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8-22 pes2010消息汇总,大量高清demo屏射更新

网战一定要有受伤啊


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追加点英文消息
- The journalist can’t stop playing, always asking for “one last game, one last game.” Would play until his fingers bled!
- Defender can do bicycle kick in defense
- New move, in french “aile de pigeon” (click here for pic)
- New chest control with orientation
- Ball physics = simply perfection !
- Photo- realistic faces (the journalist thought the Messi and Torres pics were photoshoped… only to see its like that in-game)
- With all managerial settings you can be Mourinho, cards systems etc..
What will be done in the last 40% of development?
- New visual filter not added yet, for more realism of shadows, lights, colors etc.. but it’s already great
- New commentators (for French) official chants, better public reactions, balls impact
- A lot of new animations and better transitions and stars personal moves.
- New AI for goalkeeper, position, reflex for referee too.
- Tactics on freekick
- PK system not yet finish on the 60% version, better analogic control and effect on the ball


- A lot of Japanese professional footballer do motion-captures too, not only Messi
- Complete mo-caps sessions 1 time each week in Japan studio
- Some Japanese players try to same moves like big stars and when isn’t perfect the designer make it better.
- Animations is one of big priority for PES2010
- Satoshi Suzuki is project leader for animations



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突然变得不是很期待了...


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你老了。。。

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PSM3's PES 2010 Hands-On: Uncut
11-Jul-2009 Warning: for die-hard fans only. Hardcore details, data and impressions ahead + new screens
7 CommentsSlower. More painstaking. Less goals. That's how PES 2010 hopes to steal the critical high ground from EA's FIFA 10. Sounds unlikely? It'll make sense when you read our exclusive PES 2010 hands-on, plus exclusive development team interview, in PSM3#116 on-sale now for £4.99 at all good newsagents - but we've been holding some juicy information back. Until now...

There's ten pages of revealing Pro Evo 2010 hands-on insight in the mag, but we still had to cut out some interesting, if niche, new details; including player stats, menu options and data, that - as gently obsessive fans - make us oddly excited. Click to read more...



PSM3#116 with an exclusive PES 2010 hands-on is on-sale at all good newsagents for �4.99 now.
The following are offcuts from our notebook that didn't make the magazine, partly because they're a little too hardcore for less committed Pro Evo players, partly because we ran out of space. Here goes...

PES 2010 Menu Options
The code we played was a controlled, two-team, demo, with only Exhibition matches active, but the main menu currently contains the following blanked out options:

UEFA Champions League
Exhibition
Master League
Become A Legend
League/Cup
Community
Online
Training
Edit
Gallery
System Settings
Exit

The menu screens are - we must stress - placeholder, but the main menu options are currently arranged in a circle (a bit like the outline of a ball, as recall it). The overall visual style resembles a match ticket, or match day programme - relaying a real 'fan' feel.

Music

Currently, there's no licensed music, but lots of generic menu tunes in classic PES style, from genres such as House, Techno, New Rave and Indie. One track was literally labelled New-Rave, Tech Funk.

When we asked Konami Japan how the music would change, they simply replied 'There will be more variety'.

Edit Player Position - bias arrows

When you edit a player's position, we couldn't find the traditional eight way arrows (where you can highlight two of eight directions as the player's preferred areas of movement). Perhaps this has been removed so the tactical sliders (see the magazine) are more powerful. They were pretty obscure/confusing for the mass market, so that might be another reason for their removal. This is only our speculation, mind you, so don't be shocked if the arrows return - we just couldn't find them in the current code.

Player stats are position-specific



PES 2010 features an accurately rendered version of Liverpool's home stadium Anfield. Note the new 3D crowds.
All players have a 'top line' stat, just like FIFA, so, say, Gerrard has an overall score of 96, Torres 80, Agger 74 etc. Don't worry - the traditional stats for individual attributes like short pass acc, dribbling, balance etc are still visible, but the 'top line' stat makes it easier for newcomers to judge their best players.

When you move a player into an unfamiliar position, their stats will be adjusted accordingly. e.g. Benayoun is 78 AMF, 63 CMF and 47 DMF - which makes sense, since this smaller, skillful player would be better deployed 'in the hole' up front, and not as a holding player in deep midfield. Utility players like Gerrard suffer much less when moved out of their prefered position, making squad utility players even more important to cover for key injuries.

Man Marking
When you set a player to man mark the opposition, you can compare their top line stats and - handily - height, so you don't put a tiny defender up against a huge forward by mistake. You can also toggle between Loose/Tight marking.

Match menus
As it stands, and this may change, the in-game Pause menu has the same options as PES 2009. It's the same at half-time, too, with familiar Match Details and Highlights options.

Player celebrations
There are more player-specific goal celebrations, the most memorable we saw being Torres' thumb sucking motion.

Streamlined VS matches
When you go into a game and choose VS. Player (i.e. two-player), you no longer need to move the pads either side of the screen like in PES 2009 - the game assumes you want a two-player match and goes straight to the 'Kick Off' menu. Don't worry - you can still manually adjust the pads for two-player co-op matches in the Pause menu. It's simply a more intuitive way to enter a quick two-player VS match.

There's a VS.Com option for going straight into Human vs CPU games.



PES 2010's new pack star, Fernando Torres, demonstrates the incredible new in-game likenesses.
There's a Custom option for multi-player matches, with two or more human players.

The Exhibition menu

Has six options:

Team Select
Stadium
Kick Off!
Game Plan (i.e. where you adjust tactics, players etc)
Uniform
Options

Condition Arrows
Are the same as ever. Five arrows, from Excellent (Red), to Normal (Green) and Terrible (a dull purple/grey colour).

The Game Plan menu

It's the equivalent of the old formations/tactics menu, with the following options:

Match Start
Assist Setting
Change Player
Set Formation
Tactics
Setplay Settings
Data Management

We'll go through the new menus, and changes, one by one:

Assist Setting

Contains simple sliders where you can adjust broad brush issues, such as

Change Player (0, 1, 2, 3) - which allows you to automatically choose your formation based on Ability/Balanced/Condition, or None (0). It's like the old auto-select feature, but easier to understand. The option to 'Balance' your team is new, and the computer will pick the best team allowing for player ability *and* condition e.g. it might still pick Gerrard, even if he's on a slightly downward sloping condition arrow, since he is still a key player, but would not pick a less important player, like Kuyt, if his condition was poor - as it says, it's all about balance.

Change Formation (0, 1, 2, 3) - Set your team to play broadly Centre Attack, Side Attack or None.

Auto-form change (On/Off)

Change Game Plan (0, 1, 2, 3) - None (0), Normal type (1), Balanced (2) or (3) Special type. This affects the way you change tactics 'on the fly' in-game, but we didn't experiment with it. You can still assign mid-match strategy changes to L2 and combinations of square, circle etc etc

Auto Tactics (0, 1, 2, 3)

Change Player

Players are colour coded...
Brown - GK
Blue - Defence
Green - Midfield
Red - Attack

You can see a player's preferred foot via an on-screen outline of their feet, plus there's a little visual representation of their height - a generic body outline next to a 'ruler' e.g. 188cm

Players have an overall 'top line' rating to reflect their ability, just like FIFA - which makes it easier when comparing players head-to-head. Don't worry - the normal individual stats still exist, but the 'top line' score is just a quick visual indicator.

Here are some example scores from the Liverpool team in early PES 2010 code:

Reina 73
Hypia 81
Agger 74
Skrtel 71
Carragher 71
Gerrard 96
Alonso 78
Kuyt 77
Riera 81
Benayoun 78
Torres 80
Mascherano 88
N'Gog 59

It's worth noting that this 'top line' score changes if you play someone out of position, for example Hypia's score of 81 plummets if you play him as CF.

How is the 'top line' score worked out?
There's no official word from Japan, but we'll perform an experiment by taking Gerrard's individual stats, and taking an average.

Steven Gerrard

Attack 87
Defence 70
Body Balance 88
Stamina 87
Top Speed 84
Acceleration 78
Response 82
Agility 77
Dribble Accuracy 80
Dribble Speed 83
Header 75
Short Pass Accuracy 88
Jump 72
Short Pass Speed 98
Technique 82
Long Pass Accuracy 95
Long Pass Speed 97
Shot Accuracy 81
Shot Power 96
Shot Technique 83
FK Accuracy 82
Swerve 75

If you add these up, and divide by the number of attributes 1840/22 = 83.6

So since Gerrard's actual score is 96, this number can't be a pure average, but must take into account other stats that aren't measured as 1-100. e.g. Aggression, Mentality, Team Work, Condition, Weak Foot Accuracy, Weak Foot Frequency etc

More importantly, the 'top line' score must take into account a player's unique abilities, previously know as ability stars, but now known as the 'Ability Card' system.

Gerrard's 'cards' are:

Balance
Quick Turn
Long Ranger
Free Roaming
Reaction
1-touch play
Outside Curve

Which must push his 'top line' score from 84 to 96 - we're not sure how this is worked out (this is just an experiment), but it demonstrates that player ability cards play a key role.

Benayoun's Ability Cards:

Balance
Passer
Outside Curve
Long Throw
Footed
Scoop Kick

Torres:

Balance
Goal Poacher
Reaction
1-on-1 finisher
Outside Curve
Footed

Messi:

Mazing Run
Incisive Run
1-on-1
Scoop Kick
Scissors
Footed
Outside Curve

Henry (not a full list, but he has the interesting new cards below):

Cut Back Pass
Edge Turn

Eto'o: (ditto: not a complete list, but some of the interesting ones include)

Dummy Run
Chasing Back

Iniesta: (ditto)
Super Sub
All Out Attack

(For more details on ability cards, see PSM3#116)

Set Formation

This menu contains the options:
Edit Position
Change Formation
Mark Settings
CARD

There's a host of default formations, as usual, including 4312, 4213, 442, 4411, 451, 4123 etc

CARD - this option allows you to toggle card abilities on/off. Once again, see PSM3#116 for a detailed explanation.

The effect of each card is demonstrated by the player's movement (represented by moving dots) on the overhead tactics pitch view above the lower menu. For example, you can see the Torres' dot move to break the defensive line when you activate the Goal Poacher dot.

Tactics

There's a lot more on this in PSM3#116, with detailed analysis of the tactics sliders, so we'll focus on what we had to leave out.

Strategy

You can still manually assign 'on the fly' tactics changes to the shoulder/face buttons e.g. press L2 and circle to perform a counter attack/pressure/CB Overlap/Offside Trap etc, depending on what buttons you assign.

Setplay Settings

The options are the same as usual, but they're listed in a long vertical list to make it easier to see who's assigned to what duty.

Camera Types

From what we've seen, they're the same as ever, and we played in classic 'Wide' view.

Exhaustive. You bet. We're at least gently obsessed with Pro Evo 2010. To read our early hands-on verdict, don't miss PSM3#116, on-sale now.

To buy PSM3#116 online for the same price as the shops - but with delivery included to your front door, visit the Gamesradar online shop here

Have a great weekend

PSM3

p.s We'll try to do a live Twitter Q&A about PES 2010 next week, so leave your questions below as a head start.

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脸好凶啊

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有德甲!!!!!真是开心到了极点!!!!

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更新采访工作室视频
[
http://www.jvn.com/jeux/articles ... nie-de-seabass.html

开场英语部分:

大家好,实况足球的球迷们,我是aki saito。
我在konami国外分部工作。
konami digital entertainement把几乎所有部门搬到roppongi tokyo midtown已经有两年时间了。
是的,当然,PES2010就是在这间办公室被PES设计团队研发出来的。
这是第一次我们允许在内部进行录像。
现在让我们去转转吧。
我们现在就在设计工作室所在的楼层。
让我们进去看看。

采访(日语部分)

seabass:你好,saito-kun。

saito:你好,seabass。

saito:我很高兴来展示这间设计工作室,我们能参观一下么?

seabass:是的,当然,我将给你们展示PES2010的图像部分,它就是被这个团队研发的。


(nagai办公桌)
seabass:你好,nagai san。

nagai:你好。

saito:你好,nagai先生。

nagai:你好。

saito:您能解释一下

PES2010的图像部分有什么新的改善么?

nagai:是的,我们今年已经集中(原文如此,我理解为优化)了光线部分,以便于改善球员的一些细节比如说他们的脸部,这将带来更高的真实度,同样
我们也能看到手臂部分的毛发,这台显示器的亮度很亮以便于我们能看到这里的毛发细节,同样的,外部光线部分也得到了改善,外部光线在球员身上被反
射,同一种技术也在球场上被真实的展现出来,一种新的过滤器也带来更真实的色彩感。我们的图像部分也会带来一种现场直播效果,比如说自身的阴影,
现在我们还不能为你们展现真实的比赛效果,但是其他的光线效果同样也将会在游戏中体现。

saito:谢谢,nagai先生。

nagai:谢谢!



seabass:现在我们去看看接下来的开发,一种全新的系统,PES2010最优秀的改善之一。

saito:好吧,让我们去看看。


(tanaka办公桌)
seabass:你好,tanaka先生。

tanaka:你好。

seabass:您能为欧洲的实况迷们展示一下我们的新系统么?

tanaka:是的当然,这上面就是我的工作,球队战术以及球员的独立性,我们已经建立起一种更真实的方法运用于这个游戏。

seabass:您能解释一下这个能给球队战术带来更具重要性的新系统么?tanaka-kun?

tanaka:我们在“formation”选项下增加了“plan de jeu”这个新选项,再往下一点,还有“style de l‘equipe”这一项。我们在内部还有另一个临时
的新系统叫做“slider”(滑动器?),正如你们现在看到的,这里有很多的slider,通过调节滑动触头,我们能够发挥出球队的最大能力。举个例子,这
个“soutien au joueur”,看这里,当我们降低这个“soutien au joueur”,整个球队将更趋于防守,全部球员将更趋于后场的防守。当滑动触头调高时
,球队会处于“压迫”状态,当对方拿球时,球队将更具侵犯性。当滑头再度调低时,球队将从侵犯性状态回归防守,通过任意调节这个滑动触头,我们让
球队处于任何你想要的状态。这样,你可以完全把你心目中理想的打法充分运用于一支球队。

seabass:(补充解释)这个新系统运行的更好,当他与重新加强的球员IA相配合时,游戏将更加真实。

taito:您能就这个功能和我们讲一下么,tanaka-kun?

tanaka:是的,直到这里,我已经讲过关于球队整体的,现在,我们来到个体球员的部分,这个临时系统我们称之为“carte”(卡片),以梅西举例,你
们将看到这些卡片,“P”指的是“plat style”,就是运动特性,这个卡片是“突破能力”,就是从边路内切的能力,像真的梅西一样,将这个卡片设置
为“打开”,那么球员将会具有这个能力。每个球员都会拥有一系列的不同卡片,运用这些卡片与否,将完全由你自己选择。通过这些卡片和slider功能,
你将同时对球队和球员拥有更多的控制,这是首次(在游戏上运用这些功能)。

saito:谢谢,tanaka先生。

tanaka:谢谢。

seabass:这些新的战术系统,将游戏发展为一场真正的比赛,我认为这是一个很大的提高,我会就此在下面我的办公室里再具体讲一下。


(seabass办公室)
taito:seabass,这太强了!最后,你能和我们讲一下PES2010的基本概念么?

seabass:PES2010的基本概念,就是针对球队整体和球员独立性的研究,我知道欧洲的玩家想要实况更加趋于真实,我已经很重视这方面并且将球员IA更加
细致化,还有球队战术方面的调节,我认为我们会找到一个全新的方法来玩实况,让我们为拥有PES2010而兴奋吧!

taito:seabass,非常感谢!

seabass:谢谢!

taito:我希望你们已经对有seabass陪同的这次参观很满意了,再会!

wecn:fritzgoal翻译

[ 本帖最后由 syu 于 2009-7-15 13:30 编辑 ]

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卡片系统

[ 本帖最后由 syu 于 2009-7-14 11:47 编辑 ]
附件: 您所在的用户组无法下载或查看附件

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PSM3在微型博客twitter上试玩问答活动的综合报道!You might of missed it, but PSM3 just completed their twitter Q&A on PES 2010. If you missed it don’t fret, as after the jump we have all their answers just for you! Enjoy.
你可能错过了它,然而PSM3杂志刚刚完成了他们在微型博客twitter上面关于PES2010的问答活动。如果你错过了它,不用担心,因为在这次错过后我们拥有他们所有的回答,而且这都是为了给你。请享用。

1 - No loading screens? Unlike PES 2009, there’s no visible ‘stalling’ screen between the tactics menu and kick off.
没有读取画面吗?跟PES2009不同的是,PES2010在战术菜单和中线开球之间并没有可看见的“停顿”画面。

2 - We’ve heard Konami reps rumour playing as one man, or similar, like FIFA as the game ‘loads’, but this wasn’t in code we played.
我们听到KONAMI代表的传闻说,当游戏读取的时候,玩家将可以象FIFA次世代版或类似那样控制一名球员进行游戏,然而这并没有出现在我们试玩的程序中。

3 - Goal keepers? They definitely spill the ball less, so less jammy rebound goals. BUT they are capable of insane reaction stops.
门将呢?他们脱手的情况真的减少了,反弹球也是如此的减少了,但是他们有了阻止来球的疯狂反应本领。

4 - Demo date? No idea, sorry. Almost definitely post-Cologne (which is August 19th), but PES 2009 (demo) date was 2nd October.
试玩日期?不知道,很抱歉。大部分贴子明确表示时间是在8月19日,但PES2009的试玩是在10月2日公布的。

5 - Bundesliga? Konami told us it would be in PES 2010, but we haven’t seen it, and it’s not been confirmed by Konami Japan. More soon.
德甲联赛?KONAMI告诉我们PES2010里会有德甲,但我们还是没看到它,而且日本KONAMI还没对它进行确认。更多消息即将到来。

6 - Are player names IN BLOCK CAPITALS? Er, we didn’t notice. And we DON’T CARE.
球员名字是用印刷的大写字母吗?额,我们没注意到,而且我们也不在乎这个。

7 - Are volleys different? Not played enough to tell, but chest control takes longer for less skilled players.
凌空抽射变得不同吗?我们玩得不多所以不能分辨得出,但是对于那些技术没那么出色的球员,胸部停球会花费更长时间。

8 - Has running changed? Noticeable difference from walking to running in terms of response depending on player ability. As a result, a lot of your best work is done at walking pace using quick passes and subtle feints - it took us hours to adjust.
跑动姿势改变了吗?球员根据反应,从走动到奔跑都有着明显差别,而这也依赖着球员能力。因此,很多你的工作都是在走动状态中通过快速传递和微妙的假动作完成-这花费了我们几个小时才适应过来。

9 - Tactics sliders? Make a clear, visible difference to team attitude, off-the-ball support and AI pressing. Impressive, all told.
战术滑动条?这让球队的属性变得清晰和明显不同了,无球状态的支援,AI紧逼和进攻欲望,都包括在内了。

10 - Commentary? Sounded same as PES 2009 to us, since it’s not been updated yet. No need to worry yet.
比赛解说?对我们来说听起来跟PES2009一样,既然这还没被更新就没必要担心了。

11 - …passes were pressure-dependent, and player dependent.
传球水平是随着对手紧逼力度变化的,而且也是随着球员能力不同而变化的。

12 - Can you change tactics sliders on the fly? Not in the code we played, but this may still be work in progress.
你可以在比赛中改变战术滑动条吗?在我们所试玩的程序里并不能这样,但这个仍然可以在游戏的工作进度中得到改进。

13 - …definitely harder to score, and much harder to find space w/o being closed down.
进球的确变得更为困难了,而且找到那些还没有被覆盖的空挡也更加困难了。

14 - 3D crowd? Yes. But there’s a a lot of identical looking men, sat in oddly symmetrical patterns - but it’s definitely better
3D的观众?是的,但那里有很多看上去完全相同的人,以奇特对称的方式坐着-可是那真的已经变得更好了。

15 - (asked about 2 vs 2 online) PES 2010 uses ‘an enhanced version’ of the PES6 system, claim Konami Japan. Our hope? Yes
(询问2对2网络对战)“PES2010使用了以PES6系统为基础的一个加强版本”,KONAMI日本宣称。我们希望吗?是的

16 - A tiny bit, but new mo-cap animations are being implemented as we speak. Judgement: withheld.
一点点的,但是新的动态捕捉的图象得到执行,就象我们所说的那样.评价:保留。

17 - PES 2010 not 360 dribbling, but twisting/feinting at walking pace very responsive.
PES2010并没有采用360度方向带球模式,然而在行走带球时捻球/虚晃的动作非常容易感应的。

18 - Online lobby hosting? It’s not confirmed, but we were told Sony will host, i.e. like most other PS3 games
在线大厅的举办?还没有确定下来,但我们已经被告知索尼将会举办,也就是说象其他大部分的PS3游戏那样。

19 - Konami must be confident about online, since they were talking about a ‘closed’ pre-release code trial. They can’t mess it up again.
KONAMI一定是对线上对战很有把握,自从他们说过近来游戏的预先测试版本将会释出。他们不会再把这搞糟的。

20 - Top line stats ‘wrong’? See our recent blog for more. It could be that condition affects the ‘top line’ stat, too - Konami to confirm.
顶线数值“出错”?请查看我们新近的博客获取更多信息。顶线数值可能也是受球员状态所影响的-这需要KONAMI来确认。

21 - Why turn player cards off? Since it may clash with your tactics sliders – but we need to play more to test their finer impact.
为什么把球员的卡片系统关掉了?由于它可能会和你的战术滑动条相冲突-然而我们需要玩得更多从而测试出他们更出色的影响。

22 - New penalty system? Like the old one, but less digital, so shot directions need to be ‘held’ more precisely.
全新的点球系统?象过去的那样,但没那么数字化的,因此射门方向需要更加精确的把握。

23 - Don’t know officially - in terms of initial mo-cap tests - but there was the Barca/Messi event on the official PES 2010 blog.
不知道官方消息如何-根据最初的动态捕捉测试-但在PES2010博客里有巴萨/梅西的新闻事件在里面。

24 - Should you worry about PES 2010? No. 50% code suggests more refinement/consolidation than revolution, but there’s LOADS left to show.
你会担心PES2010吗?不会。50%的试玩程序提出了更多细化/加强的东西而不是革新,但还有还多东西将会展现出来。

25 - Long-range ’screamer’ shots back for PES 2010
在PES2010里面,急速下坠的远程炮弹射门将会回归。

26 - Chants being reworked, with bespoke importing options said to be improved.
歌曲得到重新制作,还拥有据说被改进了的定制进口选项。


27 - We played in rain on super early code, and it made the screen very dark and grey - it must be placeholder.
我们在很早期的试玩程序里在雨天下游戏了,而且那样的天气使屏幕变得很灰暗-这个因素将会被预留位置。

28 - (asked if Old Trafford is in) Man U should be licenced, and Anfield is in PES 2010, so we hope: yes.
(询问是否老特拉福德在游戏里)曼联应该会被授权的,而且安菲尔德也在PES2010里,所以我们希望:有。

29 - Post free-kick freezing has gone. Good.
任意球发出后球员的僵直已经被去掉了。很好。

Thats all they had time for, but promised to answer more questions in the future!
这就是他们能够有时间回答的所有问题,但在未来将会承诺解答更多疑问!

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实机视频,需要翻墙
http://www.youtube.com/watch?v=CSrla6qc3bg

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你的消息真多呀

帮顶

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25 - Long-range ’screamer’ shots back for PES 2010
在PES2010里面,急速下坠的远程炮弹射门将会回归。

我喜欢这个,WE08的射门力量感非常棒

但是WE09就比较软

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更新了那么多都没什么人ding,哎。

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