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[业评] Digital Foundry 出面认错,承认把X1画面搞的很锐利

A Digital Foundry employee went on NeoGAF to explain what went wrong with their PS4/Xbox One Battlefield 4 visuals comparison:

Here's what the persons said:

"The issue here is simple; Tom had a limited amount of time to capture this stuff and was not able to do so in a normal environment. If mistakes were made normally, it would be easy to go back and correct, but with the way this worked, it wasn't really possible.

Why so different? DF uses their own hardware for capturing while DICE were handing out Elgato boxes to everyone else. The DF hardware is actually much more capable but it works differently and, without the experience of working with these new consoles, I can see a situation where settings were dialed in wrong.

JackFrags used what DICE provided and probably didn't even attempt to change any settings which, in this case, turned out to be for the best."


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所以说X1版画面在后期制作时还是动了手脚了。



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那拿IGN囉
左還是右啊


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按今天这尿性,x1应该是左边吧 ?

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色调正常时再对比一下贴图
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引用:
原帖由 你老闆 于 2013-10-29 23:17 发表
那拿IGN囉
左還是右啊
看不出什么区别。。

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好眼睛
引用:
原帖由 天下围攻 于 2013-10-29 23:33 发表


看不出什么区别。。

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5楼的图看还是PS4版更好啊,X1版明显曝光过度丢失细节,左面地上的石头最明显,白乎乎的没有细节,PS4版就好一点

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引用:
原帖由 yii 于 2013-10-29 23:48 发表
好眼睛
对比度高点的应该是X1版,狗牙也明显一点

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DF也有临时工啊:D

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Redmond给钱给到位了。。。

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posted by wap, platform: iPhone

其实差不多就分辨率区别而已。dice下面要做的还是优化针率

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美国陈永洲招了


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我记得lz好像是英盲啊,而且连阿拉伯数字都看不懂的

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