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[电脑] ubi:amd的鸡血地幔api是把双面刃;nv:嘿嘿嘿。。。说的是哟!

http://www.worldsfactory.net/201 ... -double-edged-sword
On one hand, we are very excited by the Mantle API.  Since we are used to low-level API because of our work on consoles, it is not something that we are afraid of.  We are confident that we could use it to deliver significant performance boost to our games.
On the other hand, we are a little bit wary about it, because it would mean another renderer to maintain.  The more renderers we have, the more we have to split our time between each of them, the less time we have to improve the visual look and performance of our game. So, it’s really a double-edged sword: we will have to analyse the pros and cons before taking a decision.
ubi:偶们也是做主机游戏的,知道底层api能在pc上用的消息当然好好好当然好!!
不过啊,可惜偶们那人力物力有限地,有这精力不如投入到游戏画面上???
哎哟。。这也是很为难地啊。。。为地幔优不优化支持不支持这个还是得权衡啊。。(虽然这api和主机上的很接近)

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NVIDIA does $5 million deal with Ubisoft
http://www.guru3d.com/news_story ... l_with_ubisoft.html

[ 本帖最后由 倍舒爽 于 2013-10-18 03:40 编辑 ]


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ubi?
IDC



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