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[新闻] 软饭们的宽带准备好了吗? Forza 5制作人: 弗利萨的云功能效果取决于玩家们的网络速度

http://www.pocket-lint.com/news/ ... -5-s-dan-greenawalt

Xbox One cloud computing features limited by users' broadband speeds, says Forza 5's Dan Greenawalt
引用:
Microsoft has been extolling the benefits of cloud usage as a significant advantage for the Xbox One over its main rival in the next-generation console war. The PS4 is claimed to be a more-powerful machine, but the Xbox One has Microsoft's cloud servers to draw on to enhance the amount of data that can be worked on But while the potential of the system is huge, the reality at present is that its use will be limited by the fact that owners of the new console might not be able to download that extra data fast enough.

Speaking at Gamescom in Cologne, Germany, Dan Greenawalt, creative director at Turn 10 Studios, the development house behind Forza Motorsport 5, said that the cloud servers are a great resource to have at his company's disposal, but it can't currently be used to enhance real-time gameplay or graphics.

"We're using the cloud for exactly what the cloud is great for, which is asynchronous number crunching," he told Pocket-lint and other select games industry outlets. "It is going to be very difficult to use the cloud with current bandwidth around the world as something that I can just synchronously update every frame, just always updating, because that needs to count on the fact that, one, you need to be connected, and two, you need a really really good pipe coming out of the back of the box."

Read: Forza Motorsport 5 preview and screens

Turn 10's approach, Greenawalt explained, is to use the cloud servers for its new Drivatar feature; virtual racing profiles that learn real gamers' abilities, skills and techniques and are then fed to other players' games to give computer opponents an all-new dimension. Without the cloud, these profiles would not be possible. They take a lot of processing to devise and update, but not a lot of bandwidth to move back and forth between consoles.

"Here's what the cloud's great at; how about I throw data at it once in a while - let's call it at the end of every race, maybe even every second - and throw a lot of data up there. I just trickle it up there. And these servers are just crunching away at supercomputer rates, all of this data. It's exactly what Bing does, it's a lot of data," he said.

"I can't do that in a box, you have got to do that in the servers. But it doesn't have to be done every split second. It just sits up there, and it crunches and crunches and then trickles back down to where the box is. That's what we do with Drivatars."

That depends on being connected, of course, which has become a bone of contention for some in the build up to the launch of the Xbox One. But the Turn 10 boss reiterated that you don't need an internet connection to play Forza 5, you just won't get Drivatar features.

"If you're not connected, you don't get the benefits. But the nice thing is that even if you only connect intermittently, you do get it. When you connect up, it's going to trickle down the data."

Forza Motorsport 5 is a launch title for Xbox One. It is expected to be available in November.
PS: PS4 Gaikai PS3速度若不理想,可用PS3实机来解决


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20兆带宽,加入服务器在魔都,那就完全OK了



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不要忽视方滨兴!


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引用:
原帖由 片翼妖精 于 2013-8-28 11:09 发表
不要忽视方滨兴!
校长不是死了么?

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以后数毛的时候是不是还得明确的标示出以下网络1的画面 以下是网络2的画面:D

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太长不看。。
这个是云ai吧??

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posted by wap, platform: iPhone
引用:
原帖由 @倍舒爽  于 2013-8-28 11:52 发表
太长不看。。
这个是云ai吧??
文章里有
said that the cloud servers are a great resource to have at his company\'s disposal, but it can\'t currently be used to enhance real-time gameplay or graphics.

貌似现在只能用于AI,不能用于增强画质

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posted by wap, platform: SonyEricsson (Xperia P)

反正软青可以放外国云游戏视频战

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PSN那渣连战的资格都没

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posted by wap, platform: iOS

很好奇微软既然强调云计算和数字化发行,为什么不学学谷歌亚马逊自建高速光纤网络,几个巨头一起搞,刺激传统运营商,妥妥的能全面加速现有宽带环境啊。。。微软这方面还没天朝三巨头有激情

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4M宽带毫无压力,只玩单机游戏

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100MB準備好了
你們網絡又廢又貴是你們的事

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AI啊,不知道还会不会出现弯道堵道儿后AI车排队顶牛的滑稽效果。

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引用:
原帖由 GYNECOMASTiA 于 2013-8-28 12:02 发表
posted by wap, platform: iPhone

文章里有
said that the cloud servers are a great resource to have at his company\'s disposal, but it can\'t currently be used to enhance real-time gameplay or graphic ...
先用于处理AI是有原因的
在服务器多人联机中用云处理AI,只要服务器本身的运算能力足够,AI的延迟不会比真人玩家大,只会比真人玩家少

至于处理图像,DX11.2加入了方便云处理的标准,X1也支持,但是目前而言,厂商还不适应这种开发模式,短期内看不到

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这话说得也太滑头了吧?:D

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