» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

[新闻] 晕哦,df爆料alan wake游戏容量小于2.5G

digitalfoundry blog Alan Wake game data less than 2.5GB
May 10th, 2010

Remedy's Alan Wake features just 2.41GB of actual game data for all six of its in-game episodes.

Examination of the XDVDFS partition of the shipping retail disc shows that an additional 3.74GB is allocated on top of that for the range of full-motion video sequences that pepper the game - a fact made all the more remarkable owing to the inclusion of audio support for a mammoth seven different languages. The combined total brings Alan Wake to 6.15GB for the final shipping product.

Bearing in mind that the game takes between 10 and 16 hours to complete, 2.41GB of data is a remarkable achievement. Playing through the survival-horror psychological shooter, only the appearance of the occasional low-resolution environment texture gives any kind of clue of the levels of compression that Remedy has achieved.

Alan Wake's disc structure has 'data' and 'video' folders and not much else - here's the breakdown via the trusty Windows 7 file explorer.

So, how did they do that? Probably the most crucial factor to point out is that Alan Wake is set in a single locale: Bright Falls. Looking at the way the disc is structured, episode one seems to get over half of the data allocation while the additional episodes appear to be "bolt-ons" that are much, much smaller.

Factoring that in, along with the fact that Alan Wake originally began life as an open-world style of game (typically highly compressed for fast on-the-fly data streaming), the structure makes perfect sense. Since we are dealing with a single location, Remedy is able to re-use a lot of rock, dirt, road and other environmental artwork across all the six episodes.

Assuming Wake remains in Bright Falls, it also means that any future DLC can tap into these existing assets too: chances are that the additional video sequences will occupy the lion's share of the download.

In terms of those video sequences, the majority of that 3.74GB is dedicated to over 60 cinematic sequences that account for around 80 minutes of playback. However, interestingly, Remedy has utilised video in some fairly innovative ways. For example, all of the TVs dotted around the Bright Falls game world are running small 96x96 videos. Some menu backgrounds are also looping video, while Alan's occasional split-second "flashes" are also streamed in from that same video directory.




Check out our Alan Wake review and in-depth technical analysis from Digital Foundry for more on the game, which is due out for Xbox 360 on 14th May.


TOP

有啥晕的, 说明容量在加的画面会更好,

何况流程也不算长, 这游戏还有发展空间.

肯定有续集之类的.



TOP

360区讨论了一个星期了


TOP

markus說還能再壓幾百mb

TOP

这说明引擎效率高,黑夜/白昼转换,阴天/晴天转换,还是引擎即时处理为主

Alan Wake开发初期的视频已经证明该引擎有这个能力,最后一章驾车穿过隧道,白天转变成黑夜,完全无loading时间,也证明这个功能没有被阉割

TOP

一个连PC都不敢上游戏有啥好说的

TOP

引用:
原帖由 superjay 于 2010-5-16 00:37 发表
这说明引擎效率高,黑夜/白昼转换,阴天/晴天转换,还是引擎即时处理为主
Alan Wake开发初期的视频已经证明该引擎有这个能力,最后一章驾车穿过隧道,白天转变成黑夜,完全无loading时间,也证明这个功能没有被阉 ...
对你说的这点有点异议。游戏最后一章,驾车穿过隧道,中途有车堵路,阿兰下车穿过堵路的车后,有一小段播片,播片过后转入黑夜,并不是无缝实时转换的。原先最早演示的PC版看到过这个昼夜转换的效果,但XO上通篇没有看到无缝实时转换的昼夜效果,要转换前,必插入一段播片,应该是在读取其它时间段的数据吧。

TOP

又如何?

TOP

引用:
原帖由 zafm0861 于 2010-5-16 09:05 发表
又如何?
没什么。有就是有,没有就是没有,感觉5楼说的有点小问题,提醒一下罢了,如果我说的不对,也请指正。

[ 本帖最后由 wyp 于 2010-5-16 09:16 编辑 ]

TOP

又如何?

TOP

posted by wap, platform: Nokia (E71)

玩玩pc版即可。

TOP

我还听说这游戏影子不行,植物没互动呢

TOP

引用:
原帖由 拳人类 于 2010-5-16 09:35 发表
posted by wap, platform: Nokia (E71)

玩玩pc版即可。
有吗?

TOP

引用:
原帖由 拳人类 于 2010-5-16 09:35 发表
posted by wap, platform: Nokia (E71)

玩玩pc版即可。

TOP

posted by wap, platform: Nokia (E71)

会有的。

TOP

发新话题
     
官方公众号及微博