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Xbox 360 owners get the benefit of a colossal range of 'extras' not seen in the PS3 game.
id's Kevin Cloud implies that a lot of the 360 modes and options didn't make it into the PS3 version simply because Z-Axis were too busy replicating online code that Nerve Software got 'for free' via the existing Xbox Live libraries - features like matchmaking and server migration.
As was the case with Grand Theft Auto IV, it's plainly obvious that owners of Microsoft's console get the better end of the deal technically, but once again, in terms of the overall package and that crucial gameplay experience, there's very little you're missing out on with the PlayStation 3 rendition of the game, as the comparison video demonstrates pretty conclusively. Gameplay content is basically identical, the game's still excellent fun and - on the face of it - the only differences are minor and technical. That beautiful anti-aliasing on the 360 version is dropped back a touch and the frame-rate isn't as consistent. Shadows and lighting on PS3 appear to be a touch improved, obvious most noticeably on the 3D writing that is a part of GRID's excellent presentational system. However, the most major difference between the two games is the level of screen tear. Discussion about this aspect of the PlayStation 3 version first kicked off when the playable demo was first unleashed. While Xbox 360 was generally solid, PlayStation 3 owners were slightly perturbed by the lack of v-lock, resulting in some pretty obvious screen tear not seen on the competing platform. Indeed, from our measurements, around 30 to 40 percent of the 60Hz output of the PS3 was torn frames.
So with all that established, there's little more to add other than to judge the overall quality of the PS3 conversion work. Overlord on Xbox 360 was a beautiful game but its 30fps refresh rate was hardly solid. As is becoming increasingly predictably the case, the PS3 version is stripped of its anti-aliasing and the frame-rate issues of the original 360 code are amplified still further here. Thankfully, Overlord's charms owe little to the frame rate - it's all in the gameplay, and the PlayStation 3 version more than delivers. More than that, it's still a uniquely attractive game, and any lack of anti-aliasing makes barely any impact on the image quality of the final release.
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笨穷胖矮丑
混世魔头
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原帖由 vyse 于 2008-7-31 07:40 发表 一直活在兴奋状态中的版主....... 原来以为你也是个玩游戏的,很明显,看来你不是......
魔王撒旦
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