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[新闻] GT5 将应用 PSeye 追踪玩家头部移动

http://kotaku.com/5421939/speedy ... -theoretically-turn

Just got back from a Sony showcase a few blocks from Kotaku's NYC office. Heading back over there post-haste. Had a few minutes to try to wreck a car in Gran Turismo 5 and learn about the game's head-tracking.

A Sony representative was showing Polyphony Digital's upcoming PlayStation 3 racing game, and let me drive a couple of laps around a city track. What does me, a non Gran Turismo player do? Fall into last place and start bumping into walls.

My Audi TT took no damage even as I bashed it against the wall. The Sony rep explained to me that damage for that car wasn't in the demo. Damage was being shown on a Subaru WRC Impreza, the same virtual car McWhertor wrecked in Germany.

I smacked the Subaru into walls until its doors were flying open and its fenders were scratched. The Sony man took over and got the bumper to nearly fall off. He said he's gotten the hood knocked off too and that beneath these busted bits Polyphony has rendered the innards of the car. We'll be able to see behind the damage.

And it's not just cosmetic damage, I was told. The car's performance will be impaired if the vehicle is roughed up. Gears might not shift as well, for example.

The other stand-out feature I was told about was head-tracking. The game will support the PlayStation 3 camera, the PlayStation Eye. While one wasn't hooked up at today's event, it was explained that the device will track a player's head movements. The goal is for the depth-of-field focal point far down the track to shift, matching your head movement. What you look at will be appear more clearly, in theory. So as you look a little to the right, the right part of what you see beyond your car may come more sharply into focus. But the car itself won't turn with your head, of course.

The Sony rep explained that Polyphony's goal is for players to feel like they are experiencing what real racers see. He noted that the feature was still a work in progress and couldn't offer more details about how it works. From his gestures, I suspect the head-tracking will be responsive more to leans than to head turns, the latter of which obviously would make it hard to see the TV.

With neither the head-tracking incorporated into this demo nor the performance effects of the car damage evident to a series novice like myself, I can't judge either feature. But they sound like the attention to deal the series is respected for.

Gran Turismo is slated for a PS3 release some time next year.

大意:应用PSeye可以追踪玩家的头部运动,以将视角焦点随着玩家的喜好而变化,玩家在转向和飘逸的时候可以拥有更好的弯角视野。现在这个功能正在开发中,更多的细节现在还不会马上发布。

[ 本帖最后由 小jj和大mm 于 2009-12-9 20:33 编辑 ]


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一点都不实用的功能,虽然头部运动但是显示器始终在前面。



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有点意思,到时候接上试试


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就是说
我把头转到右边去
镜头也到右边了
但是
问题是
头转到右边就看不到了
这是什么设计……

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要玩这个要三台显示设备?
PS3支持这个???

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引用:
原帖由 超越神的牛肉人 于 2009-12-9 22:18 发表
要玩这个要三台显示设备?
PS3支持这个???
三台显示器的话转头看不就行了。。。还要头部追踪干吗。。

这个东西就是一个显示器,然后你把头稍微动一下游戏里的视角也会转动。。

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还真是又被我说中了,头部动态追踪。我想屏幕上画面的转动幅度和头部的转动幅度应该不是1:1的,可能头部只是象征性的转一点,然后就能看到车的侧面。至于具体怎么优化这个功能,我想PD应该会有好好完善。不然以山内的性格,没有把握的话是不会启用这中功能的。

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引用:
原帖由 超越神的牛肉人 于 2009-12-9 22:18 发表
要玩这个要三台显示设备?
PS3支持这个???
支持三台显示应该不是什么火星科技了吧?ps2年代GT4就支持最大6台屏幕组成的电视墙了。不过前提是6台ps2、6张记录卡、6盘gt4的碟

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[posted by wap, platform: Nokia (E71)]

想要完全体验gt5还要买个摄像头。

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看到题目,我第一反应想起了火爆狂飙天堂,估计是跟这个作品学习吧?

GT5集成了NFS的车损,火爆天堂的驾照照片,FM3的涂装等要素,不知道还会加入什么,当然这三个也是没上市之前的遐想而已,静待三月份上市吧,希望不要跟暴雪似的不停跳票

psp版让人很失望,等了好多年,最后等到一个严重阉割的作品

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恩..这游戏治疗颈椎不错....

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引用:
原帖由 超越神的牛肉人 于 2009-12-9 22:18 发表

就是说
我把头转到右边去
镜头也到右边了
但是
问题是
头转到右边就看不到了
这是什么设计……
不知道我脖子酸的时候,左右晃动会啥样,会头晕么

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不过要是能像皇牌空战那样看到左右也挺好的

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引用:
原帖由 明日SAKURA 于 2009-12-10 08:49 发表
恩..这游戏治疗颈椎不错....
我觉得是导致颈椎病
难道你开车的时候脑袋到处乱晃么?

为了保持视觉一直在前面,脑袋还必须保持固定,以防止画面乱晃

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软饭纷纷表示natal不影响玩家直视屏幕

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