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[新闻] 干出来了!终于干出来了!ps3作品《忌火起草》续作《解明篇》wii登场确定

在内部已经开发PS2版本的同时,NGC版本宣传有没有公开PS2版本呢?本人认为没有,LZ质疑,现在就等我拿证据来抽,看官们有兴趣可以参一脚,帮帮LZ,不过顶多是增加被抽的人数而已。


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引用:
原帖由 zhangjingy 于 2008-4-24 19:32 发表
在内部已经开发PS2版本的同时,NGC版本宣传有没有公开PS2版本呢?本人认为没有,LZ质疑,现在就等我拿证据来抽,看官们有兴趣可以参一脚,帮帮LZ,不过顶多是增加被抽的人数而已。
http://ps2.ign.com/articles/562/562368p1.html

很可惜你在抽雷帝時自己也被我抽



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引用:
原帖由 村上春樹 于 2008-4-24 19:34 发表


http://ps2.ign.com/articles/562/562368p1.html

很可惜你在抽雷帝時自己也被我抽
这你就别着急了,等我上杂志实拍就成了,祈祷我找不到那篇文章吧。你这个是CAPCOM面向媒体公开的时间,实际上开发组已经着手移值工作了,那篇文章里有透露。

[ 本帖最后由 zhangjingy 于 2008-4-24 19:37 编辑 ]


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引用:
原帖由 zhangjingy 于 2008-4-24 19:35 发表


这你就别着急了,等我上杂志实拍就成了,祈祷我找不到那篇文章吧。
就算你證明ps2版開發早於GC發售,也抽不到我啊。

我只是說我不知道,後來找到證據了.

你抽雷帝,我抽你。

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引用:
原帖由 村上春樹 于 2008-4-24 19:36 发表


就算你證明ps2版開發早於GC發售,也抽不到我啊。

我只是說我不知道,後來找到證據了.

你抽雷帝,我抽你。
抽我?抽我什么?字眼问题?

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The company on Sunday announced that, due to demand from users and shareholder influences, a PlayStation 2 build of Resident Evil 4 is now also in development.

http://ps2.ign.com/articles/562/562368p1.html

Asked if the under-development PS2 version of RE4 would be dramatically different from the GCN one, Capcom said: "The PS2 version is currently in development so we can not comment on specifics at this time.
引用:
原帖由 zhangjingy 于 2008-4-24 19:32 发表
在内部已经开发PS2版本的同时,NGC版本宣传有没有公开PS2版本呢?本人认为没有,。

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引用:
原帖由 zhangjingy 于 2008-4-24 19:38 发表


抽我?抽我什么?字眼问题?
真是死不認錯啊。
引用:
原帖由 zhangjingy 于 2008-4-24 16:59 发表
CAPCOM也早在NGC版本生化4未发售前就开始PS2完全版本的开发制作,为什么在宣传NGC版本的同时没有公开呢?
對照http://ps2.ign.com/articles/562/562368p1.html

不是說沒勁嗎?還在力爭自己的面子不嫌害臊?

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引用:
原帖由 村上春樹 于 2008-4-24 19:39 发表
The company on Sunday announced that, due to demand from users and shareholder influences, a PlayStation 2 build of Resident Evil 4 is now also in development.

http://ps2.ign.com/articles/562/56236 ...
The company on Sunday announced that
向媒体公开和文章里的内幕可不同哦,等着吧。

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引用:
原帖由 zhangjingy 于 2008-4-24 19:30 发表


语文都出来了,不敢正视问题还是在玩文字游戏啊,再重复一遍,我的意思是在内部已经开发PS2版本的时候,这个时间段的NGC版本宣传有没有公开PS2版本呢?
这和你那句“为什么在宣传NGC版本的同时没有公开呢?”有什么关系...

这里的同时指的是同宣传NGC版本时...

我好心教你一下...

你如果想表达你现在所说的意思应该这么说...

“在开始开发PS2版本的同时有没有在宣传中公布出来呐...”

——————————————————————————————————————————

另外...

继续问你看的懂汉字嘛?~

bio4开发访谈都已经给出了~

证据知道不?~

如果你觉得这不是关于移植困难的访谈...

那么给出关于移植困难的英文原文内容让“精通”英文的zhangjingy同学找下证据...

我厚道吧?~

According to a japanese publication (CG World), the Capcom team working on the PS2 version of RE4 are facing a very difficult time porting the game to Sony's console. Here are some few points they mentioned in the article: ------------------------------------ 1). The original team headed by Shinji Mikami was able to incorporate 24-bit textures into the GameCube edition of RE4. However the team working on the port of RE4 will have to incorporate downsampled 4- and 8-bit textures into the PS2 version, whose texture memory capacity is far smaller than that of the Nintendo console. ------------------------------------ 2). The polygon count used for the main protagonist (Leon) will have to drop down from 10.000 seen in the GC version, to half that amount in order to perform well on the PS2 version. The magazine mentions that Leon has almost 3 times the amount of polygons than the Solid Snake character featured in Metal Gear Solid 3 for the PS2. Snake is made up of only 4000 polygons. (As a side note, according to Factor 5, the pilots from Rogue Squadron were comprised of 4000 polygons. The X-Wings themselves, were made up of 30,000 polygons!) ------------------------------------ 3). Due to the PS2's huge Direct Memory Access bandwidth, the team working on the RE4 version will be able to provide an exceptionally high number of textures into the game. However, adding such textures to the polygons will slow down the frame rate of the game, even more so than it occasionally happens in the GC version. This due to the PS2's limited texture memory capacity. The PS2 version will have dramatic frame-rate problems if they try to include all the texture layers and polygonal lighting featured in the GC version. Some major adjustments will have to be made. ------------------------------------ 4). The GC graphics engine can produce 50 percent more polygons to all the characters than the PS2. The PS2's graphics engine can draw 10 million triangles per second, but after adding gameplay, collision, logic, sound, and so forth, the PS2 edition of RE4 ultimately will move around 30,000 to 50,000 triangles per frame, at an average rate of 30 frames per second. The GameCube also has a faster CPU that can boost the frame rate to 60 frames per second (twice that of the PS2), and utilizes its texture compression ability to deliver high-resolution textures with improved color variance. ------------------------------------ In other words: the team working on the PS2 version of RE4 will surely sweat bullets to make that version just as good as the one currently available for GameCube. If that is ever possible, it will be a major achievement! My prediction is that the version for PS2 of RE4 will be a watered down version of the original. But Capcom will include some nice extra features into the mix in order to make things better. Like a gallery or a making off featurette. I understand that all this is not even news to anybody who is aware of the capabilities of each console. But it surely explains why Shinji's team decided not to work on the port for the PS2. I'd really welcome any opinions on this subject.

——————————————————————————————————————

http://www.oursakura.com/bbs/viewthread.php?tid=174784

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引用:
原帖由 zhangjingy 于 2008-4-24 19:41 发表


The company on Sunday announced that
向媒体公开和文章里的内幕可不同哦,等着吧。
喔。那我們大家等吧。

IGN文章都出來了,你沒證據出來,要大家不信ign?

ign可還是訪問CAPCOM人員的

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引用:
原帖由 村上春樹 于 2008-4-24 19:40 发表


真是死不認錯啊。



對照http://ps2.ign.com/articles/562/562368p1.html

不是說沒勁嗎?還在力爭自己的面子不嫌害臊?
对照这个“在内部已经开发PS2版本的同时,NGC版本宣传有没有公开PS2版本呢?”

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引用:
原帖由 zhangjingy 于 2008-4-24 19:41 发表


The company on Sunday announced that
向媒体公开和文章里的内幕可不同哦,等着吧。
Asked if the under-development PS2 version of RE4 would be dramatically different from the GCN one, Capcom said: "The PS2 version is currently in development so we can not comment on specifics at this time. However, Capcom's development team will certainly strive to maximize the special characteristics of the PS2 hardware as they develop the game for that system."

等天師的雜誌掃圖啊。還真高估你的形象,沒po出掃圖前,大家不信ign要信你嗎?

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引用:
原帖由 村上春樹 于 2008-4-24 19:42 发表


喔。那我們大家等吧。

IGN文章都出來了,你沒證據出來,要大家不信ign?

ign可還是訪問CAPCOM人員的
为什么不信,IGN说的这个跟我要证明的不冲突啊。

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引用:
原帖由 zhangjingy 于 2008-4-24 19:32 发表
在内部已经开发PS2版本的同时,NGC版本宣传有没有公开PS2版本呢?本人认为没有,LZ质疑,现在就等我拿证据来抽,看官们有兴趣可以参一脚,帮帮LZ,不过顶多是增加被抽的人数而已。
引用:
原帖由 zhangjingy 于 2008-4-24 16:59 发表


CAPCOM也早在NGC版本生化4未发售前就开始PS2完全版本的开发制作,为什么在宣传NGC版本的同时没有公开呢?
还这个作品的最大意义?也只有你能YY出点意义来,不嘲笑你嘲笑谁。
两个半小时~

这脸皮绝了~

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引用:
原帖由 zhangjingy 于 2008-4-24 19:42 发表


对照这个“在内部已经开发PS2版本的同时,NGC版本宣传有没有公开PS2版本呢?”
Asked if the under-development PS2 version of RE4 would be dramatically different from the GCN one, Capcom said: "The PS2 version is currently in development so we can not comment on specifics at this time. However, Capcom's development team will certainly strive to maximize the special characteristics of the PS2 hardware as they develop the game for that system."

PS2版本正式宣布就是與GC發售日期公布同時宣傳的,capcom也表示開發正在進行中。

你還要硬撐到何時?不是喊著沒勁,卻這麼有勁要為自己掙臉

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