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[业评] ++++++++++ps3怎么可能比早发售一年多的360性能差?/附上船长720p屏摄图5枚

这里的粪是越积越多了。一不小心进来就踩上了。看来还是不能来


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有人偏要在糞裡打滾又說是你們太臭,這又是啥心態?



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智商贴


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引用:
原帖由 老蘑菇 于 2008-5-9 14:35 发表
GT5P是360不可逾越的高峰,黔驴技穷的软饭只能喷美工了
先稳定帧数,顺便开启垂直同步再来提什么高峰吧

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是我  就用1G内存,
sony脑子进水了才 256m内存   

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引用:
原帖由 jinwei8108 于 2008-5-9 15:17 发表


那个官方评论?scei的还是rockstar的?还是你根本就不知道?

我从来没说xo那个游戏比gt5p或船长要好,只是你一直在喷神机游戏多牛而已~像你这种xo和ps3都没见过只活在自己幻想世界的笨蛋,我还有什么好说的?
rockstar 开发人员的话可以当数了吧?
ign的评论可以当数吧?
真是孤陋寡闻。

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PS3从来没有比360弱过,PS3不行的消息都是市场传闻和幻想而已,真正玩过的人自有分辩

PS3机能与360比,大概就是XBOX比N64的水平





[ 本帖最后由 tianxianbaobao 于 2008-5-9 15:50 编辑 ]

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引用:
原帖由 tianxianbaobao 于 2008-5-9 15:49 发表
PS3从来没有比360弱过,PS3不行的消息都是市场传闻和幻想而已,真正玩过的人自有分辩

PS3机能与360比,大概就是XBOX比N64的水平



我草 打死我也不相信这不是无间道......

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赞LS的XBOX VS NINTENDO64
同时再赞PS3的ID:D

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从这贴我明白为啥还有人说日立等离子画质比松下的好了。。。。。。

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引用:
原帖由 ffcactus 于 2008-5-9 15:47 发表


rockstar 开发人员的话可以当数了吧?
ign的评论可以当数吧?
真是孤陋寡闻。
请给原文和链接,谢谢

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这贴看得我想笑...

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引用:
原帖由 jinwei8108 于 2008-5-9 16:02 发表


请给原文和链接,谢谢
IGN



10 Presentation
The story is Oscar quality. The use of the phone as a gaming portal is genius. There's really nothing more that could be asked for from GTA IV.
10 Graphics
The level of detail is astounding. Liberty City feels alive and lived in. While there are some technical issues, the artistic merits push the score to the max. A true marvel.
10 Sound
The dialogue makes the story. Without the excellent writing and the stellar voice acting, the story would fail. And the soundtrack kills -- more than 200 songs and almost all are great choices.
10 Gameplay
The cover and targeting system work great. Blind firing with an RPG is a thing of beauty. Everything works in harmony and not a single one of the missions is bad. The most fun I've had in years.
10 Lasting Appeal
The story will take anywhere from 25-45 hours to complete, depending on your skill level and attention span. There's plenty more to do once you finish the story, such as excellent multiplayer.
10
Masterful OVERALL
(out of 10 / not an average)
Past GTA titles have had mild-to-serious framerate issues and technical glitches, because the games were trying to do far more than the PlayStation 2 could handle. While GTA IV is pushing the PS3 and 360 to the limit, it also runs amazingly well. Sure, there are framerate hitches here and there and (particularly on 360) there is some texture pop-in, but it actually runs better than I expected. That a game with great AI, an awesome physics engine and a detailed open world runs so well and with such short load times is a technical marvel. For that, I can forgive framerate issues and some noticeable aliasing.

The world is yours online.The art team gets major kudos for creating a living world. There is great texture work in the environments, a nice field-of-vision blur of buildings in the distance, some excellently modeled cars, ball-jarring explosions, phenomenal water effects and one interesting-looking Eastern Euro for a lead character. Sure, it's not a game that runs perfectly all the time, but the technical elements almost never get in the way of the gameplay.

For those wanting to know which version looks better, the edge goes to the PS3. The textures and framerate are comparable, but the PS3 has far less pop-in. The 360 has richer colors, but the PS3 has better anti-aliasing making it look a little cleaner. Because GTA IV can preload onto the PS3 hard drive, the in-game loads are faster. Don't worry Xbox owners, the load times are rarely more than 30 seconds and don't occur very often. The slight visual edge goes to PS3, but the 360 is no slouch. Either version will do you proud.
http://ps3.ign.com/articles/869/869541p1.html



SH,Sam Houser ,Rockstar的缔造者

1UP: 谈谈硬件方面的问题吧。当GTA4决定延期后,涉及到PS3开放的技术问题被认为是主要原因。到了现在这个问题应该已经克服了吧。

SH: 不知道别人说了些什么,我自已可什么都没说过,一直都在置身事外。。。。。两台主机都很优秀,但也都有各自的长处和短处。360的长处在与它非常容易上手,开发环境大家都熟悉,工作效率高。当在360上制作游戏的一开始,你就会发现,“哦,原来就是每个人都习惯的PC么。OK,off we go”。但有个问题就是,360与上“世代”的主机相比,它的存储媒介没有得到明显的提高,只是个容量稍微大了一点的DVD。这就影响了一些游戏在360上的开发,比如说这次的GTA4,想想看我们在里面放入了多少西吧。

1UP:还有,每个360主机不一定都有硬盘。

SH: 这一点确实不太好办。我也曾遇到过一帮来自微软的资深员工,但我要说依然还是有些麻烦。我想现在我们正在讨论的有关问题,360不得不要在接下来的时间里加以克服。实现这一目的有许多方法可供他们选择,但愿在未来的一年时间里他们会采纳其中的一种,否则这种问题会越来越突出。如果我们现在就把一张DVD塞满了,那下一步我们该怎么办?没有迹象表明我们的游戏会变“小”。我想现在有几个作品都已遇到了这样的问题。不过我确信他们会采用合适的方法安然渡过的。

要想让游戏在PS3上运行正常,从一开始就充满了挑战。这种挑战我想很多公司都遇到过,但同时PS3现在也是一台让我们舒服的主机。不好说我们已经完全攻克它了,但已足以得心应手了---我们了解要如何开发自己想做的游戏。现在两个版本即使面对面摆在一起看起来也是一摸一样,不分上下。这也是我们的目的。当然,两者都有各自的优势和不足。360看起来就有更丰富的“clinical element”。而我个人较为喜欢PS3版的图象描述方式,比较柔和,没有污斑,带一点暖色。
http://www.1up.com/do/feature?cId=3167500

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当年神机没出时不少SF天天喊画面秒杀XX
结果现在缩卵缩到力争性能和XO持平

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我花了不少时间找出原文, 他又缩到那里去了?

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