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[新闻] 索尼玩新花样向游戏商收取流量费,游戏商已经准备开始考虑除开索尼外的平台!!!

既然PSN因后发劣势不便向玩家收费,那就得想个法子把一部分成本分摊出去,于是索尼于去年10月1号开始向游戏发行商收取网络下载内容的流量费用。至少有三家不愿公开身份的发行商或开发单位向MTV游戏频道的记者大倒苦水。

收费标准为每G字节16美分,如果厂商提供的是免费内容,比如试玩之类的,则计费窗口限定在发布头60天里;若是收费内容,则计费期一直有效,直至该内容下线为止。

打个比方,如果某发行商要在PSN网上商店发布一款规模为1G大小的免费试玩,假设在头60天里吸引了100万人下载,则厂商要向平台运营方——也就是索尼计算机娱乐,缴付16万美元的流量费。

“这绝对会促使我们考虑除索尼平台外,还有哪些免费发布手段可资利用,比如网页下载,或是Xbox Live,或其它方式——包括传统媒介”,某发行商评论道,“这是我们不得不承受的新增成本,它一点也不酷,简直糟透了。”

发行商制作试玩本来就要花钱(据说一般会到六位数),索尼想出来的新花样又加重了游戏厂商的负担。

MTV调查了几个当前流行的游戏试玩,发现它们都在1G左右,比如育碧的HAWX(834M)、卡普空的RE5(924M),以及Legend of Wrestlemania(1003M)。以下载次数而论,360平台的《Halo Wars》试玩据说有超过200万人下载,幸好微软不收这笔费用(他们收金会员年费,每年靠这个居然还挣了不少钱,恨不得向厂商派发,比如买下了GTA4的DLC独占);而跨平台的《RE5》,吸引了四百多万PS3及360玩家下载,不知卡普空要为PS3版试玩缴付多少流量费。

目前Bethesda的《辐射3》收费DLC仅面向PC和360平台,而Activision的《CoD:战火中的世界》只在360平台发布了试玩,不知这些厂商的相关决定是否牵涉到了这笔费用。

有厂商还因流量记录全由索尼说了算,担心买单时会变成冤大头:

“这就像你有部电话一直在打长途,尽管人不在但计费不会停。”

如果将来有天玩家发现PSN网上商店空空如也,那他们就不会为免费的PSN会员资格沾沾自喜了——如果PSN是收费的,如果索尼经营PSN是盈利的,那《战神III》有什么理由不具备多人模式?最后真地是玩家占到了便宜吗?


http://news.mydrivers.com/1/130/130587.htm

[ 本帖最后由 神话传说完美版 于 2009-3-21 15:45 编辑 ]


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软饭不是一向对驱动之家的新闻嗤之以鼻吗?



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SCE真的要被扯走了么


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只要是反新力的,什麽家的內容都是真的。

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只要对SQNY不利的,都是假的:D

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沒人說過是假的,只是這段話是在前後茅臺。。。哈哈

软饭不是一向对驱动之家的新闻嗤之以鼻吗?

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[posted by wap, platform: BlackBerry]


这点钱对主机党来说算毛啊

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软饭不是一向对驱动之家的新闻嗤之以鼻吗?

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楼主是软饭? 软饭们觉得丢人么?

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又是下限贴

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引用:
原帖由 狂风007 于 2009-3-21 16:52 发表
又是下限贴
不许人参公鸡,你让下限饭情何以堪?:D

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Publishing sources told us that Sony’s previously un-reported new “PlayStation Network Bandwidth Fee” is forcing them to think twice about what content they offer to PS3 gamers for download.

***

Until October 1 2008, video game publishers who wanted to offer downloadable content on the Xbox 360 and PlayStation 3 didn’t have to worry about getting a bill from Microsoft and Sony.

The million-plus downloads that a popular demo or map pack might receive could delight gamers, but rack up some expensive bandwidth costs. No problem: the publishers, who already pay a licensing fee to get their games on the two big platforms, could count on the platform holders — Microsoft and Sony — to pay the cost of piping that digital content to gamers.

That situation changed with the PS3 on October 1 of last year, when Sony implemented a 16 cents per Gigabyte fee to publishers for paid and free downloadable content, according to publishing sources familiar with Sony’s policy.

Game publishers are not happy about it.

MTV Multiplayer has verified that a letter sent to publishers last fall detailed the policy. It applies a 16-cent charge to every Gigabyte of content downloaded from the PS3’s PSN online store.  For free content, like demos, those charges apply only during the first 60 days of the content’s release. For paid content, like map packs, the charges rack up in perpetuity, or until that content is removed from the PlayStation 3’s online store.

Publishing source: “It’s a new thing we have to budget. It’s not cool. It sucks.”
This “PlayStation Network Bandwidth” fee has been unpopular with game companies, according to at least three publishing and development sources who spoke to MTV Multiplayer about the policy on the condition of anonymity so as not to get their companies on Sony’s bad side.

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索尼今年又是裁员,又是冻薪,回过头来向开发商伸手要点钱,也是可以理解的~

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[posted by wap, platform: Symbian]


这是真的,看来是上限贴了

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上限贴刚好遇上几个下限人,,

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