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» HALO5 一些最新消息!
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HALO5 一些最新消息!
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发表于 2013-11-29 09:40
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http://www.vg247.com/2013/11/28/ ... alancing-next-time/
Halo 5 hasn’t been formally announced yet, but 343 Industries’ design director Brad Welch has engaged fans in a Twitter discussion about where he felt things went wrong, and how the next game will look to address concerns.
It started with this tweet, which was spotted by OXM:
Halo MP is a challenging beast. Part of my love for it is the Quake arena tradition. We didn't service this so well in Halo 4.
— Brad Welch (@bradford_welch) November 28, 2013
It was then followed by some discussion concerning balancing, progression models and design:
@xBrutaIity Very fair point. I actually designed that system and feel bad that it tapped out. Major surgery pulled me out of H4 a bit early.
— Brad Welch (@bradford_welch) November 28, 2013
@xBrutaIity There was a few moving parts there that caused that, but we've fed all the stuff we didn't think went well into future plans.
— Brad Welch (@bradford_welch) November 28, 2013
@GrizzNKev @Tashi0106 @Mudkip_Effect So visible skill is what you want, right? Tell me what your favorite skill ranking system in any game!
— Brad Welch (@bradford_welch) November 28, 2013
@GrizzNKev @joshua_menke Gotcha, Kev. Same basic feedback we hear a lot from H4.
— Brad Welch (@bradford_welch) November 28, 2013
@GrizzNKev @joshua_menke Right, Franklin and I talked about this a lot on Halo 4 (cut for time) and we talk about it a lot for future stuff.
— Brad Welch (@bradford_welch) November 28, 2013
He also apologised for the balancing in Halo 4′s DLC maps:
@SaUcEySOARS Not great, yeah. We have to plan DLC early, so ultimately I didn’t balance internal, external & DLC maps well enough.
— Brad Welch (@bradford_welch) November 28, 2013
@SaUcEySOARS I don’t want to pass it off. Plenty of decisions are on me. Big games are tough. We’ll improve next time.
— Brad Welch (@bradford_welch) November 28, 2013
He was then asked if the pressures of ship dates caught 343 off guard:
@Zeouterlimits Sure. That’s almost every game ever. We had to build a team, learn 10+ years of tribal engine knowledge and make a new game.
— Brad Welch (@bradford_welch) November 28, 2013
Finally, a teaser:
@xBrutaIity Going to make whatever future 60fps, dedi server Halo we may make as awesome as possible to as many fans as possible.
— Brad Welch (@bradford_welch) November 28, 2013
What do you make of the above? Do you feel that 343 will learn from Halo 4 and make the fifth game based on the community’s feedback? Let us know what you think below.
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发表于 2013-11-29 10:44
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posted by wap, platform: Nokia (Lumia 920)
独立服务器 60帧估计会缩一些
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发表于 2013-11-29 12:27
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出了就买x1
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