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Creative Director of Splinter Cell: Conviction, Maxime Beland, has revealed it'll be possible to complete the game in around 12 hours, in an exclusive interview in the latest issue of OXM. "I want people to play my games and finish them," Beland told us as we were getting our first playtest of the game. "We're going to ship with difficulty levels, at least a normal mode and realistic mode - like we did on Rainbow Six Vegas. And realistic is going to be really fucking hard - you're going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal. And then we're going to have the normal mode for normal gamers, that are going to spend 12 hours playing our game and not 30 because they're dying all the time." Check out the full story in issue 49 of OXM on-sale now, or come back next week to read the full interview.
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原帖由 dogsoldier 于 2009-7-3 08:58 发表 前面一个小时神作,接下来11个小时反复最初这1小时的内容
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原帖由 segasin 于 2009-7-3 10:11 发表 我水平很糟糕,我估计我可以玩24小时,赞的
原帖由 dogsoldier 于 2009-7-3 10:17 发表 破窗而入,啪啪两枪就干掉两个,看上去难度不小 实际上,你给敌人打上标记后,按下某个键,接下来的动作都是自动的
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