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改了又改5应该卖多少才算不丢索饭脸

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原帖由 lcc 于 2010-8-18 18:08 发表
话说改无可改3靠捆绑靠送的的终于到300W了、  还会出改4吗




















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80块买了张拆包fz3,玩了后觉得以后fz的代数编号要自动减一



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那么 说只能卖50万的软狗敢打赌么?


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肯定贡献一张港版 个人预测全球1200W

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港版限定版,一定要的

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肯定要收藏一张的游戏,,

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过千万应该有戏,想超越3代不可能。

以后赛车游戏最高销量都不会是GT系列了

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posted by wap, platform: Nokia (E71)

贡献一张,再拉动朋友们一起贡献几张

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1000万吧,不然真对不起那时间,太多年了也(对不起数不清了)

[ 本帖最后由 战甲威龙 于 2010-8-18 10:53 编辑 ]

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卖多少都对得起索饭的脸。必买的东西

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GamesCom – The Yamauchi Interview
http://www.gtplanet.net/gamescom-the-yamauchi-interview/


Hello all, from drizzly Cologne!

At this morning’s breakout session at the Radisson Hotel, Cologne we were told that all information and media given was subject to an embargo until 0900 GMT Thursday morning – which we, unlike other sites, intend to respect – we were left in somewhat of a no-man’s land. Andreas, Venari and I couldn’t really bring you any of the information we wanted to and yet, at the same time, we have to report something. This is, after all, what you’re paying us for.

What we can bring you is news that, yet again, the GT5 code has received a few tweaks and is another, more recent build than E3, there’s some good news on expected features, some better news on some potential fears and some great news on some unexpected (but by now, thanks to “other sites”, internet-wide) features. We’ll provide more the instant the embargo expires tomorrow. Kazunori seemed quite nervous beforehand – pacing the courtyard, cigarette in hand – but his nervousness was unfounded.

Luckily, after a quick play on the GamesCom show floor of the latest GT5 build (with new tracks and cars as exclusively revealed late yesterday), Andreas received an SMS from Sony’s Alex Armour – Kazunori Yamauchi would see us now…

As Andreas, Venari and I sat down with Yamauchi, we were asked to be brief – it was, after all, lunchtime after a stressful morning and we were feeling hunger-pangs too. We didn’t quite get all the questions out that we wanted and Kazunori didn’t want to be filmed during the interview, but we tried our best to interrogate while respecting his time constraints.

Can you tell us anything about PSN Trophies in GT5?

Kazunori looked a little confused at first. We’d put to him the rumour about multiple Platinum trophies which he dismissed as just that – rumour. He clarified that he really hadn’t thought about Trophies in GT5 but that they will be in. Our considered opinion is that GT has been doing “trophies” since 1997 and it’s more likely than not that the Trophies system will be grafted onto the existing trophy aspects of the game.

Will GT5 feature LAN mode/multiple monitor support?

“Probably” was the reply. At this point, there are still aspects of the game that the 140-man strong team are still refining. My understanding of Kazunori’s precise words were more probably-likely than probably-possibly.

We’ve seen changing light and, recently, weather. Will this be available on all tracks?

“Not on all tracks, but some.”. We’d imagine that tracks with 24 hour races are more likely to see diurnal cycles, but whether you can race the ‘Ring in snow… at this point it is still up in the air.

With GT5, how close are you to your goal of “The Real Driving Simulator”?

“90%” was the instant answer. “Well, 85-90%”.

Are there any features missing from GT5 that you’d like to have included?

Kazunori said “Yes”, without hesistation. “But there’s still time to work on things!”

Would this include a livery editor?

“Probably not for GT5, though it’s certainly on our list of things to work on…”.

Previously we’ve seen you say things about weather, lighting, skidmarks, that you’d add them if you felt they added to gameplay. How much is this the case, compared to community pressure (from sites like GTPlanet) to add things?

“It’s probably evenly balanced”, said Kazunori. We’d interpret this as a borderline tacit admission that our forums – and many other sites – form research for PD, especially with regards to features. We have, after all, seen a recent addition of real-time skidmarks and reverse lights in the latest demo builds, now that there is the software and hardware to achieve it.

At this point we were asked if we could wrap it up quickly – we were originally told 3-4 minutes and we were already near ten. So the last question was the question I’d decided (hey, executive decision!) was the very best “alternate” question we’d received.

Given the time, money, space and resources, which fantasy Gran Turismo track would you create in the real world?

Kazunori was visibly awed by this question and spent nearly a minute thinking of an answer. “Deep Forest”, he said. I countered with “Trial Mountain?”. His next answer was complex – the team haven’t revealed anywhere near all of the tracks yet and there may be a fantasy GT5 track which exceeds Deep Forest in his estimations, and Trial Mountain in mine.

Kazunori continued, “A construction company in Japan [Maede] investigated the possibility of building Grand Valley. They wrote a book about it!”. We weren’t able to get an accurate title from Kazunori or Translator-san – it didn’t seem to translate well, but “Fantasy Business Scheme” was the final answer. If you know of this book, please let us know!

And that was that – the first meeting between the world’s largest Gran Turismo site and the game’s creator, courtesy of Alex Armour at Sony, Darin Gangi at InsideSimRacing, Andreas Nie (our co-conspirator) and Jordan.

As ever, we’ll let Translator-san have the last word:

“We need your name!”

“No you don’t. Translator-san will do just fine…”

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引用:
原帖由 west2046 于 2010-8-18 19:51 发表







http://ecx.images-amazon.co ...
这么多种同捆版,难怪过500万。

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posted by wap

Halo系列是伟大的游戏,超喜欢,收了全系列正版。Reach必入。
GT系列是伟大的游戏,本人赛车水平一般,也只收了4的正版。但基本的辨别能力还是有的,这是一款真正精雕细琢的伟大之作,开发者的专业和严谨非常值得尊敬。
而楼上有些扭曲到疯狂的傻逼,居然无耻到想通过"Halo卖得多"来得到"GT必然卖不掉,是垃圾"这样的结论,这种傻逼的存在,就是对这两个神作的玷污。不由得让人感叹,人居然能贱到这个程度。油炸松鼠,说的就是你。

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posted by wap

800到1100

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肯定能上千万,而且能带动PS3海啸。

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