小黑屋
原帖由 superjay 于 2009-6-3 23:31 发表 实现natal式映像识别技术的公司3dv老早前就放出了视频,就是凭这个项目被MS收购的 你不知道不代表没有,连3dv收购事件都不知道,既然自己本身在这个领域就是纯小白,说话就不要装得自己很懂似的 我前面都已经放了那么多视频了, 就你还张口闭口"而且纵观业界", 鹦鹉学舌
Microsoft's Shane Kim has said that the systems making up Project Natal have been in development "for a long time", and distanced the full-body motion-sensing camera from the company's acquisition of 3DV Systems. Following the announcement at the platform holder's E3 conference on Monday, many assumed that Natal's technology and 3DV's (seen in late 2007 prior to the company's acquisition) were one and the same, but Kim told VentureBeat, "At Microsoft Research, we have had a lot of working going on for a long time." His colleague Aaron Greenberg was even more direct. Asked whether Natal was derived from 3DV technology, he told Eurogamer: "No, we built this in house." "None of those rumours did justice to what we were actually doing with Project Natal. People expected a controller you put in your hands," Kim said to VentureBeat. "We have done a lot of work in natural user interfaces. Voice recognition is one of them. That's why we have been able to deliver development kits for it this week."
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魔王撒旦
原帖由 RestlessDream 于 2009-6-4 00:23 发表 3DV的技术也很棒。但是 Natal 完全是微软自己研制的,和3DV的技术没有一点关系
天外飞仙
原帖由 superjay 于 2009-6-4 00:45 发表 3dv那边单纯的影像识别捕捉技术已经非常成熟了,应用方面也提出了和natal很相似的想法,而收购3dv和推广natal都在09年,所以难免让人那么理解了 听起来MS是早有一手,再考虑到J.L的博客口供,那只能理解为收购3dv和招聘J.L是为了制造技术壁垒,不想让竞争对手跟上而已 无论如何,现在有大厂牌来推广这个项目,还让这种东西在e3上大出了风头,真是好事,以后路子会越走越宽的
Kim admitted "it's a combination of partners and our own software", and some have theorised that acquisitions like 3DV's were designed to insure the company against similar patents. "You have to be very aware," Kim said. "We want to ensure that we have great intellectual property protection. You have to have a strong legal approach, and this is not easy stuff. It has to be all buttoned up, legally. We have had a very concerted focus on this."
原帖由 RestlessDream 于 2009-6-3 21:09 发表 你昨晚充过电了是吧。我一直觉得,在常识方面,你是专家,无人能出你右者。比如强大的PSN,强大的GAME 3.0,强大的EyeToy按摩棒,比如强大的技术的索尼是不可超越的,等等,这些常识,的确很需要 ...
银河飞将
原帖由 LTFYH 于 2009-6-4 10:01 发表 我觉得有些人的想法过于狭隘了,pn这玩意如果真能达到广告中那种精度和准确率的话,那会是一种划时代的人机交互模式,比wii的应用范围大多了,举个极端例子来讲,你不需要真实的键盘,只要一张纸上画出键盘,然后你通 ...
魔神至尊
“”公平与正义“”
原帖由 superjay 于 2009-6-4 00:47 发表 至于CU玩家担心的游戏应用问题,根本不用担心,谁说一个游戏只能在体感和手柄之前任选其一?游戏手柄上同时出现十字键和小摇杆也那么多年了,大部分游戏用什么还是看玩家自己喜好,很冲突么? natal设备作为外设, ...
原帖由 foxhounds 于 2009-6-4 01:07 发表 RGB摄像头+深度传感器+多阵列麦克风,还有一个关键的,综合处理这些数据的可定制芯片 哇靠。。 牛逼啊。高科技秒杀SN 千万回
原帖由 倍舒爽 于 2009-6-4 11:56 发表 我认为这很有难度,这里存在于一个时间响应的问题~ 物理控制器可以产生0的反应时间,但这个却一定要存在识别的演算时间~ 尤其是摄像头仅仅以30fps的扫描帧率~ ms发布会上足见此点,动作同步效果并不高~ ...
原帖由 ffcactus 于 2009-6-4 11:56 发表 轻微动动鼠标的事情, 却要用这个肢体去比划, 或者需要开口讲话, 这估计这套早已出现的技术至今不是主流的原因。而且开口讲话或者肢体动作来代替鼠标键盘, 就更有乐趣?