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[新闻] 索尼在gdc发布会上透出更多ps4细节。。

和720一样,所谓必须在线都是记者老乱吹,什么叫必须在线?莫非不在线就自爆了么???
但是更多在线时间意味着能享用更多实用的功能。。

Summary:
PS4's friend list is being expanded
Play Remote Play on Vita through home network or Internet
No support needed from devs for Remote Play besides Vita controller configuration
No support needed from devs for any streaming/uploading of videos
Controllers charge when off
Controller buttons are digital not analog(这有什么意思?能省钱?)
Controller keeps copy of user profile
Games are downloaded in chunks
Buy games/download demos from Playstation app on Android/iOS, immediately starts downloading on PS4
PS4 Eye can switch split-screen depending on where each player is sitting
Dedicated port for Camera, not using USB(怕盗用去其他用途?短视!!)
Display true name on profile is optional, will be enabled if profile is imported from a social network, can then be turned off
Platform is 64-bit x86. Dev environment is Win7 64-bit VS2010, LLVM/Clang with C++11 support
new UI Looks a little AppleTV Netflix app with social integration crossed with flipboard
The PS4 will show the player's network at boot by default.
UI is meant to give you at a glance info without loading the game, new DLC, what friends are saying
Touchpad resolution is 1920 x 900(真的就是个鼠标??)

[ 本帖最后由 倍舒爽 于 2013-3-28 09:30 编辑 ]


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System
Sony is targeting PlayStation 4 to be the “central device in the living room,” and are building the system around core gamers, its “primary audience.”
There are five core principles to PlayStation 4: “Simple, Immediate, Social, Integrated, and Personalized.”
[Note: I have no idea what I'm writing for this next section.]
The PlayStation 4 CPU boasts a 64-bit x86 architecture, low power consumption, low heat, 8 cores, 8 hardware threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache, PlayStation Shader Language, and features DirectX 11 and OpenGL 4.0 support.
The GPU will offer tessellation to add “geometric detail to smooth edges or create more organic shapes.”
The system’s RAM is 8GB 256 bit GDDR5, a high-end graphics memory only found on PC graphics cards.
The PlayStation 4 developer environment is Windows 7 64-bit (our source wrote “Windows 7-bit,” but we take it that’s what he meant) with tools fully integrated into Visual Studio 2010 and 2012. Developers, Sony says you’ll be able to “debug your PS4 code as you would your PC code.”
Every PlayStation 4 will be equipped with a large hard-drive.

DualShock 4
As previously announced, the Start and Select buttons on the DualShock 4 have been replaced with a single “Options” button, and a new button called “Share” has been added.
According to Sony, the PlayStation 4 controller buttons are going back to digital over analog because no one used them on PlayStation 3.
The L2 and R2 buttons on the DualShock 4 have been given a curved bottom. That means no more accidental fast-forwarding while watching Netflix.
The touchpad on the controller will have a resolution of 1920×900, and will click when pushed down.
The light bar on the back of the controller can act as indicators for different players. Player one would be blue, two red, three green, and four pink, just like the PlayStation symbol colors. It could also indicate things in-game, like when your health bar is low.
Unlike the DualShock 3 and PlayStation 3, you’ll be able to charge the PlayStation 4 controller when the system is not turned on.

PlayStation 4 Eye
The PlayStation 4 Eye camera will “enhance the PS4 user experience” with high-sensitivity dual color cameras at 1280×800 resolution, 12 bits per pixel, and 60Hz.
PlayStation 4 will have a dedicated port for the camera, which is an exclusive Sony-developed connector. That means you won’t be able to plug it into your PC.
Suggested uses for the camera include walkthrough videos, killcam taunting, system login, and speech recognition. Or, the camera can see each player’s controller, and move split-screens according to each person’s location in the room.

User Interface
In 2004, there was the XMB (PSP, PS3), in 2011, the LiveArea (PS Vita), and with PlayStation 4, a new user interface based on the five principles mentioned earlier.
The interface is meant to give players a glance of information without having to load a game. You’ll be able to see what new add-ons are out, what friends are saying about said game, etc.

PlayStation Network
Every PlayStation Network user on PlayStation 4 will have two identities: their real name and picture, and their PlayStation Network ID and avatar. The player can toggle whether others see their real name. If imported through Facebook, your real name will automatically show. But that, too, can be modified.
Additionally, PlayStation 4 will have an increased friends capacity.

Social Gaming
A mock-up of how PlayStation 4 can integrate social gaming was shown. For example, with games that have choices (imagine Mass Effect or Heavy Rain), it’s possible you might see what choices your friends who’ve played the game have made. Developers will be able to set chapter markers in PlayStation 4 games for reference when using such Share options.
As far as PlayStation 4′s streaming and sharing features go, they require no additional work from developers. The hardware will handle it automatically.

Remote Play
With remote play, PlayStation 4 games can be played on a PS Vita screen. The screens are mirrored on both systems at the same time. As with streaming and sharing, this is something handled by the hardware, not the developers, and can be booted at any time with no special mode required.

PlayStation App
Through the PlayStation mobile app, PlayStation Network users will be able to login, buy PlayStation 4 games, and have their systems begin downloading at home.



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posted by wap, platform: GALAXY S III

谁给翻译下⊙﹏⊙


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Controller buttons are digital not analog(手柄的按键模式都是数码式,而非模拟式),具体不知怎么解释,以前玩老生化时切换下模式后一个能十字键直接全方位走动,另一种只能先转向。

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不少都是PS3可以实现,而且理应实现的功能,powered usb这种设计slim上就应该有了,还dedicated plug,不就是怕拿走做CLeye么,真是一群傻逼

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引用:
原帖由 fantasy8310 于 2013-3-28 01:48 发表
Controller buttons are digital not analog(手柄的按键模式都是数码式,而非模拟式),具体不知怎么解释,以前玩老生化时切换下模式后一个能十字键直接全方位走动,另一种只能先转向。
压感吧

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引用:
原帖由 fantasy8310 于 2013-3-28 09:48 发表
Controller buttons are digital not analog(手柄的按键模式都是数码式,而非模拟式),具体不知怎么解释,以前玩老生化时切换下模式后一个能十字键直接全方位走动,另一种只能先转向。
不是遥杆,是从ps2开始的所谓256级按键,因为太少游戏应用得到。。
现在转成ps1那种数字式的了。。

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快点来吧

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说起来PS2时代有些游戏是有力道感应的,PS3上好像没

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最典型的应用就是MGS2,原装手柄可以 “放下枪”,垃圾组装不行

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现在很能理解为什么PS3出来那么久还有那么多人买PS2玩了
PS3现在已经出或者没出的想玩的还有太多太多了,PS4出了后买是肯定要买的
但主要还是玩PS3吧

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引用:
原帖由 liangjiami 于 2013-3-28 10:06 发表
说起来PS2时代有些游戏是有力道感应的,PS3上好像没
MGS4,接近敌人,轻按R1是勒颈,重按是摔晕。

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posted by wap, platform: iPhone
引用:
原帖由 @Nowe  于 2013-3-28 10:28 发表
MGS4,接近敌人,轻按R1是勒颈,重按是摔晕。
这个动作需要几级?

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引用:
原帖由 舟13 于 2013-3-28 10:36 发表
posted by wap, platform: iPhone

这个动作需要几级?
说是256级,但在游戏里就只有轻按重按两种区别而已。

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黄牌空战里,根据按键力度大小,决定地图大小,很舒服。

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