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[新闻] reach缩水确定!bungie继06E3trailer骗局后,又一次糊弄玩家

http://www.bungie.net/news/conte ... ews&link=BWU_121809
引用:
Q: We have so, so many questions, why won’t you give us any answers!?
A: The good news is that you won’t have to wait much longer to get many of the answers you’re looking for. The bad news is that they probably aren’t part of this FAQ today. Expect to get more insights into Reach in mid-January when some magazines around the world start hitting subscribers. Once that embargo clears we’ll open up the flood gates on Bungie.net accordingly. In the meantime, perhaps you will find the answers to SOME of your questions below…

Q: So what’s the deal, is this trailer “real” or not?
A: The Halo: Reach trailer was produced directly in our new game engine using real game assets. Because the game is still in the midst of development, which means things like framerate are still in flux, we do something called a “frame dump” that lets us spit out the content, frame by frame, and then compile it back as the video you all saw on Saturday. We can actually run this same cinematic right now, within the latest game build, but it’s not always at the consistent smooth framerate of the final game (yet).

Q: Awesome, so this is what the final game will look like?
A: This trailer absolutely represents our visual bar for the final game and is near identical to what you’ll see next Fall. The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of “jaggies” or edges of pixels) present in what you’re watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme “AA” in the trailer was due to the “frame dump” mentioned above.)

Suffice it to say we’re really excited about the technological and artistic advancements we’re making with Reach and you’ll see more from the campaign in just a few weeks.

Q: What were the names of those people? What was that weapon? What’s that flying thing called?
A: See question #1 above. Soon my friends… soon.

Q: Are those Spartan IIIs or Spartan IIs we see in the trailer?
A: See question #1 above… (but the answer is YES).

Q: Is there a date for the multiplayer beta yet? Can you give us any new info?
A: Not yet. We can reconfirm it’s going to land in Spring 2010 and we should be locking down the final date early next year. You’ll still need ODST to access the content so make sure you hold onto those discs!

Q: The music in the Reach trailer was awesome. Where can I get my hands on it?
A: Welcome to yesterday. The file is now available on Bungie.net, courtesy of Marty O’Donnell.
感觉还是在打太极拳,更多消息要1月中旬才会放出。而问及这是不是“真”的视频时,又开始打哈哈,一口一个:这个还在开发中,咱也不知道。还有这frame dump是什么技术也不清楚,难道逐帧渲染?至于最终游戏效果,还是一口一个:明年秋天就知道(草泥马~)。而最终游戏和trailer的最大差距还是那AA。基本上trailer里那夸张的AA是靠那frame dump,而实际游戏达不到这效果。但肯定比黑老三强就是了(我要在PC上玩!我要16倍AA!)。至于那些斯巴达是什么来路,什么名字,新武器是什么玩意,还是一句话:明年一月再说……

微软爱好者们情何以堪啊

[ 本帖最后由 sniperm82 于 2009-12-19 12:54 编辑 ]


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必入! 看看有多大差距



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引用:
原帖由 mapledot 于 2009-12-19 12:50 发表
必入! 看看有多大差距
如果我没记错的话,M版的机器是不是三红了?记得还是单65的


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本来很兴趣来看看内容了. 看了发贴ID, 顿时兴趣减半.

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引用:
原帖由 Virtue 于 2009-12-19 13:12 发表
本来很兴趣来看看内容了. 看了发贴ID, 顿时兴趣减半.
+1

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这标题还不是LZ自己YY的?把你乐坏了吧.

引擎过场比实际游戏略好又不是新闻了,船长2也是如此.:D

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打倒棒鸡

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哈。。lz发得及时,赞,软饭楷模!
不然这些消息由索青先发的话会很尴尬地。。:D

framedump我的理解是。。。

我觉得的确是用实机去算的,aa,af开多高都无所谓,因为可以无视帧率~
帧率再低也么关系。。???
为啥呢?
然后呢。。把实际演算帧率很低的视频录下来~
根据原预设定的过场时间轴来匹配原来帧率很低而时间轴很长的视频,
这样把帧重组后,画面就流畅了~
其实这样的做法很好,既有宣传震慑舆论的效果,又不会和实际的画面差距很大而丢场上形象~
这个其实我们在自家的电脑也能实现到,装个Adobe Premiere就能捣鼓了~

声音更方便,我猜目前的游戏凡是好的过场,音乐音效都不是实时算的,而是一早在studio
做好混音后,直接当音轨来使,匹配好时间轴就行了~

其实这个方法一早就有人玩了~
记得以前显卡危机mod的超级油筒山物理疯狂大爆炸么?
作者还说搞这个时经常卡到死机。。
我想今天也没有一台电脑能流畅跑这样的bt行为,但为啥他们的视频又能流畅呢?
这个就是framedump了吧?
不过,自然地,这些bt视频就没声音了,这些可不是过场。。

其实这些用引擎来预渲染的方法在我们家就能实现啦。。

不过码了这么多字后。。
bungie真会用这种蠢办法么?干嘛不拿台超高配置的pc来跑呢??

[ 本帖最后由 倍舒爽 于 2009-12-19 13:37 编辑 ]

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引用:
原帖由 倍舒爽 于 2009-12-19 13:30 发表
哈。。lz发得及时,赞,软饭楷模!
不然这些消息由索青先发的话会很尴尬地。。:D

framedump我的理解是。。。

我觉得的确是用实机去算的,aa,af开多高都无所谓,因为可以无视帧率~
不过帧率再低也么关系。。 ...
至于为什么不用高配电脑去跑,我觉得还是文字游戏:实机画面
引用:
《Halo: Reach》VGA 预告片是在 Bungie 的全新游戏引擎内直接生成制作,使用游戏内的真实建模。由于 Halo: Reach 还处于开发阶段,因此帧数还是会不稳定,所以 Bungie 做了“帧截取”(Frame Dump),将每一帧读取出来后,逐帧修正锯齿和速率然后再重新组合,以保证稳定的帧数。Bungie 能够在目前的游戏版本内运行这段视频,但是还不能让帧数象最终零售版游戏那样稳定。
还有,我不是软饭我是索饭,我被FF13打动了,我要买美版FF13和slim

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引用:
原帖由 sniperm82 于 2009-12-19 13:35 发表

至于为什么不用高配电脑去跑,我觉得还是文字游戏:实机画面



还有,我不是软饭我是索饭,我被FF13打动了,我要买美版FF13和slim
我太tm感动了。。。 太tm优越感了。。   
居然说中了这个所谓的“技术分析”。。

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软匪们又傻眼鸟。

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我这么一个新闻贴,BM居然没给我变色

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菊基你怎么黑Reach我都是不怕的,只要到时你们把衙内按住了让丫别订就行了

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你们这是什么JB心态

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引用:
原帖由 sniperm82 于 2009-12-19 13:01 发表

如果我没记错的话,M版的机器是不是三红了?记得还是单65的
可惜玩D不能换机

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