小黑屋
原帖由 rexxar 于 2008-9-10 13:43 发表 人家说的是2个师父,到你嘴里就变成1个师父了。 假国父先生,我对你的品行已经绝望了。
原帖由 rexxar 于 2008-9-10 14:13 发表 现在不是让你发表无关演说的时候,
原帖由 rexxar 于 2008-9-10 15:58 发表 liuyicheng,现在我们开始正儿八经的讨论下RTS吧。
原帖由 rexxar 于 2008-9-10 16:36 发表 回答这个问题就好了,不要老是顾左右而言它。
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原帖由 liuyicheng 于 2008-9-10 16:44 发表
原帖由 liuyicheng 于 2008-9-10 16:52 发表
原帖由 liuyicheng 于 2008-9-10 14:46 发表 1994年的WC1就是一个1992年的沙丘2的仿制品之一,1995年的WC2才算是有了一定BLZ自己思路的成品,而且加入了网络对战要素,进步不小。而同年, 西木推出了CNC这款沙丘2的思路扩展产品,虽然WC2在当时已经比WC1优秀很多 ...
原帖由 fengxveye 于 2008-9-10 17:42 发表 第一,你没有玩过WC1和WC2
History of RTS Games - Part One Author: Whizzer Date: 2002-06-10 12:00:00 History of RTS Games - Part One By Whizzer | June 10, 2002 ........... Dune 2 1992 | Virgin Interactive | Westwood Studios Considering how popular Dune 2 was, it begins with a very simple premise. "What became Dune 2 started out as a challenge I made for myself. The challenge was that strategy games would be out-of-control fun if the real-time aspect of Eye of the Beholder could be combined with resource management and a dynamic, flat interface. Just one mode of play and no additional screens. But how? Long before I decided to experiment with actually building this new game in a Dune setting, I kept toying with the answer." - Brett Sperry Dune 2 is, as you would expect, set on Arakkis, the sandy planet made famous in Frank Herbert's sci-fi masterpiece. You have sandworms, which aren't the kind of things you would like to meat in a dark alley, you have the 3 houses and you have melange: the "ore" of Dune. You can probably understand why Dune 2 started the genre, rather than Herzog Zwei -- it includes pretty much all RTS prerequisites -- the base building and the factions with their unique technology for example. All in all, in a miniature form, the characteristic features of an embryonic genre are all comprised in Dune 2. It came as a bit of a surprise that, after the release of Dune 2, no further RTSs were released for almost two years. They came eventually though - up next, the genesis of a famous RTS series: WarCraft. WarCraft: Orcs and Humans 1994 | Blizzard | Blizzard In late 1994, the developer released WarCraft, more of a fantasy RPG, instead of the sci-fi we had been playing to date. The units and structures on both sides were similar. True, they had their own artwork and maybe a few name changes, but the basic tech tree was the same. The major downer thrown on WarCraft was the AI. It was abysmal, I don't see the need to elaborate. However, WarCraft did offer multiplayer, the first RTS game to do so, in fact. There was also a random map generator, and these two features laid the groundwork for what would evolve into multiplayer and skirmishes. WarCraft wasn't a blockbuster hit, although it sold well enough to encourage development of a sequel. Good thing too, considering the sequel would end up being one of the biggest successes the RTS genre has ever seen. However, Command & Conquer came first. Oh yes, Command and Conquer. ................
原帖由 rexxar 于 2008-9-10 18:05 发表 国父先生你能言之有物一点么? http://planetcnc.gamespy.com/Vie ... 4#page_index3.shtml
原帖由 fengxveye 于 2008-9-14 10:32 发表 想要压倒暴雪? 靠的是游戏质量说话,而不是在论坛上某些FANS扯几句口水 另外,国父先生继续顶哦,我非常有兴趣和你继续就RTS的发展和继承讨论下去。。。
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