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the conduit2信息

这枪的外形还能再傻点儿吗
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引用:
原帖由 chenchenlg 于 2010-3-30 13:00 发表
the conduit不是一般的无聊,不期待2
非常同意
前作就是一款喧哗取众的游戏
画面最NB的第三方游戏?
我呸


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- nearly 2 dozen different weapons for the final game
- Vortex Blaster: energy based, charging ability, collects fired enemy bullets into a cluster, throws them back with a blast
- mobile turret gun: move around the level, fired remotely, look down the scope of the gun while behind cover
- oil rig level features weather effects, rolling waves
- firefights take place inside/outside the oil rig
- more variety in enemies
- shoot off armor, helmets with good shots
- flip over tables for cover
- sprint button allows you to run fast, charge down enemies
- levels are more open, feature multiple paths
- ladders for multi-tiered structures
- cut down forcefields, unlock doors with ASE
- motion-based movements to open gates
- twist Wiimote/thrust nunchuk to flick/turn switches
- story unfolds during gameplay
- scripted moments, dialog as well
- fight the 'leviathan' at the end of the oil rig
- leviathan has 3 tiers of damage that you can see via power bar
- big emphasis on boss battles
- Team Invasion co-op mode: 4 players, local or online, take on new challenges
- WiiSpeak supported
- online security will be tightened up in a big way
- upgraded customization includes new body parts to alter your look, customizable weapon upgrades
- 2-12 player individual and team-based competition
- 4-player split screen local multiplayer

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吹出花儿来了
1代脚本味道明显,丢帧又严重
2代还能搞成个啥样子

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Conduit 2 will get “whatever it takes” for a win
http://www.vg247.com/2010/04/28/ ... it-takes-for-a-win/

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Weapons
HVS.45 prototype pistol now avaible in multiplayer
ACR- Eclipse (allows you to go invisible, unlimited ammo, overheats)
Iron sights on mp5 and pistol
Turrets (auto/player control)
Re-designed Spas 12
Re-designed Scar
Re-designed TPC
Grenades leave red trail
Bullets leave yellow trail
Grenade space lowered
Phase rifle (allows you to look through wall and is radiation powerd)
Vortex cannon renamed to Aegis Device
TPC launcher canister bounce
TPC alt fire: promixity mines
Hive cannon alt fire: Honey Glob
Same crosshair for each weapon
Stronger weapons take up more weapon slots
2-3 grenades

Stages

Possible 15 stages with possible DLC
Two stages shown at E3: Lost City of Z, and a possible European city
Environmental hazards - e.g. Spaceship afterburners
Ladders - Interactive
Stages no longer mirrored
More live environments
Sniping spots - High ground spots
New alien encryption
Developments within Lost City of Z map

Online modes

96 friends, 96 rivals
Voice chat with rivals and friends
When rival added, it sends them a pop-up invite
Downloadable patches
Party system unlikely
Deeper character customization
Match voting system changed
12 players online
Single player and multiplayer profile is merged
Username bumped up to 12 characters
Username cannot be changed - permanent
Pick up coins in invasion mode
Invasion mode can be played single player
4 player online or offline for invasion mode
No bots in single player invasion
Hardcore modes
Other

Music is now darker
Diego Stocco is not returning
2 new character models (possible new species)
Four bosses
NPC's present
AI communicate with one another
Interactive objects in environment (e.g. knocking over tables for cover)
AI can hold random weapons
AI behaviour varies depending on the weapon (e.g. enemies with shotgun will come up close. Enemies with a sniper rifle will stay in the back)
Redesigned lock on
In-game weapon load out customization
3-4 perks
Possible 15 maps (More with DLC)
Working closely with Nintendo to offer DLC
Voice chat with rivals and friends(similar to metriod prime hunter system)
Environmantal hazards - e.g.

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竟然是挖坟贴。。。

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- story plays out through cut-scenes
- view the story through the eyes of Agent Ford
- non-playable characters to converse with
- Atlantis is the hub world
- a few options when it comes to taking on missions
- a ghost will play a major role in the story
- ASE returns and allows you to unlock weapons, which can then be used in multiplayer
- bigger bosses
- more interactive objects in the environment
- flip over tables for cover
- button for sprinting
- 12 player online
- 4 player local split-screen
- once again, Rivals list allows you to add someone after playing them
- a group of friends cannot meet up in a lobby before joining an online match
- Profile: customize your avatar with a modular armor system and selectable skins
- unlock new upgrades, weapons, and armor through a currency system
- more than 30 upgrades– such as unlimited sprint–
- create various weapon load-outs
- multiplayer upgrades carry over to single-player
- Team Invasion Mode: co-op via split-screen or online with four people to take on droves of foes

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听说他们裁员了

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哎呀,有外景了

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