us choose?", Digital Foundry explored the issue of trading pixels for frame-rate - and as part of that investigation revealed new information about Killzone Shadow Fall.
DF's Richard Leadbetter found that while in single-player mode the game runs at full 1080p, in multiplayer the game runs at 960x1080, utilising an innovative upscaling technique using previously calculated visual data.


Some players reacted angrily to the news, claiming they were misled by Guerrilla and Sony, which in the run up to Killzone's release had claimed it would run at a native 1080p resolution.


Now, the studio has published a new blog post, titled "Regarding Killzone Shadow Fall and 1080p", explaining what, exactly, was going on with the game.


"In both SP and MP, Killzone Shadow Fall outputs a full, unscaled 1080p image at up to 60fps," producer Poria Torkan said.


"Native is often used to indicate images that are not scaled; it is native by that definition.


"In multiplayer mode, however, we use a technique called 'temporal reprojection', which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.


"Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in Killzone Shadow Fall goes further and reconstructs half of the pixels from past frames.


"We recognise the community's degree of investment on this matter, and that the conventional terminology used before may be too vague to effectively convey what's going on under the hood. As such we will do our best to be more precise with our language in the future."


TOP

posted by wap, platform: LG (F240L)

难道是792p?



TOP

隔行扫描最高


TOP

来来来,锁锁排队抽脸

TOP

引用:
原帖由 lukagumi 于 2014-3-10 13:45 发表
posted by wap, platform: LG (F240L)

难道是792p?
好像比792P还低

TOP

老图天天贴:

附件: 您所在的用户组无法下载或查看附件

TOP

引用:
原帖由 thinkerl 于 2014-3-10 14:03 发表
老图天天贴:

626385
好图

TOP

就这一个自打脸的文,在索索眼里可是螃蟹厂用来炫耀技术的文呢

TOP

posted by wap, platform: Galaxy Note III

卵饭报团取暖,众志成城

TOP

就是说拨号之子的多人900P赢了? 起码挽回了面子

TOP

引用:
原帖由 tripx 于 2014-3-10 16:40 发表
就是说拨号之子的多人900P赢了? 起码挽回了面子
这段时间给人喷的是网游泰坦

TOP

引用:
原帖由 tripx 于 2014-3-10 16:40 发表
就是说拨号之子的多人900P赢了? 起码挽回了面子
问题是ryse 是30fps,而kz单人1080p也是30fps

TOP

引用:
原帖由 west2046 于 2014-3-10 16:43 发表

这段时间给人喷的是网游泰坦
不是喷泰坦,泰坦的机能要求很友好,pc上660就全开 1080p 60fps了,和它的画质很相配
是x1性能残疾的问题

TOP

posted by wap, platform: 小米 (MI 1S)
引用:
原帖由 @tdkgtm2014  于 2014-3-10 16:44 发表
不是喷泰坦,泰坦的机能要求很友好,pc上660就全开 1080p 60fps了,和它的画质很相配
是x1性能残疾的问题
WIIU属于什么?

TOP

引用:
原帖由 KoeiSangokushi 于 2014-3-10 16:57 发表
posted by wap, platform: 小米 (MI 1S)

WIIU属于什么?
wiiu又没有泰坦
由于x1机能太烂,导致泰坦的x1版成了笑话

TOP

发新话题
     
官方公众号及微博