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[新闻] WIIU采用独立的DISK规格不对应DVD和BD

引用:
原帖由 262674 于 2012-2-4 13:01 发表

你继续胡言乱语吧

HD DVD就是直接采用DVD生产线改制的
有屁用
改造来的还是hddvd生产线,又不是dvd生产线好直接用


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引用:
原帖由 csimd 于 2012-2-4 12:50 发表

要是wiiu用的是dvd,那你说的可能还有点用
猴子喷火。


杠哥,这个问题,不用和他们战了。你要证明wiiu是BD。他们要证明wiiu是BD变种,变种不算BD!!!!

BD变种是不是BD是不是变种是不是BD是不是变种是不是BD是不是变种是不是BD是不是变种是不是BD是不是变种是不是BD..............................................



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wiiu要用BD并无任何阻碍,BD也不是某索一家的东西。人家任天堂和松下彼此都是老客户,有什么必要绕个大圈子?

人家现在既然公布是和BD不同格式的光碟系统,那至少已经说明人家没想要往BD这个地方发展,干吗非要跟BD扯到一起去?

如果那东西用不顺手,大不了再用回BD也就是了。跟你某索也没一毛钱关系,某索又不是垄断BD技术了。瞎兴奋个啥劲儿啊?


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引用:
原帖由 安琪拉之歌 于 2012-2-4 13:05 发表


猴子喷火。


杠哥,这个问题,不用和他们战了。你要证明wiiu是BD。他们要证明wiiu是BD变种,变种不算BD!!!!

BD变种是不是BD是不是变种是不是BD是不是变种是不是BD是不是变种是不是BD是不是变种是不是 ...
因为他们不知道,其实wii和gc用的都是dvd变种,任天堂也从来都没说过这是dvd

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引用:
原帖由 csimd 于 2012-2-4 13:04 发表

有屁用
改造来的还是hddvd生产线,又不是dvd生产线好直接用
改造比重置成本高?

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貌似wii用的就是dvd吧,怎么变种了?

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任天堂のゲーム機としては初めて、標準ソフトウェア供給媒体として光ディスクを採用した。使用しているのは任天堂と松下電器産業(現:パナソニック)が共同開発した、DVDを基にした独自のメディアで、ディスクの直径は8センチメートル、また、CAV方式とすることで高速なデータ読み込みを実現している。普及している一般的な規格と違えることで違法コピーを作りにくくするという海賊版対策もあった。

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引用:
原帖由 262674 于 2012-2-4 13:54 发表
貌似wii用的就是dvd吧,怎么变种了?
任天堂宣称是特制光碟,实际是dvd

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特制=变种?

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引用:
原帖由 262674 于 2012-2-4 16:11 发表
特制=变种?
总之和wiiu一样,怎么叫是任天堂自由

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在国外站点发现了点内容(真实,非传闻),就不另开一贴了。

如果Wii U光碟使用的是这项技术,那么与BD、HDDVD与DVD等相比完全是全新的存储技术,不存在“变种"一说。

假设这项技术是08年开始投资开发的,那么很有可能会被应用在 Wii U上。

技术的任天堂?:D

任天堂与InPhase合作开发全息存储 (holographic storage)

原文链接:http://www.eweek.com/c/a/Data-St ... olographic-Storage/

相关美国专利:http://www.google.com/patents?id ... intendo&f=false

Nintendo Reviving Holographic Storage
By: Chris Preimesberger
2008-07-31

Nintendo, the Japanese maker of the market-leading Wii videogame console, co-signed for a patent on holographic storage and may be gearing up for development of this high-capacity storage concept. Nintendo signed the patent with Inphase Technologies, but bringing holographic storage to market won't be easy.

Nintendo, one of the world's top three videogame console and handheld device makers, apparently is preparing to invest some big money into developing holographic storage.

A patent for holographic storage was recently co-signed by the Japanese entertainment hardware and software company, which is a clear indication that the console manufacturer is investigating new methods of data storage for future projects.

Holographic storage is a sector of the solid-state disk market with interesting potential. But development appears to have come to a plateau, since only a couple of companies have been working on trying to bring it to market.

Inphase Technologies is by far the largest single developer of holographic storage, but it has recently suffered some setbacks and had been laying off staff, according to industry insiders.

Inphase and Nintendo filed jointly for the patent in March 2007. The patent describes the use of "miniature flexure-based scanners for angle multiplexing" as the key component in developing holographic storage. The patent was issued in February by the U.S. Patent Office.

Inphase, a Bell Labs spinoff, says on its Web site that it has the goal of becoming "the first company to bring holographic data storage technology to market."

"When you look at a holograph, you see an image. When you look at it from a different angle, you see a different image," Dean Klein, vice president of memory system development at Micron Technology, told me.

Micron is a long-time maker of NOR and NAND flash memory and has done quite a bit of research into the viability of holographic storage.

"Likewise, there is a material that has the ability to store multiple images that are accessed by looking at it from a different point of view. You have a crystal of this magic material, usually called Lithium niobate. Different regions on that three-dimensional crystal store images; you access them by a laser scanner," Klein said. "It's not a simple process. The magic is in the material."

"They're [Inphase] asking an awful lot of a material that has not been well-developed. I suspect they're having a lot of trouble getting this to market," he said.

Nintendo's Wii home videogame console system has been No. 1 in the market since fall 2007, according to Vgchartz.com. Microsoft (Xbox 360) and Sony (PlayStation) are the followers in marketshare.

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补充一下,这项专利的发明者所属单位为InPhase Technologies (美国贝尔实验室的一个子公司),以及日本任天堂。

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引用:
原帖由 csimd 于 2012-2-4 16:18 发表

总之和wiiu一样,怎么叫是任天堂自由
又来套乱,变种是你说的,关老任啥事?

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引用:
原帖由 Mr.Nintendo 于 2012-2-4 16:44 发表
在国外站点发现了点内容(真实,非传闻),就不另开一贴了。

如果Wii U光碟使用的是这项技术,那么与BD、HDDVD与DVD等相比完全是全新的存储技术,不存在“变种"一说。

假设这项技术是08年开始投资开发的,那么很 ...
技术的人体堂

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233,储存技术没有大规模普及,先用到console上,成本...
就连ps3也没那么高端啊,ps3出来多少成本啊233

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