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[新闻] 乃猜gt5完美版要弄多久?法克!10年甚至以上!



AutoBlog UK: Can you explain more about the difference between premium and standard cars in the new GT5?

Yamauchi: Standard models won’t have an interior view, less detailing and no crash model. The problem is that premium models take a lot of time to create and we wanted to include many more vehicles than before. To make premium versions of all the cars we want to put in would take ten years or more and I don’t think people are prepared to wait long!

乃还是往我朝的血汗工厂打打主义吧,俺们这里的it民工便宜量又足~~


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还是老调重弹,街车没有精模(怎么撞击都只是皮外伤),赛车(改装的街车不知算不算)反之

[ 本帖最后由 18000rpm 于 2010-4-21 03:47 编辑 ]



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posted by wap, platform: UC

出了就买,因为是gt


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等到PS4出来了,当首发游戏吧。

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Standard models won’t have an interior view, less detailing and no crash model

不是對外宣稱所有車都有車損的嗎?

現在又變成一般車款無車損模型,剩下掉漆與版金飛掉?

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不是说车损很简单吗?

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传说车损是因为影响了美观所以人家不屑去做的.



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最近的采访:
Have you been keeping up with news on the competitors in GT Academy?
Yes, it’s great to see Luca and Jordan transferring their skills in Gran Turismo to the real world. And it looks like it’s going to be a tough decision to pick a winner from the pair of them.

The GT Academy opened with an online time trail that more than a million people entered, and you posted a time on there for people to aim for. How much practise did you put in to set that time?
Only about an hour or so.

This is the second year of GT Academy in Europe, do you have any plans to run similar competitons in Japan or the US?
The GT Academy came about because of the collaboration between Sony Europe and Nissan. To set up similar packages in Japan and the US will be a lot of work, but we’re working to make it happen and we would like to see an international contest take place next year.

As well as GT Academy, you worked with Nissan on the centre console display for the GT-R. Plus, you’ve collaborated with Toyota on a data logging system and Citroen on the GTbyCitroen concept. Do you feel that these collaborations encourage other car manufacturers to get involved with Gran Turismo?
I think one of the reasons car manufacturers are interested in the GT series is that while it’s basically a video game, it has a far greater reach into the mainstream than you would expect from other video games.

How is your training for the Nurburgring 24 Hours going? (Kazunori is set to race a Lexus IS F in this year’s event (15-16 May), and will co-drive with Auto Express road tester Owen Mildenhall)
It’s going well. I tend to divide my time between practise playing GT and the physical training in the gym.

Does real-life competition help you to guide the way the GT series goes?
It’s certainly an inspiration. From my point of view, you have to try the real thing to convey what it’s like when playing the game.

How are you finding Snetterton today? How does UK motorsport compare with Japanese club racing?
In general it looks like people are having a lot more fun here. Sometimes racing in Japan can get very serious and they look like they’re not having that much fun.

Do you like to have fun when you race?
When you’re racing competitively it’s serious, but I know it’s not just about winning and losing. The fun factor you feel when racing is something that I want to bring across in GT.

On the subject of Gran Turismo, how do you decide which cars you are going to include in the game?
There are three factors, my personal choice, the cars that players want in the game and of course what the manufacturers want to see included.

Have you bought any cars lately that you want to add to the game?
I haven’t bought any cars lately, the last car I bought was a Nissan GT-R!

We have seen preview pictures and videos of Gran Turismo 5 that feature new cars such as the Ferrari 458 Italia, Lamborghini Gallardo and Mercedes SLS. These are pretty exciting models - are there any more cars that are still to come?
Yes, we’re holding back more exciting models for when the game is released.

A Japanese release date of March was announced for GT5, but this didn’t happen, can you offer any explanation why?
Deciding a release date for a game is always difficult, as it’s not something I can decide on my own. The agreement on a date comes between various parties at Sony, and it’s not necessarily a date I would be hoping for.


Would you have liked GT5 to be released by now?
Actually, I think that March would've been too early. We could have produced the game in time to make that deadline, but the finished product wouldn’t have had everything that I wanted to include.


You’ve been to the Pebble Beach Concours in California a number of times. Is that an indication that more classic cars will be making an appearance in the GT series?
There are a lot of cars that I’d like to see in the game, but it’s a long waiting list, and there’s not enough time to get them all in.

Are there any car makers that won’t be appearing in GT5 that you’d like to see in GT6?
GT5 will have a few historic models in it, but looking back at automotive history there are a lot of cars that would be nice to have. I couldn’t narrow it down to one manufacturer, but Porsche is definitely at the top of my wish list.


[ 本帖最后由 18000rpm 于 2010-4-22 01:41 编辑 ]

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“but Porsche is definitely at the top of my wish list”
me too:D

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EA和微软都有保十洁的授权,GRID和DIRT没玩过,不知道有没有。

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引用:
原帖由 村上春樹 于 2010-4-21 09:12 发表
Standard models won’t have an interior view, less detailing and no crash model

不是對外宣稱所有車都有車損的嗎?

現在又變成一般車款無車損模型,剩下掉漆與版金飛掉?
山内什么时候 对外宣传过所有车都有车损?  你自己yy?

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按这意思,ps4的gt是不是要做30年?

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standard的车连车内视角都没有....

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  Polyphony Digital制作人山内一典近日接受GameInformer杂志的采访,谈到更多关于《GT5》的消息:

  “车损系统将影响汽车的悬挂系统,汽车与汽车之间轮胎和轮圈的碰撞变化,车体的形状变化会影响驾驶路线,当然引擎的出力也会受到影响。我们同样在设定不同的车损等级,玩家可以选择即使发生一次碰撞便使车辆无法行使的车损等级(基本上现实中就这样吧。。。。。)

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山内一典:《GT5 》采用新的实时演算车损系统
  GB:GT5日版直到明年三月才发售,那么欧版的呢
  山内:相信我,欧版的发售日期不会和日版差多远的,因为我们的日程表并没有变动,而且我很确定这两个版本的制作是会同时结束的。
  GB:GT5会有新的车损内容吗
  山内:我们现在的工作就是应用一套全新的物理车损引擎,而这个引擎是会根据碰撞时具体的速度和角度实时演算的,当然难度也相当大。其实呢如果我们不想这么折腾,做一个预前演算好的脚本就行了,不过我们真的并不想就这么交差了。(注:FZ3就使用了这种方法)
  GB:现在的玩家和初代GT发售时的玩家已经大不相同了,你们打算怎么适应现在的玩家
  山内:大家应该都发现了,GT PSP的游戏模式是很快节奏的,而以前的GT都是要花上很多的时间来通过驾照和收集赛车的,我想这应该要改变了,我们在做GT5时也是在不断的考虑游戏模式的一些变化。
  GB:你似乎对你的竞争车也很关心啊
  山内:实话实说,当我接触别的赛车游戏时我很难不以一个制作人的角度来看待这些游戏。当我注意到一些细节的时候我会想,”喔,他们一定花了很多功夫来做这个“(发现一些优点时),有时也会想,他们也许没能有足够的时间来做的更好(发现一些缺点时)。让我不这么想很难啊,毕竟我也是干这个的。
  GB:GT这10年的路程,对于PD的发展你有什么想铭记的吗
  山内:可能会让你吃惊,尽管我们做了10年的GT,但从没有一次让我们感觉到自己已经是业内最强,或第一的时候。当我回想往事,真的没有哪个时候,我们是真的对我们的作品百分百的满意的,因为我们总想做的更好。也许直到我退休我才能觉得真正满足了吧,不过这可能还是很久远的事情呢。
  GB:在Gamescom你谈到你有兴趣做一个RPG?
  山内:(笑)其实这不过是我的一个遐想,不过如果我真的有机会做另一款游戏,我想把角色从生到死的整个过程都做出来。

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